mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git
synced 2026-09-22 23:01:53 +00:00
64 lines
2.4 KiB
Lua
64 lines
2.4 KiB
Lua
local Basic = require "melee.protoss.basic"
|
|
|
|
---@type AIPersonality
|
|
return {
|
|
name = "Skylord: Sorrow Fleet",
|
|
unit_composition = {
|
|
-- signature units (Monument of Sin)
|
|
[UnitId.ProtossVassal] = 2,
|
|
[UnitId.ProtossStarSovereign] = 2,
|
|
[UnitId.ProtossAnthelion] = 1.5,
|
|
-- filler units
|
|
[UnitId.ProtossPanoptus] = 1,
|
|
[UnitId.ProtossGladius] = 1,
|
|
[UnitId.ProtossEmpyrean] = 1,
|
|
},
|
|
main_build_order = function(melee_ai, town)
|
|
melee_ai:build_main(town)
|
|
-- opener
|
|
melee_ai:dynamic_wait(secs(30))
|
|
melee_ai:start_expanding()
|
|
melee_ai:dynamic_wait(secs(15))
|
|
town:build(2, UnitId.ProtossPylon, 40)
|
|
melee_ai:dynamic_wait(secs(15))
|
|
melee_ai:start_expanding()
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
|
town:build(1, UnitId.ProtossLattice, 90)
|
|
melee_ai:dynamic_wait(mins(1))
|
|
town:build(1, UnitId.ProtossStargate, 90)
|
|
melee_ai:dynamic_wait(secs(40))
|
|
melee_ai:start_attacking()
|
|
melee_ai:dynamic_wait(secs(40))
|
|
-- tier2
|
|
town:build(1, UnitId.ProtossLattice, 70, true)
|
|
melee_ai:dynamic_wait(secs(25))
|
|
town:build(2, UnitId.ProtossGateway, 70)
|
|
-- tier3
|
|
town:build(1, UnitId.ProtossArgosy, 50)
|
|
melee_ai:dynamic_wait(mins(1))
|
|
town:build(2, UnitId.ProtossArgosy, 50)
|
|
melee_ai:dynamic_wait(secs(40))
|
|
town:build(3, UnitId.ProtossArgosy, 50)
|
|
melee_ai:dynamic_wait(mins(1) + secs(15))
|
|
-- tier4
|
|
town:build(1, UnitId.ProtossMonumentOfSin, 45)
|
|
melee_ai:dynamic_wait(mins(2) + secs(45))
|
|
end,
|
|
expansion_build_order = function(melee_ai, town)
|
|
melee_ai:build_expansion(town, true)
|
|
-- production for the Monument of Sin fleet (Star Sovereign / Anthelion) + Stargate / Argosy
|
|
town:build(1, UnitId.ProtossGateway, 85, true)
|
|
town:build(1, UnitId.ProtossLattice, 80, true)
|
|
town:build(1, UnitId.ProtossEmbassy, 78, true)
|
|
melee_ai:dynamic_wait(secs(25))
|
|
town:build(1, UnitId.ProtossStargate, 70, true)
|
|
melee_ai:dynamic_wait(secs(45))
|
|
town:build(1, UnitId.ProtossArgosy, 55, true)
|
|
melee_ai:dynamic_wait(secs(50))
|
|
town:build(1, UnitId.ProtossMonumentOfSin, 45, true)
|
|
end,
|
|
build_anti_ground_defenses = Basic.build_anti_ground,
|
|
build_anti_air_defenses = Basic.build_anti_air,
|
|
attack_wave_cost_bias = 0.6,
|
|
}
|