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cosmonarchy-bw-release/mpq/lua/melee/terran/orbital/hotdrop.lua

79 lines
3.1 KiB
Lua

local Basic = require "melee.terran.basic"
---@type AIPersonality
return {
name = "Orbital: Hotdrop",
unit_composition = {
-- signature unit
[UnitId.TerranHarakan] = 3,
-- filler units
[UnitId.TerranWraith] = 1,
[UnitId.TerranSalamander] = 1,
[UnitId.TerranCentaur] = 1,
},
main_build_order = function(melee_ai, town)
melee_ai:build_main(town)
-- opener
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranStockade, 110)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(35))
town:build(2, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(45))
town:build(2, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(20))
town:build(3, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(35))
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(15))
melee_ai:start_expanding()
melee_ai:dynamic_wait(secs(40))
town:wait_build(3, UnitId.TerranStarpad)
town:wait_build(2, UnitId.TerranStockade, false)
-- tier2
town:build(1, UnitId.TerranAtlas, 70, true)
melee_ai:dynamic_wait(secs(20))
town:multirun(function(town)
town:build(1, UnitId.TerranCovenant, 69)
town:wait_build(1, UnitId.TerranCovenant)
town:build(1, UnitId.TerranAnvil, 69)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranStarport, 70)
town:wait_build(1, UnitId.TerranStarport)
town:build(1, UnitId.TerranRotary, 69)
town:build(2, UnitId.TerranStarport, 70)
town:wait_build(2, UnitId.TerranStarport)
town:build(2, UnitId.TerranRotary, 69)
melee_ai:dynamic_wait(secs(50))
end)
melee_ai:dynamic_wait(secs(40))
-- tier3
town:multirun(function(town)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranDaedala, 65, true)
end)
town:wait_build(1, UnitId.TerranDaedala)
end,
expansion_build_order = function(melee_ai, town)
melee_ai:build_expansion(town, true)
-- production for the Harakan drop force + Wraith / Salamander / Centaur support
town:build(1, UnitId.TerranStockade, 70, true)
town:build(1, UnitId.TerranStarpad, 70, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranAtlas, 70, true)
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.TerranStarport, 65, true)
town:build(1, UnitId.TerranRotary, 65, true)
town:multirun(function(town)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranDaedala, 65, true)
end)
town:wait_build(1, UnitId.TerranDaedala)
town:build(1, UnitId.TerranNaniteAssembly, 65, true)
end,
build_anti_ground_defenses = Basic.build_anti_ground,
build_anti_air_defenses = Basic.build_anti_air,
attack_wave_cost_bias = 0.6,
}