mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git
synced 2026-09-22 06:41:42 +00:00
98 lines
3.9 KiB
Lua
98 lines
3.9 KiB
Lua
local Basic = require "melee.terran.basic"
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---@type AIPersonality
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return {
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name = "Armor: David and Goliath",
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unit_composition = {
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-- signature units
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[UnitId.TerranGoliath] = 3,
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[UnitId.TerranMaverick] = 2,
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-- filler units
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[UnitId.TerranMatadorTankMode] = 1,
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[UnitId.TerranPhalanxTankMode] = 1,
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[UnitId.TerranWraith] = 1,
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[UnitId.TerranBlackjack] = 1,
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[UnitId.TerranRamesses] = 1,
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[UnitId.TerranCuirassTankMode] = 1,
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},
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main_build_order = function(melee_ai, town)
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melee_ai:build_main(town)
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-- opener
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranFulcrum, 110)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(40))
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town:build(2, UnitId.TerranStockade, 90)
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town:wait_build(2, UnitId.TerranStockade, false)
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melee_ai:dynamic_wait(secs(15))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(30))
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town:build(2, UnitId.TerranFulcrum, 90)
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town:wait_build(2, UnitId.TerranFulcrum, false)
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town:multirun(function(town)
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town:wait_build(2, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranScrapyard, 89)
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town:wait_build(2, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranPalladium, 89)
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melee_ai:dynamic_wait(secs(5))
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town:wait_build(3, UnitId.TerranFulcrum)
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town:build(2, UnitId.TerranPalladium, 89)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(5, UnitId.TerranFulcrum)
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town:build(3, UnitId.TerranPalladium, 89)
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melee_ai:dynamic_wait(secs(15))
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end)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_expanding()
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-- tier1
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melee_ai:dynamic_wait(secs(50))
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town:build(3, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(4, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(3, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(mins(1) + secs(20))
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town:wait_build(1, UnitId.TerranFulcrum)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(secs(40))
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-- tier2
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town:build(1, UnitId.TerranAtlas, 70, true)
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melee_ai:dynamic_wait(secs(20))
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town:build(4, UnitId.TerranFulcrum, 70)
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melee_ai:dynamic_wait(secs(25))
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town:build(5, UnitId.TerranFulcrum, 70)
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melee_ai:dynamic_wait(secs(5))
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-- tier3
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town:multirun(function(town)
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town:wait_build(1, UnitId.TerranAtlas)
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town:build(1, UnitId.TerranDaedala, 65, true)
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end)
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town:wait_build(1, UnitId.TerranDaedala)
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end,
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expansion_build_order = function(melee_ai, town)
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melee_ai:build_expansion(town, true)
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-- production for the Goliath / Maverick army (+ Matador / Phalanx / Wraith / Cuirass)
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town:build(1, UnitId.TerranFulcrum, 70, true)
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town:build(1, UnitId.TerranStockade, 70, true)
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town:build(1, UnitId.TerranScrapyard, 68, true)
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town:build(1, UnitId.TerranPalladium, 68, true)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranStarpad, 68, true)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranAtlas, 70, true)
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.TerranMantle, 65, true)
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town:multirun(function(town)
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town:wait_build(1, UnitId.TerranAtlas)
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town:build(1, UnitId.TerranDaedala, 65, true)
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end)
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town:wait_build(1, UnitId.TerranDaedala)
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town:build(1, UnitId.TerranIronFoundry, 65, true)
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end,
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build_anti_ground_defenses = Basic.build_anti_ground,
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build_anti_air_defenses = Basic.build_anti_air,
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attack_wave_cost_bias = 0.6,
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}
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