mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git
synced 2026-09-21 22:31:45 +00:00
72 lines
2.8 KiB
Lua
72 lines
2.8 KiB
Lua
local Basic = require "melee.terran.basic"
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---@type AIPersonality
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return {
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name = "Raider: 4Rax Pressure",
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unit_composition = {
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-- healers
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[UnitId.TerranShamanSupportMode] = 2,
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-- filler units
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[UnitId.TerranSavantEntropyGauntlets] = 1,
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[UnitId.TerranCyprian] = 1,
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[UnitId.TerranMadcap] = 1,
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[UnitId.TerranDilettante] = 1,
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},
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main_build_order = function(melee_ai, town)
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melee_ai:build_main(town)
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-- opener
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranStockade, 110)
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(3, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(20))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(mins(1))
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melee_ai:start_expanding()
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-- tier1
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melee_ai:dynamic_wait(secs(30))
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town:multirun(function(town)
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town:wait_build(1, UnitId.TerranStockade)
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town:build(1, UnitId.TerranVestry, 89)
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town:wait_build(2, UnitId.TerranStockade)
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town:build(2, UnitId.TerranVestry, 89)
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town:wait_build(3, UnitId.TerranStockade)
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town:build(1, UnitId.TerranCovenant, 89)
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town:wait_build(4, UnitId.TerranStockade)
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town:build(2, UnitId.TerranCovenant, 89)
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end)
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melee_ai:dynamic_wait(secs(5))
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town:wait_build(4, UnitId.TerranStockade)
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melee_ai:dynamic_wait(mins(1))
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-- tier2/tier3
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town:build(1, UnitId.TerranAtlas, 70, true)
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town:multirun(function(town)
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town:wait_build(1, UnitId.TerranAtlas)
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town:build(1, UnitId.TerranDaedala, 65, true)
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end)
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town:wait_build(1, UnitId.TerranDaedala)
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end,
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expansion_build_order = function(melee_ai, town)
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melee_ai:build_expansion(town, true)
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-- production for the Shaman + Savant support raid (+ Cyprian / Madcap / Dilettante)
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town:build(1, UnitId.TerranStockade, 70, true)
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town:build(1, UnitId.TerranVestry, 68, true)
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town:build(1, UnitId.TerranCovenant, 68, true)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranAtlas, 70, true)
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.TerranCaptaincy, 65, true)
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town:multirun(function(town)
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town:wait_build(1, UnitId.TerranAtlas)
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town:build(1, UnitId.TerranDaedala, 65, true)
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end)
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town:wait_build(1, UnitId.TerranDaedala)
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town:build(1, UnitId.TerranApothecary, 65, true)
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end,
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build_anti_ground_defenses = Basic.build_anti_ground,
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build_anti_air_defenses = Basic.build_anti_air,
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attack_wave_cost_bias = 0.4,
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}
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