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cosmonarchy-bw-release/mpq/lua/melee/terran/orbital/aces_high.lua

73 lines
2.8 KiB
Lua

local Basic = require "melee.terran.basic"
---@type AIPersonality
return {
name = "Orbital: Aces High",
unit_composition = {
-- signature units
[UnitId.TerranVulture] = 3,
[UnitId.TerranWraith] = 3,
-- filler units
[UnitId.TerranBlackjack] = 1,
[UnitId.TerranCyclops] = 1,
[UnitId.TerranSalamander] = 1,
[UnitId.TerranCentaur] = 1,
},
main_build_order = function(melee_ai, town)
melee_ai:build_main(town)
-- opener
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranFulcrum, 110)
melee_ai:dynamic_wait(secs(20))
town:build(2, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(25))
town:wait_build(2, UnitId.TerranFulcrum, false)
town:multirun(function(town)
town:wait_build(1, UnitId.TerranFulcrum)
town:build(1, UnitId.TerranScrapyard, 89)
town:wait_build(2, UnitId.TerranFulcrum)
town:build(2, UnitId.TerranScrapyard, 89)
town:wait_build(3, UnitId.TerranFulcrum)
town:build(3, UnitId.TerranScrapyard, 89)
end)
melee_ai:dynamic_wait(secs(25))
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(30))
melee_ai:start_expanding()
-- tier1
melee_ai:dynamic_wait(secs(50))
town:build(3, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(25))
town:build(3, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(mins(1) + secs(20))
-- tier2/tier3
town:build(1, UnitId.TerranAtlas, 70, true)
town:multirun(function(town)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranDaedala, 65, true)
end)
town:wait_build(1, UnitId.TerranDaedala)
end,
expansion_build_order = function(melee_ai, town)
melee_ai:build_expansion(town, true)
-- production for the Vulture + Wraith aces (+ Blackjack / Cyclops / Salamander / Centaur)
town:build(1, UnitId.TerranFulcrum, 70, true)
town:build(1, UnitId.TerranScrapyard, 68, true)
town:build(1, UnitId.TerranStarpad, 70, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranAtlas, 70, true)
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.TerranStarport, 65, true)
town:build(1, UnitId.TerranRotary, 65, true)
town:multirun(function(town)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranDaedala, 65, true)
end)
town:wait_build(1, UnitId.TerranDaedala)
town:build(1, UnitId.TerranNaniteAssembly, 65, true)
end,
build_anti_ground_defenses = Basic.build_anti_ground,
build_anti_air_defenses = Basic.build_anti_air,
attack_wave_cost_bias = 0.6,
}