mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git
synced 2026-09-22 06:41:42 +00:00
105 lines
4.2 KiB
Lua
105 lines
4.2 KiB
Lua
local Basic = require "melee.zerg.basic"
|
|
|
|
---@type AIPersonality
|
|
return {
|
|
name = "Assault: Potency",
|
|
unit_composition = {
|
|
-- signature units
|
|
[UnitId.ZergZoryusthaleth] = 2,
|
|
[UnitId.ZergHydralisk] = 2,
|
|
[UnitId.ZergKalkalisk] = 2,
|
|
-- filler units
|
|
[UnitId.ZergMutalisk] = 1,
|
|
[UnitId.ZergKagralisk] = 1,
|
|
[UnitId.ZergSovroleth] = 1,
|
|
[UnitId.ZergEvigrilisk] = 1,
|
|
[UnitId.ZergAlmaksalisk] = 1,
|
|
[UnitId.ZergSkithrokor] = 1,
|
|
[UnitId.ZergBactalisk] = 1,
|
|
},
|
|
main_build_order = function(melee_ai, town)
|
|
melee_ai:build_main(town)
|
|
-- opener
|
|
melee_ai:dynamic_wait(secs(20))
|
|
town:build(1, UnitId.ZergHydrithDen, 110, true)
|
|
melee_ai:dynamic_wait(secs(25))
|
|
melee_ai:start_attacking()
|
|
melee_ai:dynamic_wait(secs(45))
|
|
melee_ai:start_expanding()
|
|
-- tier1
|
|
melee_ai:dynamic_wait(secs(30))
|
|
town:build(2, UnitId.ZergHachirosk, 115)
|
|
melee_ai:dynamic_wait(secs(40))
|
|
town:build(1, UnitId.ZergZorkizShroud, 90, true)
|
|
melee_ai:dynamic_wait(mins(1) + secs(30))
|
|
town:build(1, UnitId.ZergSkibactScab, 90, true)
|
|
melee_ai:dynamic_wait(secs(40))
|
|
town:build(1, UnitId.ZergQuazethPool, 90, true)
|
|
melee_ai:dynamic_wait(secs(50))
|
|
-- tier2
|
|
town:build(1, UnitId.ZergIrolIris, 70, true)
|
|
melee_ai:dynamic_wait(secs(40))
|
|
town:build(3, UnitId.ZergHachirosk, 115)
|
|
melee_ai:dynamic_wait(secs(25))
|
|
town:multirun(function(town)
|
|
town:wait_build(1, UnitId.ZergHydrithDen)
|
|
melee_ai:dynamic_wait(secs(15))
|
|
town:build(1, UnitId.ZergSkibactScab, 70, true)
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
|
town:build(1, UnitId.ZergTethvithSwamp, 70, true)
|
|
town:wait_build(1, UnitId.ZergIrolIris)
|
|
melee_ai:dynamic_wait(mins(1))
|
|
town:build(1, UnitId.ZergAlkagIteth, 70, true)
|
|
end)
|
|
melee_ai:dynamic_wait(secs(25))
|
|
town:build(4, UnitId.ZergHachirosk, 115)
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
|
-- tier3
|
|
town:build(1, UnitId.ZergOthstolOviform, 65, true)
|
|
melee_ai:dynamic_wait(secs(25))
|
|
-- saturated production
|
|
town:multirun(function(town)
|
|
town:wait_build(1, UnitId.ZergIrolIris)
|
|
town:build(5, UnitId.ZergLarvoskCesiant, 90)
|
|
melee_ai:dynamic_wait(secs(45))
|
|
town:build(6, UnitId.ZergHachirosk, 90)
|
|
melee_ai:dynamic_wait(secs(45))
|
|
town:build(6, UnitId.ZergCaphrolosk, 90)
|
|
town:wait_build(1, UnitId.ZergOthstolOviform)
|
|
melee_ai:dynamic_wait(secs(45))
|
|
town:build(6, UnitId.ZergGathtelosk, 50)
|
|
end)
|
|
end,
|
|
expansion_build_order = function(melee_ai, town)
|
|
melee_ai:build_expansion(town, true)
|
|
town:multirun(function(town)
|
|
town:wait_build(1, UnitId.ZergIrolIris)
|
|
town:build(5, UnitId.ZergLarvoskCesiant, 90)
|
|
melee_ai:dynamic_wait(secs(45))
|
|
town:build(6, UnitId.ZergHachirosk, 90)
|
|
melee_ai:dynamic_wait(secs(45))
|
|
town:build(6, UnitId.ZergCaphrolosk, 90)
|
|
town:wait_build(1, UnitId.ZergOthstolOviform)
|
|
melee_ai:dynamic_wait(secs(45))
|
|
town:build(6, UnitId.ZergGathtelosk, 50)
|
|
end)
|
|
-- production for the broad Potency army (Zorkiz / Hydra / Kalkiir / Alkag / Mutath)
|
|
town:build(1, UnitId.ZergHydrithDen, 70, true)
|
|
town:build(1, UnitId.ZergZorkizShroud, 70, true)
|
|
town:build(1, UnitId.ZergKalkiirLake, 70, true)
|
|
melee_ai:dynamic_wait(secs(20))
|
|
town:build(1, UnitId.ZergSkibactScab, 70, true)
|
|
town:build(1, UnitId.ZergTethvithSwamp, 70, true)
|
|
melee_ai:dynamic_wait(secs(25))
|
|
town:build(1, UnitId.ZergIrolIris, 70, true)
|
|
melee_ai:dynamic_wait(secs(30))
|
|
town:build(1, UnitId.ZergMutathSpire, 70, true)
|
|
town:build(1, UnitId.ZergAlkagIteth, 70, true)
|
|
melee_ai:dynamic_wait(secs(25))
|
|
town:build(1, UnitId.ZergTosvrolHaunt, 70, true)
|
|
end,
|
|
build_anti_ground_defenses = Basic.build_anti_ground,
|
|
build_anti_air_defenses = Basic.build_anti_air,
|
|
attack_wave_cost_bias = 0.6,
|
|
}
|