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cosmonarchy-bw-release/mpq/lua/melee/terran/orbital/the_don.lua

57 lines
2.1 KiB
Lua

local Basic = require "melee.terran.basic"
---@type AIPersonality
return {
name = "Orbital: The Don",
unit_composition = {
-- signature units (Nanite Assembly x3)
[UnitId.TerranMinotaur] = 2,
[UnitId.TerranCentaur] = 2,
[UnitId.TerranMagnetar] = 2,
-- filler units
[UnitId.TerranGorgon] = 1,
[UnitId.TerranWraith] = 0.5,
},
main_build_order = function(melee_ai, town)
melee_ai:build_main(town)
melee_ai:dynamic_wait(secs(50))
melee_ai:start_expanding()
-- tier1
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(mins(1))
town:wait_build(1, UnitId.TerranStockade)
melee_ai:dynamic_wait(secs(40))
-- tier2
town:build(1, UnitId.TerranAtlas, 70, true)
-- tier3
town:multirun(function(town)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranDaedala, 65, true)
end)
town:wait_build(1, UnitId.TerranDaedala)
town:build(2, UnitId.TerranNaniteAssembly, 50)
melee_ai:dynamic_wait(secs(20))
town:build(3, UnitId.TerranNaniteAssembly, 50)
melee_ai:dynamic_wait(secs(20))
end,
expansion_build_order = function(melee_ai, town)
melee_ai:build_expansion(town, true)
-- production for the Nanite Assembly capital fleet (+ Gorgon / Wraith)
town:build(1, UnitId.TerranStarpad, 70, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranAtlas, 70, true)
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.TerranStarport, 65, true)
town:multirun(function(town)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranDaedala, 65, true)
end)
town:wait_build(1, UnitId.TerranDaedala)
town:build(1, UnitId.TerranNaniteAssembly, 65, true)
end,
build_anti_ground_defenses = Basic.build_anti_ground,
build_anti_air_defenses = Basic.build_anti_air,
attack_wave_cost_bias = 0.6,
}