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cosmonarchy-bw-release/mpq/lua/melee/protoss/general/lunatic_legion.lua

73 lines
2.8 KiB
Lua

local Basic = require "melee.protoss.basic"
---@type AIPersonality
return {
name = "General: Lunatic Legion",
unit_composition = {
-- signature units
[UnitId.ProtossLegionnaire] = 2,
[UnitId.ProtossSimulacrum] = 2,
-- filler units
[UnitId.ProtossEcclesiast] = 1,
[UnitId.ProtossAurora] = 1,
[UnitId.ProtossMagister] = 1,
[UnitId.ProtossDidact] = 1,
[UnitId.ProtossAnalogue] = 1,
},
main_build_order = function(melee_ai, town)
melee_ai:build_main(town)
-- opener
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossPylon, 40)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(20))
town:build(2, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(25))
town:build(2, UnitId.ProtossPylon, 40)
melee_ai:start_expanding()
melee_ai:dynamic_wait(secs(40))
-- tier2
town:build(1, UnitId.ProtossStargate, 70)
melee_ai:dynamic_wait(secs(20))
town:build(2, UnitId.ProtossStargate, 70)
melee_ai:dynamic_wait(secs(45))
town:build(3, UnitId.ProtossGateway, 70)
melee_ai:dynamic_wait(secs(15))
town:build(3, UnitId.ProtossStargate, 70)
melee_ai:dynamic_wait(secs(20))
town:build(4, UnitId.ProtossGateway, 70)
melee_ai:dynamic_wait(secs(15))
town:build(4, UnitId.ProtossStargate, 70)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossGrandLibrary, 70)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.ProtossGrandLibrary, 70)
melee_ai:dynamic_wait(secs(15))
-- tier3
town:build(1, UnitId.ProtossArgosy, 50)
-- tier4
town:build(1, UnitId.ProtossSyntheticSynod, 45)
melee_ai:dynamic_wait(secs(15))
end,
expansion_build_order = function(melee_ai, town)
melee_ai:build_expansion(town, true)
melee_ai:dynamic_wait(secs(25))
-- production for the Legionnaire + Simulacrum army + Stargate / Argosy fleet & Synthetic Synod
town:build(1, UnitId.ProtossGateway, 85, true)
town:build(1, UnitId.ProtossLattice, 82, true)
town:build(1, UnitId.ProtossEmbassy, 80, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ProtossStargate, 70, true)
town:build(1, UnitId.ProtossArdentAuthority, 70, true)
melee_ai:dynamic_wait(secs(45))
town:build(1, UnitId.ProtossArgosy, 55, true)
town:build(1, UnitId.ProtossUnitaryUnion, 55, true)
melee_ai:dynamic_wait(secs(50))
town:build(1, UnitId.ProtossSyntheticSynod, 45, true)
end,
build_anti_ground_defenses = Basic.build_anti_ground,
build_anti_air_defenses = Basic.build_anti_air,
attack_wave_cost_bias = 0.5,
}