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cosmonarchy-bw-release/mpq/lua/melee/terran/raider/eight_rax.lua

73 lines
2.8 KiB
Lua

local Basic = require "melee.terran.basic"
---@type AIPersonality
return {
name = "Raider: 8Rax",
unit_composition = {
-- signature unit
[UnitId.TerranMaverick] = 3,
-- healers
[UnitId.TerranCleric] = 1.5,
-- filler units
[UnitId.TerranHarakan] = 1,
[UnitId.TerranCyprian] = 1,
[UnitId.TerranMadcap] = 1,
[UnitId.TerranDilettante] = 1,
},
main_build_order = function(melee_ai, town)
melee_ai:build_main(town)
-- opener
melee_ai:dynamic_wait(secs(15))
melee_ai:build_and_wait(town, 1, UnitId.TerranStockade, 110, secs(15))
melee_ai:build_sequence(town, 2, 6, UnitId.TerranStockade, 110, 0, secs(15), 0)
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(15))
town:wait_build(6, UnitId.TerranStockade, false)
melee_ai:dynamic_wait(mins(1) + secs(15))
melee_ai:start_expanding()
-- tier1 scale-up
melee_ai:dynamic_wait(secs(40))
melee_ai:build_and_wait(town, 8, UnitId.TerranStockade, 90, secs(50))
-- tier2
town:build(1, UnitId.TerranAtlas, 70, true)
melee_ai:dynamic_wait(secs(15))
town:multirun(function(town)
town:wait_build(1, UnitId.TerranStockade)
town:build(1, UnitId.TerranVestry, 69)
town:wait_build(2, UnitId.TerranStockade)
town:build(2, UnitId.TerranVestry, 69)
town:wait_build(3, UnitId.TerranStockade)
town:build(1, UnitId.TerranCovenant, 69)
town:wait_build(4, UnitId.TerranStockade)
town:build(2, UnitId.TerranCovenant, 69)
end)
melee_ai:dynamic_wait(secs(25))
-- tier3
town:multirun(function(town)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranDaedala, 65, true)
end)
town:wait_build(1, UnitId.TerranDaedala)
end,
expansion_build_order = function(melee_ai, town)
melee_ai:build_expansion(town, true)
-- production for the Maverick-heavy raid (+ Cleric / Madcap / Dilettante)
town:build(1, UnitId.TerranStockade, 70, true)
town:build(1, UnitId.TerranVestry, 68, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranAtlas, 70, true)
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.TerranCaptaincy, 65, true)
town:multirun(function(town)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranDaedala, 65, true)
end)
town:wait_build(1, UnitId.TerranDaedala)
town:build(1, UnitId.TerranApothecary, 65, true)
end,
build_anti_ground_defenses = Basic.build_anti_ground,
build_anti_air_defenses = Basic.build_anti_air,
attack_wave_cost_bias = 0.4,
}