Go to file
2023-03-05 10:57:40 -05:00
CMBW-editor Sync editor changes 2023-03-05 10:57:40 -05:00
CMBW-maps Fraudarchy 18 February 2023 2023-02-18 14:08:14 -05:00
mpq Fix loadable lifted structures, Cikralisk damage, and Izirokor cost 2023-03-04 22:47:33 -05:00
plugins Fix loadable lifted structures, Cikralisk damage, and Izirokor cost 2023-03-04 22:47:33 -05:00
.gitignore Initialize new repository 2023-02-16 13:03:52 -05:00
Cosmonarchy BW.exe Fix another mpq autogen issue 2023-02-16 20:14:06 -05:00
discord_game_sdk.dll Make directories consistent between versions 2023-02-16 19:42:56 -05:00
master changelog.md Add new Bunker; Fix Hotkey conflicts; Update grid hotkeys 2023-03-04 16:06:23 -05:00
patchnotes.md Fix loadable lifted structures, Cikralisk damage, and Izirokor cost 2023-03-04 22:47:33 -05:00
README.md Initialize new repository 2023-02-16 13:03:52 -05:00

Cosmonarchy BW

Cosmonarchy BW, a mod for Starcraft version 1.16.1, is the prototype of the definitive RTS experience. It is the most ambitious Starcraft mod to ever see play.

AS OF FEBRUARY 2023, we now use mpq autogeneration, and have an updater, all courtesy of Veeq7! Get the updater here!

More complete setup instructions are now available at this page.

Project info

Please send any feedback to us through our discord server, our forum, or Pr0nogo's email.

For prerelease builds, see this repo.

For more info on Cosmonarchy BW, including a project introduction and primer, visit the project's website. You can also follow development progress by consulting our Trello board.

Source code repos for the plugins used in Cosmonarchy are available in our tools group.

Current caveats

Occasional crashes may occur. If you run into such behavior, please report the game state near the point of the crash, and any actions you may have taken just before the crash. This will help us resolve them as quickly as possible.

AI performance largely relies on how stable their build orders are. These are continuously improved from patch to patch. You can report suboptimal AI by telling us their player name and early structures/decisions.

Game performance occasionally suffers while hundreds of AI-controlled units calculate pathing. This performance impact resolves when the paths are fully calculated. An improvement to this may be looked at in the future.

Audiovisuals for new units and custom abilities are lacking, and will continuously be added from patch to patch.