###GENERAL ## ## #to allow upgrade entries past 60 to be used extended_upgrades = false #to allow megatiles after x to be assigned correctly extended_megatiles = true #ported from Neiv's small limit plugin extended_tooltips = true #raises max attack limit to 33333, up from 63 #extended_attacks = true #allows extended data arrays (flingy, sprites, images, etc) extended_data = false #switches vacant human slots to computer slots on map start computer_switch = true #allied energy value shows when units are selected; detectors can detect energy of enemy units new_energy_ui = true #remove race restriction on building, for AI allow_any_race_build = false #required if using GPTP globals gptp_globals = true #for graftquare only! debug_upgrade_req = false # # ###COSMONARCHY BW ## ## ## ## ###AI ## ## #some options are commented out as a way to disable them; all data is from cosmonarchy bw #allows AI to use Nydus Cesiants for pathfinding ai_nydus_move = true #notice: unit ids in unitdef can't be numbers, but can be numbers in config file # unit_morph_prerequisites = Add(droleth, gosvileth, 1) unit_morph_prerequisites = Add(ovileth, iroleth, 1) unit_morph_prerequisites = Add(othstoleth, alaszileth, 1) unit_morph_prerequisites = Add(zethrokor, vorvrokor, 1) unit_morph_prerequisites = Add(quazilisk, liiralisk, 1) unit_morph_prerequisites = Add(nathrokor, kalkalisk, 1) unit_morph_prerequisites = Add(cikralisk, ghitorokor, 1) unit_morph_prerequisites = Add(protathalor, sovroleth, 1) unit_morph_prerequisites = Add(mutalisk, tosgrilisk, 1) unit_morph_prerequisites = Add(hydralisk, bactalisk, 1) unit_morph_prerequisites = Add(izirokor, tethzorokor, 1) unit_morph_prerequisites = Add(skithrokor, vithrilisk, 1) unit_morph_prerequisites = Add(geszithalor, alkajelisk, 1) unit_morph_prerequisites = Add(konvilisk, tetcaerokor, 1) unit_morph_prerequisites = Add(vilgorokor, selkerilisk, 1) unit_morph_prerequisites = Add(matraleth, akistrokor, 1) unit_morph_prerequisites = Add(zoryusthaleth, ultrokor, 1) unit_morph_prerequisites = Add(lakizilisk, zobriolisk, 1) unit_morph_prerequisites = Add(gorgrokor, zarcavrokor, 1) # equivalent_ids = Add(hachirosk, gathtelosk) equivalent_ids = Remove(caphrolosk, gathtelosk) equivalent_ids = Add(cagrant_cesiant, larvosk_cesiant) equivalent_ids = Add(cagrant_cesiant, ocsal_cesiant) equivalent_ids = Add(cagrant_cesiant, spirtith_cesiant) equivalent_ids = Add(cagrant_cesiant, skortrith_cesiant) equivalent_ids = Add(cagrant_cesiant, nydus_cesiant) equivalent_ids = Add(spraith_cesiant, spirtith_cesiant) equivalent_ids = Add(surkith_coolony, skortrith_cesiant) equivalent_ids = Add(irol_iris, othstol_oviform) equivalent_ids = Add(othstol_oviform, orboth_omlia) equivalent_ids = Add(quazrok_pool, liivral_pond) equivalent_ids = Add(hydrok_den, gorgral_swamp) equivalent_ids = Add(muthrok_spire, vithril_haunt) equivalent_ids = Add(matravil_nest, almakis_antre) equivalent_ids = Add(geszkath_grotto, alkaj_chasm) equivalent_ids = Add(zorkiz_shroud, ultrok_cavern) # morph_train_ai = Add(droleth, gosvileth) morph_train_ai = Add(ovileth, iroleth) morph_train_ai = Add(othstoleth, alaszileth) morph_train_ai = Add(zethrokor, vorvrokor) morph_train_ai = Add(quazilisk, liiralisk) morph_train_ai = Add(nathrokor, kalkalisk) morph_train_ai = Add(cikralisk, ghitorokor) morph_train_ai = Add(protathalor, sovroleth) morph_train_ai = Add(mutalisk, tosgrilisk) morph_train_ai = Remove(mutalisk, vithrilisk) morph_train_ai = Add(hydralisk, bactalisk) morph_train_ai = Add(izirokor, tethzorokor) morph_train_ai = Add(skithrokor, vithrilisk) morph_train_ai = Add(geszithalor, alkajelisk) morph_train_ai = Add(konvilisk, tetcaerokor) morph_train_ai = Add(vilgorokor, selkerilisk) morph_train_ai = Add(matraleth, akistrokor) morph_train_ai = Add(zoryusthaleth, ultrokor) morph_train_ai = Add(lakizilisk, zobriolisk) morph_train_ai = Add(gorgrokor, zarcavrokor) # egg = Remove(97) # 97 = lurker_egg ## ##DATA ## #controls all features that don't have their own labels hydra_misc = true #make bactalisk creepers unselectable and scarabs selectable unit_selectable = Add(scarab) #requires burrow status and creeper flag from 0x132 gptp, erases flag and removes unit remove_creeper = false #allows to use irradiate function to set creeper link from gptp creeper_link = false #cyprian and Shaman game commands for their state change abilities, sent from use_tech (gptp) hydra_command_opcodes = true #makes parasite last 1 minute parasite_timers = false #allows resetting of escalation upgrades escalations_enabled = false relics = false #does not support Remove currently #relic_setup = Add(200;201;202;203;204;205;206;207;208;209;210;211;212;213;214;215;216;217;218;219;220;221;222;223;224) #relic_setup = Add(225;226;227;228;229;228;229;230;231;232;233;234;235;236;237;238;239;240) #loads relic upgrades as values to reliquary #reliquary_hero_loading = true #decrements and erases legionnaire timer legionnaire_timer = true #decrements and erases hierophant timer hierophant_timer = false #applies movespeed and attackspeed slows while timer is active hydra_signify_cowardice = false hydra_signify_malice = false #still requires scarabs to be modified in gptp #relocator_reaver_pathfinding = true #first is unit id, second is bullet id, third is bounce count #bullet id is not used currently, it is a placeholder #no remove supported #bullet must have behavior Fly, bounce damage must be modified in gptp or other plugin or it will be bugged bounce_set = Add(bactalisk,129,2) #caustic fission is required for bactalisk's bounce attack if this option is enabled hydra_caustic_fission = true hydra_indomitable_musculature = false #makes all reavers (including human-owned reavers) autobuild scarabs reaver_autobuild = false #for use with Maelstrom hydra_malediction = true # ## ### #####temporary solution for using extended data arrays ### ## ### #####Neutral ### #Vespene Ridge data_rewrite = (unit, flingy, 221, 212) ### #####Shared-unit ### #Cohort data_rewrite = (unit, construction, 50, 1506) data_rewrite = (unit, flingy, 50, 352) #Tarasque data_rewrite = (unit, construction, 210, 1507) data_rewrite = (unit, flingy, 210, 401) #Anticthon data_rewrite = (unit, construction, 211, 1511) data_rewrite = (unit, flingy, 211, 391) #Charlatan data_rewrite = (unit, construction, 90, 1510) data_rewrite = (unit, flingy, 90, 367) #Axitrilisk data_rewrite = (unit, flingy, 191, 390) data_rewrite = (unit, construction, 191, 1525) #Empress data_rewrite = (unit, construction, 183, 1517) data_rewrite = (unit, flingy, 183, 399) #Aspirant data_rewrite = (unit, flingy, 194, 353) #Striga data_rewrite = (unit, flingy, 148, 388) #Luminary data_rewrite = (unit, flingy, 150, 389) ### #####Terran-unit ### #Lobotomy Mine data_rewrite = (unit, flingy, 209, 318) #Savant data_rewrite = (unit, flingy, 187, 217) #Madcap data_rewrite = (unit, flingy, 18, 270) #Heracles data_rewrite = (unit, flingy, 77, 345) #Apostle data_rewrite = (unit, flingy, 10, 260) #Olympian data_rewrite = (unit, flingy, 137, 382) #Autocrat data_rewrite = (unit, flingy, 145, 381) #Cuirass data_rewrite = (unit, flingy, 19, 228) #Cyclops data_rewrite = (unit, flingy, 55, 277) #Paladin data_rewrite = (unit, flingy, 186, 215) #Madrigal data_rewrite = (unit, flingy, 27, 216) #Pazuzu data_rewrite = (unit, flingy, 49, 346) #Penumbra data_rewrite = (unit, flingy, 53, 276) #Talos data_rewrite = (unit, flingy, 20, 290) #Wraith data_rewrite = (unit, flingy, 8, 316) #Gorgon data_rewrite = (unit, flingy, 23, 273) #Salamander data_rewrite = (unit, flingy, 22, 271) #Centaur data_rewrite = (unit, flingy, 28, 227) #Magnetar data_rewrite = (unit, flingy, 118, 405) #Phobos data_rewrite = (unit, flingy, 24, 275) #Blackjack data_rewrite = (unit, flingy, 195, 351) #Claymore data_rewrite = (unit, flingy, 196, 357) #Siren data_rewrite = (unit, flingy, 151, 366) ### #####Terran-building ### #Watchdog data_rewrite = (unit, flingy, 124, 425) #Bunker data_rewrite = (unit, flingy, 125, 424) #Medbay data_rewrite = (unit, flingy, 119, 344) #Guildhall data_rewrite = (unit, flingy, 147, 383) #Salvo yard data_rewrite = (unit, flingy, 189, 218) #Munitions Bay data_rewrite = (unit, flingy, 121, 219) #Ion Cannon data_rewrite = (unit, flingy, 127, 312) #Quarry data_rewrite = (unit, flingy, 174, 211) #Future Station data_rewrite = (unit, flingy, 192, 221) #Treasury data_rewrite = (unit, flingy, 215, 239) #Sentinel data_rewrite = (unit, flingy, 209, 420) #Captaincy data_rewrite = (unit, flingy, 199, 339) #Iron Foundry data_rewrite = (unit, flingy, 198, 340) #Nanite Assembly data_rewrite = (unit, flingy, 203, 263) #Scrapyard data_rewrite = (unit, flingy, 200, 350) #Tinkerer's Tower data_rewrite = (unit, flingy, 175, 393) #Biotic Base data_rewrite = (unit, flingy, 190, 394) #Quantum Institute #data_rewrite = (unit, flingy, 223, 234) ### #####Protoss-unit ### #Artisan data_rewrite = (unit, flingy, 182, 411) ### #Ecclesiast data_rewrite = (unit, flingy, 79, 252) #Legionnaire data_rewrite = (unit, flingy, 74, 349) #Hierophant data_rewrite = (unit, flingy, 76, 348) #Cantavis #Amaranth data_rewrite = (unit, flingy, 75, 254) #Atreus data_rewrite = (unit, flingy, 78, 253) #Dark Archon #Pariah data_rewrite = (unit, flingy, 87, 289) #Augur data_rewrite = (unit, flingy, 102, 231) #Vassal data_rewrite = (unit, flingy, 88, 269) #Simulacrum data_rewrite = (unit, flingy, 89, 241) #Manifold data_rewrite = (unit, flingy, 16, 297) #Idol data_rewrite = (unit, flingy, 99, 285) #Golem data_rewrite = (unit, flingy, 100, 286) #Clarion data_rewrite = (unit, flingy, 81, 317) #Barghest data_rewrite = (unit, flingy, 104, 287) #Architect data_rewrite = (unit, flingy, 17, 298) #Demiurge data_rewrite = (unit, flingy, 86, 365) #Aurora data_rewrite = (unit, flingy, 80, 225) #Panoptus data_rewrite = (unit, flingy, 70, 226) #Exemplar data_rewrite = (unit, flingy, 94, 369) #Gladius data_rewrite = (unit, flingy, 25, 267) #Magister data_rewrite = (unit, flingy, 26, 268) #Empyrean data_rewrite = (unit, flingy, 82, 250) #Star Sovereign data_rewrite = (unit, flingy, 21, 259) #Anthelion data_rewrite = (unit, flingy, 179, 392) ### #####Protoss-building ### #Photon Cannon data_rewrite = (unit, flingy, 162, 427) #Grand Library data_rewrite = (unit, flingy, 226, 237) #Sanctum of Sorrow data_rewrite = (unit, flingy, 225, 281) #Automaton Register data_rewrite = (unit, flingy, 158, 243) #Robotics Authority data_rewrite = (unit, flingy, 220, 288) #Astral Omen data_rewrite = (unit, flingy, 184, 246) #Argosy data_rewrite = (unit, flingy, 168, 262) #Cosmic Altar data_rewrite = (unit, flingy, 213, 248) #Crucible data_rewrite = (unit, flingy, 201, 265) #Prostration Stage data_rewrite = (unit, flingy, 159, 395) #Rogue Gallery data_rewrite = (unit, flingy, 161, 396) #Wayward Lure data_rewrite = (unit, flingy, 163, 397) #Monument of Sin data_rewrite = (unit, flingy, 223, 398) ### #####Zerg-unit ### #Gosvileth data_rewrite = (unit, flingy, 47, 410) data_rewrite = (unit, construction, 47, 1514) #Iroleth data_rewrite = (unit, flingy, 222, 213) data_rewrite = (unit, construction, 222, 1223) #Othstoleth data_rewrite = (unit, flingy, 57, 236) data_rewrite = (unit, construction, 57, 1518) #Alaszileth data_rewrite = (unit, flingy, 173, 360) data_rewrite = (unit, construction, 173, 1527) #Nathrokor data_rewrite = (unit, flingy, 54, 249) data_rewrite = (unit, construction, 54, 1224) #Skithrokor data_rewrite = (unit, flingy, 185, 379) data_rewrite = (unit, construction, 185, 1457) #Kagralisk data_rewrite = (unit, flingy, 126, 415) data_rewrite = (unit, construction, 126, 1538) #Izirokor data_rewrite = (unit, flingy, 180, 406) data_rewrite = (unit, construction, 180, 1475) #Evigrilisk data_rewrite = (unit, flingy, 52, 419) data_rewrite = (unit, construction, 52, 1543) #Vorvrokor data_rewrite = (unit, construction, 128, 1391) #Bactalisk data_rewrite = (unit, flingy, 129, 292) data_rewrite = (unit, construction, 129, 1236) #Quazilisk data_rewrite = (unit, flingy, 95, 322) data_rewrite = (unit, construction, 95, 1294) #Liiralisk data_rewrite = (unit, flingy, 112, 384) data_rewrite = (unit, construction, 112, 1460) #Almaksalisk data_rewrite = (unit, flingy, 29, 324) data_rewrite = (unit, construction, 29, 1297) #Kalkalisk data_rewrite = (unit, flingy, 51, 295) data_rewrite = (unit, construction, 51, 1222) #Gorgrokor data_rewrite = (unit, flingy, 56, 223) data_rewrite = (unit, construction, 56, 1020) #Rililisk data_rewrite = (unit, flingy, 93, 326) #Akistrokor data_rewrite = (unit, flingy, 218, 355) data_rewrite = (unit, construction, 218, 1526) #Konvilisk data_rewrite = (unit, flingy, 217, 356) data_rewrite = (unit, construction, 217, 1458) #Keskathalor data_rewrite = (unit, flingy, 96, 258) data_rewrite = (unit, construction, 96, 1241) #Geszithalor data_rewrite = (unit, construction, 44, 1459) #Alkajelisk data_rewrite = (unit, flingy, 48, 257) data_rewrite = (unit, construction, 48, 1225) #Zoryusthaleth data_rewrite = (unit, flingy, 97, 320) data_rewrite = (unit, construction, 97, 1298) #Sovroleth data_rewrite = (unit, flingy, 123, 385) data_rewrite = (unit, construction, 123, 1501) ### #####Zerg-building ### #Sire data_rewrite = (unit, flingy, 227, 240) #Spore cesiant data_rewrite = (unit, flingy, 144, 412) #Larval cesiant data_rewrite = (unit, flingy, 216, 338) #Orboth Omlia data_rewrite = (unit, flingy, 130, 403) #Irol Iris data_rewrite = (unit, flingy, 224, 238) #Othstol Oviform data_rewrite = (unit, flingy, 152, 233) #Alaszil Arbor data_rewrite = (unit, flingy, 181, 235) #Izkag Iteth data_rewrite = (unit, flingy, 170, 416) #Liivral Pond data_rewrite = (unit, flingy, 204, 232) #Gorgral Swamp data_rewrite = (unit, flingy, 153, 358) #Almakis Antre data_rewrite = (unit, flingy, 139, 325) #Zorkiz Shroud data_rewrite = (unit, flingy, 193, 296) #Geszkath Cavern data_rewrite = (unit, flingy, 219, 282) #Alkaj Chasm data_rewrite = (unit, flingy, 212, 284) ### #####Celebrations-Christmas ### #SCV #data_rewrite = (unit, flingy, 7, 334) #Probe #data_rewrite = (unit, flingy, 64, 335) #Drone #data_rewrite = (unit, flingy, 41, 336) #Infested Terran #data_rewrite = (unit, flingy, 50, 337) #Command Center #data_rewrite = (unit, flingy, 106, 328) #Infested Command Center #data_rewrite = (unit, flingy, 130, 329) #Nexus #data_rewrite = (unit, flingy, 154, 330) #Hatchery #data_rewrite = (unit, flingy, 131, 331) #Lair #data_rewrite = (unit, flingy, 132, 332) #Hive #data_rewrite = (unit, flingy, 133, 333) #Mineral Field 01 #data_rewrite = (unit, flingy, 176, 341) #Mineral Field 02 #data_rewrite = (unit, flingy, 177, 342) #Mineral Field 03 #data_rewrite = (unit, flingy, 178, 343) ### #####Sound overrides ### #Aspirant data_rewrite = (unit, snd_ready, 194, 1418) data_rewrite = (unit, snd_what_first, 194, 1419) data_rewrite = (unit, snd_what_last, 194, 1422) data_rewrite = (unit, snd_yes_first, 194, 1423) data_rewrite = (unit, snd_yes_last, 194, 1426) #Axitrilisk data_rewrite = (unit, snd_ready, 191, 1617) data_rewrite = (unit, snd_what_first, 191, 1618) data_rewrite = (unit, snd_what_last, 191, 1621) data_rewrite = (unit, snd_yes_first, 191, 1622) data_rewrite = (unit, snd_yes_last, 191, 1624) #Charlatan data_rewrite = (unit, snd_ready, 90, 1580) data_rewrite = (unit, snd_what_first, 90, 1581) data_rewrite = (unit, snd_what_last, 90, 1584) data_rewrite = (unit, snd_yes_first, 90, 1585) data_rewrite = (unit, snd_yes_last, 90, 1588) #Empress data_rewrite = (unit, snd_ready, 183, 534) data_rewrite = (unit, snd_yes_first, 183, 544) data_rewrite = (unit, snd_yes_last, 183, 547) data_rewrite = (unit, snd_what_first, 183, 540) data_rewrite = (unit, snd_what_last, 183, 543) #Striga data_rewrite = (unit, snd_ready, 148, 1606) data_rewrite = (unit, snd_what_first, 148, 1607) data_rewrite = (unit, snd_what_last, 148, 1610) data_rewrite = (unit, snd_yes_first, 148, 1611) data_rewrite = (unit, snd_yes_last, 148, 1614) #Luminary data_rewrite = (unit, snd_ready, 150, 1644) data_rewrite = (unit, snd_what_first, 150, 1645) data_rewrite = (unit, snd_what_last, 150, 1648) data_rewrite = (unit, snd_yes_first, 150, 1649) data_rewrite = (unit, snd_yes_last, 150, 1652) #Tarasque data_rewrite = (unit, snd_ready, 210, 1653) data_rewrite = (unit, snd_what_first, 210, 1654) data_rewrite = (unit, snd_what_last, 210, 1657) data_rewrite = (unit, snd_yes_first, 210, 1658) data_rewrite = (unit, snd_yes_last, 210, 1661) #Anticthon data_rewrite = (unit, snd_ready, 211, 1662) data_rewrite = (unit, snd_what_first, 211, 1663) data_rewrite = (unit, snd_what_last, 211, 1666) data_rewrite = (unit, snd_yes_first, 211, 1667) data_rewrite = (unit, snd_yes_last, 211, 1670) #Talos #data_rewrite = (unit, snd_ready, 20, 1488) #data_rewrite = (unit, snd_what_first, 20, 1489) #data_rewrite = (unit, snd_what_last, 20, 1492) #data_rewrite = (unit, snd_yes_first, 20, 1493) #data_rewrite = (unit, snd_yes_last, 20, 1496) #Cyprian data_rewrite = (unit, snd_pss_first, 92, 1976) data_rewrite = (unit, snd_pss_last, 92, 1978) #Shaman data_rewrite = (unit, snd_pss_first, 15, 1979) data_rewrite = (unit, snd_pss_last, 15, 1981) #Savant data_rewrite = (unit, snd_ready, 187, 1479) data_rewrite = (unit, snd_what_first, 187, 1480) data_rewrite = (unit, snd_what_last, 187, 1483) data_rewrite = (unit, snd_yes_first, 187, 1484) data_rewrite = (unit, snd_yes_last, 187, 1487) #Madcap data_rewrite = (unit, snd_ready, 18, 1333) data_rewrite = (unit, snd_yes_first, 18, 1340) data_rewrite = (unit, snd_yes_last, 18, 1343) data_rewrite = (unit, snd_what_first, 18, 1336) data_rewrite = (unit, snd_what_last, 18, 1339) #Apostle data_rewrite = (unit, snd_ready, 10, 1274) data_rewrite = (unit, snd_yes_first, 10, 1281) data_rewrite = (unit, snd_yes_last, 10, 1284) data_rewrite = (unit, snd_what_first, 10, 1277) data_rewrite = (unit, snd_what_last, 10, 1280) data_rewrite = (unit, snd_pss_first, 10, 1285) data_rewrite = (unit, snd_pss_last, 10, 1287) #Heracles data_rewrite = (unit, snd_ready, 77, 1867) data_rewrite = (unit, snd_what_first, 77, 1868) data_rewrite = (unit, snd_what_last, 77, 1871) data_rewrite = (unit, snd_yes_first, 77, 1872) data_rewrite = (unit, snd_yes_last, 77, 1875) #Olympian data_rewrite = (unit, snd_ready, 137, 1558) data_rewrite = (unit, snd_what_first, 137, 1559) data_rewrite = (unit, snd_what_last, 137, 1562) data_rewrite = (unit, snd_yes_first, 137, 1563) data_rewrite = (unit, snd_yes_last, 137, 1566) #Autocrat data_rewrite = (unit, snd_ready, 145, 1567) data_rewrite = (unit, snd_what_first, 145, 1568) data_rewrite = (unit, snd_what_last, 145, 1571) data_rewrite = (unit, snd_yes_first, 145, 1572) data_rewrite = (unit, snd_yes_last, 145, 1575) #Cyclops data_rewrite = (unit, snd_ready, 55, 1689) data_rewrite = (unit, snd_what_first, 55, 1690) data_rewrite = (unit, snd_what_last, 55, 1693) data_rewrite = (unit, snd_yes_first, 55, 1694) data_rewrite = (unit, snd_yes_last, 55, 1697) #Paladin data_rewrite = (unit, snd_ready, 186, 435) data_rewrite = (unit, snd_what_first, 186, 436) data_rewrite = (unit, snd_what_last, 186, 439) data_rewrite = (unit, snd_yes_first, 186, 440) data_rewrite = (unit, snd_yes_last, 186, 443) data_rewrite = (unit, snd_pss_first, 186, 1973) data_rewrite = (unit, snd_pss_last, 186, 1974) #Pazuzu data_rewrite = (unit, snd_ready, 49, 1746) data_rewrite = (unit, snd_what_first, 49, 1747) data_rewrite = (unit, snd_what_last, 49, 1750) data_rewrite = (unit, snd_yes_first, 49, 1751) data_rewrite = (unit, snd_yes_last, 49, 1754) #Penumbra data_rewrite = (unit, snd_ready, 53, 1733) data_rewrite = (unit, snd_what_first, 53, 1734) data_rewrite = (unit, snd_what_last, 53, 1737) data_rewrite = (unit, snd_yes_first, 53, 1738) data_rewrite = (unit, snd_yes_last, 53, 1741) #Gorgon data_rewrite = (unit, snd_ready, 23, 1515) data_rewrite = (unit, snd_what_first, 23, 1516) data_rewrite = (unit, snd_what_last, 23, 1519) data_rewrite = (unit, snd_yes_first, 23, 1520) data_rewrite = (unit, snd_yes_last, 23, 1523) #Wyvern data_rewrite = (unit, snd_pss_first, 23, 1982) data_rewrite = (unit, snd_pss_last, 23, 1984) #Salamander data_rewrite = (unit, snd_ready, 22, 1795) data_rewrite = (unit, snd_what_first, 22, 1796) data_rewrite = (unit, snd_what_last, 22, 1799) data_rewrite = (unit, snd_yes_first, 22, 1800) data_rewrite = (unit, snd_yes_last, 22, 1803) #Azazel data_rewrite = (unit, snd_ready, 98, 1858) data_rewrite = (unit, snd_what_first, 98, 1859) data_rewrite = (unit, snd_what_last, 98, 1862) data_rewrite = (unit, snd_yes_first, 98, 1863) data_rewrite = (unit, snd_yes_last, 98, 1866) #Centaur data_rewrite = (unit, snd_ready, 28, 1804) data_rewrite = (unit, snd_what_first, 28, 1805) data_rewrite = (unit, snd_what_last, 28, 1808) data_rewrite = (unit, snd_yes_first, 28, 1809) data_rewrite = (unit, snd_yes_last, 28, 1812) #Magnetar data_rewrite = (unit, snd_ready, 118, 1804) data_rewrite = (unit, snd_what_first, 118, 1805) data_rewrite = (unit, snd_what_last, 118, 1808) data_rewrite = (unit, snd_yes_first, 118, 1809) data_rewrite = (unit, snd_yes_last, 118, 1812) #Siren data_rewrite = (unit, snd_ready, 151, 1497) data_rewrite = (unit, snd_what_first, 151, 1498) data_rewrite = (unit, snd_what_last, 151, 1501) data_rewrite = (unit, snd_yes_first, 151, 1502) data_rewrite = (unit, snd_yes_last, 151, 1505) #Artisan data_rewrite = (unit, snd_ready, 182, 597) data_rewrite = (unit, snd_yes_first, 182, 610) data_rewrite = (unit, snd_yes_last, 182, 613) data_rewrite = (unit, snd_what_first, 182, 606) data_rewrite = (unit, snd_what_last, 182, 609) data_rewrite = (unit, snd_pss_first, 182, 602) data_rewrite = (unit, snd_pss_last, 182, 603) #Ecclesiast data_rewrite = (unit, snd_ready, 79, 1351) data_rewrite = (unit, snd_yes_first, 79, 1358) data_rewrite = (unit, snd_yes_last, 79, 1361) data_rewrite = (unit, snd_what_first, 79, 1354) data_rewrite = (unit, snd_what_last, 79, 1357) data_rewrite = (unit, snd_pss_first, 79, 1998) data_rewrite = (unit, snd_pss_last, 79, 2000) #Legionnaire data_rewrite = (unit, snd_pss_first, 74, 1970) data_rewrite = (unit, snd_pss_last, 74, 1971) #Amaranth data_rewrite = (unit, snd_ready, 75, 1813) data_rewrite = (unit, snd_what_first, 75, 1814) data_rewrite = (unit, snd_what_last, 75, 1817) data_rewrite = (unit, snd_yes_first, 75, 1818) data_rewrite = (unit, snd_yes_last, 75, 1821) #Atreus data_rewrite = (unit, snd_ready, 78, 1822) data_rewrite = (unit, snd_what_first, 78, 1823) data_rewrite = (unit, snd_what_last, 78, 1826) data_rewrite = (unit, snd_yes_first, 78, 1827) data_rewrite = (unit, snd_yes_last, 78, 1830) #Augur data_rewrite = (unit, snd_ready, 102, 1831) data_rewrite = (unit, snd_what_first, 102, 1832) data_rewrite = (unit, snd_what_last, 102, 1835) data_rewrite = (unit, snd_yes_first, 102, 1836) data_rewrite = (unit, snd_yes_last, 102, 1839) #Simulacrum data_rewrite = (unit, snd_ready, 89, 1888) #Idol data_rewrite = (unit, snd_ready, 99, 1198) #Demiurge data_rewrite = (unit, snd_ready, 86, 1450) data_rewrite = (unit, snd_what_first, 86, 1451) data_rewrite = (unit, snd_what_last, 86, 1454) data_rewrite = (unit, snd_yes_first, 86, 1455) data_rewrite = (unit, snd_yes_last, 86, 1458) #Aurora data_rewrite = (unit, snd_ready, 80, 1376) data_rewrite = (unit, snd_yes_first, 80, 1381) data_rewrite = (unit, snd_yes_last, 80, 1384) data_rewrite = (unit, snd_what_first, 80, 1377) data_rewrite = (unit, snd_what_last, 80, 1380) #Exemplar data_rewrite = (unit, snd_ready, 94, 1671) data_rewrite = (unit, snd_what_first, 94, 1672) data_rewrite = (unit, snd_what_last, 94, 1675) data_rewrite = (unit, snd_yes_first, 94, 1676) data_rewrite = (unit, snd_yes_last, 94, 1679) #Gladius data_rewrite = (unit, snd_ready, 25, 1680) data_rewrite = (unit, snd_what_first, 25, 1681) data_rewrite = (unit, snd_what_last, 25, 1684) data_rewrite = (unit, snd_yes_first, 25, 1685) data_rewrite = (unit, snd_yes_last, 25, 1688) #Magister data_rewrite = (unit, snd_ready, 26, 1849) data_rewrite = (unit, snd_what_first, 26, 1850) data_rewrite = (unit, snd_what_last, 26, 1853) data_rewrite = (unit, snd_yes_first, 26, 1854) data_rewrite = (unit, snd_yes_last, 26, 1857) data_rewrite = (unit, snd_pss_last, 26, 2062) data_rewrite = (unit, snd_pss_last, 26, 2065) #Empyrean data_rewrite = (unit, snd_ready, 82, 1840) data_rewrite = (unit, snd_what_first, 82, 1841) data_rewrite = (unit, snd_what_last, 82, 1844) data_rewrite = (unit, snd_yes_first, 82, 1845) data_rewrite = (unit, snd_yes_last, 82, 1848) #Star Sovereign data_rewrite = (unit, snd_ready, 21, 2001) data_rewrite = (unit, snd_what_first, 21, 1724) data_rewrite = (unit, snd_what_last, 21, 1727) data_rewrite = (unit, snd_yes_first, 21, 1728) data_rewrite = (unit, snd_yes_last, 21, 1731) data_rewrite = (unit, snd_pss_first, 21, 2004) data_rewrite = (unit, snd_pss_last, 21, 2006) #Barghest data_rewrite = (unit, snd_ready, 104, 1465) data_rewrite = (unit, snd_yes_first, 104, 1470) data_rewrite = (unit, snd_yes_last, 104, 1473) data_rewrite = (unit, snd_what_first, 104, 1466) data_rewrite = (unit, snd_what_last, 104, 1469) #Pariah data_rewrite = (unit, snd_ready, 87, 1506) data_rewrite = (unit, snd_what_first, 87, 1507) data_rewrite = (unit, snd_what_last, 87, 1510) data_rewrite = (unit, snd_yes_first, 87, 1511) data_rewrite = (unit, snd_yes_last, 87, 1514) data_rewrite = (unit, snd_pss_first, 87, 1985) data_rewrite = (unit, snd_pss_last, 87, 1987) #Iroleth data_rewrite = (unit, snd_pss_first, 222, 911) data_rewrite = (unit, snd_pss_last, 222, 911) #Alaszileth data_rewrite = (unit, snd_pss_first, 173, 911) data_rewrite = (unit, snd_pss_last, 173, 911) #Quazilisk data_rewrite = (unit, snd_ready, 95, 1709) data_rewrite = (unit, snd_what_first, 95, 1710) data_rewrite = (unit, snd_what_last, 95, 1713) data_rewrite = (unit, snd_yes_first, 95, 1714) data_rewrite = (unit, snd_yes_last, 95, 1717) data_rewrite = (unit, snd_pss_first, 95, 1718) data_rewrite = (unit, snd_pss_last, 95, 1720) #Kagralisk data_rewrite = (unit, snd_ready, 126, 1895) #Izirokor data_rewrite = (unit, snd_ready, 180, 1537) data_rewrite = (unit, snd_what_first, 180, 1538) data_rewrite = (unit, snd_what_last, 180, 1540) data_rewrite = (unit, snd_yes_first, 180, 1542) data_rewrite = (unit, snd_yes_last, 180, 1545) #Skithrokor data_rewrite = (unit, snd_ready, 185, 1537) data_rewrite = (unit, snd_what_first, 185, 1538) data_rewrite = (unit, snd_what_last, 185, 1540) data_rewrite = (unit, snd_yes_first, 185, 1542) data_rewrite = (unit, snd_yes_last, 185, 1545) #Vorvrokor data_rewrite = (unit, snd_ready, 128, 900) data_rewrite = (unit, snd_yes_first, 128, 905) data_rewrite = (unit, snd_yes_last, 128, 908) data_rewrite = (unit, snd_what_first, 128, 901) data_rewrite = (unit, snd_what_last, 128, 904) data_rewrite = (unit, snd_pss_first, 128, 897) data_rewrite = (unit, snd_pss_last, 128, 899) #Bactalisk data_rewrite = (unit, snd_ready, 129, 866) data_rewrite = (unit, snd_yes_first, 129, 873) data_rewrite = (unit, snd_yes_last, 129, 876) data_rewrite = (unit, snd_what_first, 129, 870) data_rewrite = (unit, snd_what_last, 129, 872) data_rewrite = (unit, snd_pss_first, 129, 868) data_rewrite = (unit, snd_pss_last, 129, 869) #Gorgrokor data_rewrite = (unit, snd_ready, 56, 1524) data_rewrite = (unit, snd_what_first, 56, 1525) data_rewrite = (unit, snd_what_last, 56, 1528) data_rewrite = (unit, snd_yes_first, 56, 1529) data_rewrite = (unit, snd_yes_last, 56, 1532) #Zoryusthaleth data_rewrite = (unit, snd_ready, 97, 1906) data_rewrite = (unit, snd_yes_first, 97, 1913) data_rewrite = (unit, snd_yes_last, 97, 1916) data_rewrite = (unit, snd_what_first, 97, 1909) data_rewrite = (unit, snd_what_last, 97, 1912) #data_rewrite = (unit, snd_pss_first, 97, 868) #data_rewrite = (unit, snd_pss_last, 97, 869) #Keskathalor data_rewrite = (unit, snd_ready, 96, 1546) data_rewrite = (unit, snd_what_first, 96, 1547) data_rewrite = (unit, snd_what_last, 96, 1550) data_rewrite = (unit, snd_yes_first, 96, 1551) data_rewrite = (unit, snd_yes_last, 96, 1554) #Buildings data_rewrite = (unit, snd_what_first, 190, 1755) data_rewrite = (unit, snd_what_last, 190, 1755) data_rewrite = (unit, snd_what_first, 113, 1756) data_rewrite = (unit, snd_what_last, 113, 1756) data_rewrite = (unit, snd_what_first, 192, 1757) data_rewrite = (unit, snd_what_last, 192, 1757) data_rewrite = (unit, snd_what_first, 198, 1758) data_rewrite = (unit, snd_what_last, 198, 1758) data_rewrite = (unit, snd_what_first, 203, 1759) data_rewrite = (unit, snd_what_last, 203, 1759) data_rewrite = (unit, snd_what_first, 174, 1760) data_rewrite = (unit, snd_what_last, 174, 1760) data_rewrite = (unit, snd_what_first, 200, 1761) data_rewrite = (unit, snd_what_last, 200, 1761) data_rewrite = (unit, snd_what_first, 175, 1762) data_rewrite = (unit, snd_what_last, 175, 1762) data_rewrite = (unit, snd_what_first, 184, 1763) data_rewrite = (unit, snd_what_last, 184, 1763) data_rewrite = (unit, snd_what_first, 201, 1764) data_rewrite = (unit, snd_what_last, 201, 1764) data_rewrite = (unit, snd_what_first, 226, 1765) data_rewrite = (unit, snd_what_last, 226, 1765) data_rewrite = (unit, snd_what_first, 223, 1766) data_rewrite = (unit, snd_what_last, 223, 1766) data_rewrite = (unit, snd_what_first, 221, 1767) data_rewrite = (unit, snd_what_last, 221, 1767) data_rewrite = (unit, snd_what_first, 225, 1768) data_rewrite = (unit, snd_what_last, 225, 1768) data_rewrite = (unit, snd_what_first, 171, 1769) data_rewrite = (unit, snd_what_last, 171, 1769) data_rewrite = (unit, snd_what_first, 163, 1770) data_rewrite = (unit, snd_what_last, 163, 1770) data_rewrite = (unit, snd_what_first, 181, 1771) data_rewrite = (unit, snd_what_last, 181, 1771) data_rewrite = (unit, snd_what_first, 153, 1772) data_rewrite = (unit, snd_what_last, 153, 1772) data_rewrite = (unit, snd_what_first, 224, 1773) data_rewrite = (unit, snd_what_last, 224, 1773) data_rewrite = (unit, snd_what_first, 216, 1774) data_rewrite = (unit, snd_what_last, 216, 1774) data_rewrite = (unit, snd_what_first, 130, 1775) data_rewrite = (unit, snd_what_last, 130, 1775) data_rewrite = (unit, snd_what_first, 152, 1776) data_rewrite = (unit, snd_what_last, 152, 1776) data_rewrite = (unit, snd_what_first, 193, 1777) data_rewrite = (unit, snd_what_last, 193, 1777) ### ## # # ###TODBORNE ## ## #reddit moderator severity stacks (unitid mutalisk) moderator_behavior = false #automatically place addons when button is pressed addon_autoplacing = false #clones 25% of allied income; grants 25% of slain unit costs if unit owner is protoss race cullen_resource_micro = false #enables features required for Todborne hero equipment cullen_equipment = false ## ## # # ###MAPCRAP ## ## #enables frameset hook in aise full_toilet = false # data_rewrite supported fields # unit: # "armorupgrade"=>UnitsDatEntry::ArmorUpgrade, # "flingy"=>UnitsDatEntry::Flingy, # "construction"=>UnitsDatEntry::Construction, # "snd_ready"=>UnitsDatEntry::SndReady, # "snd_yes_first"=>UnitsDatEntry::SndYesFirst, # "snd_yes_last"=>UnitsDatEntry::SndYesLast, # "snd_what_first"=>UnitsDatEntry::SndWhatFirst, # "snd_what_last"=>UnitsDatEntry::SndWhatLast, # "snd_pss_first"=>UnitsDatEntry::SndPissedFirst, # "snd_pss_last"=>UnitsDatEntry::SndPissedLast, # _=>UnitsDatEntry::ArmorUpgrade, # weapon: # "upgrade"=>WeaponsDatEntry::Dmg_Upgrade, # "flingy"=>WeaponsDatEntry::Flingy,