# 31 July 2023 ## Designer's Notes The selection extender is now live! Praise be upon DarkenedFantasies. A menagerie of bugfixes and balance changes are also present, alongside the deployment of a lovely new Quazilisk sprite, courtesy of Solstice! ## Latest content - [Pr0totype 016](https://youtu.be/zmM0Kos0SHo) - [Ascension #3](https://www.youtube.com/playlist?list=PLACFHAM2MlxOewD4AQfLqpBXzcyQA_kwR) - [Five new castovers](https://www.youtube.com/playlist?list=PLACFHAM2MlxPpMqYiRo1XyklxcrWWUhnl) ## On the radar... - The infamous Hippogriff max-range bug has been known of for some time, but we are committing to fixing it before next week's release version. - Clarion-Analogue interactions are currently bugged. We will be revising the internal handling of the Clarion behavior to fix other issues. - Morningstar explosions are no longer projecting damage as widely as they ought to. This (and other splash interactions) will be investigated and resolved before the next release. - Transport UI is not good, but we might have a way to improve it now that the extended selection UI is a thing... ## User Interface - Selection: (c. DarkenedFantasies) - Selection is now capped at 252, from 12 - When selecting more than 12 units, selections are collapsed, showing the quantity of units by type - at which point: - Left-click selects all units of that type - Shift-click deselects one unit of that type - Ctrl-shift-click deselects all units of that type - Game modes: (c. Veeq7) - Added "Competitive Mode" to once again display "kills" on combatants - Renamed "Use Map Settings" to "Scenario Mode" - Restricted multiplayer game mode selection to only that which is currently-supported - Modes that had limited (and buggy) utility can be reimplemented more completely; please message us for specific requests! ## Bugfixes - Stability: - Cancelling Zerg Eggs after the Larva-producing structure has been destroyed no longer crashes the game (r. Mystery Meat) - The Diadem's damage overlay has been disabled again to prevent freezing (r. HelltRYKS) - A very rare Anchor-related crash has been fixed (c. DarkenedFantasies) - A movement-related nullsprite crash has been fixed (c. DarkenedFantasies) - An ai-related nullsprite crash has been fixed (r. beriso) - Gameplay: - It is no longer possible for units to retaliate against attackers that are out of range via hold position or other methods (c. DarkenedFantasies) - Combatants on hold position no longer "freeze up" when attacked by out-of-range targets (c. DarkenedFantasies) - Ascend status (from e.g. Protoss Vassal) now correctly clears for flingy units (e.g. Panoptuses) - Edge cases with workers returning to inefficient town centers have been addressed (c. Veeq7) - Units suffering from a Crisis of Faith have the debuff cleared when not within 8 range of a Demiurge allied to the original attacker - Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto) - Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection - Towers no longer require manual retargeting once unloaded from a transport (c. DF) - While garrisoned, Harakans now attack far more consistently (r. Mystery Meat, c. Veeq7) - While garrisoned, Olympians can no longer occasionally attack with Titant's Fist (r. Mystery Meat) - AI: - Reduced the resource bias for expansion selection to prevent unwanted edge cases on some maps - Audiovisual: - Player color randomization is now more robust, selecting colors with better contrast and being more foolproof even at high player counts (c. Veeq7) - Fixed an issue preventing Magister Stellar Enforcement overlays from being created on any unit that didn't have a turret - The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack - While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat) - Dying eggs hatching into units now play the egg's death animation (c. DarkenedFantasies) - Tooltip display for weapon range is no longer inconsistent based on height level (c. Veeq7) - Aquifers no longer display "unpowered" when out of range of Pylons - Order line colorization for turreted units is now more consistent - Fixed the Empress's training string not displaying costs (r. The Shambler) - Fixed a typo in Empress - Anodyne Annex passive description (r. The Shambler) ## Audiovisuals - The delay between "ally under attack" notifications has been increased by 50% - New sprite for: - Quazilisk (c. Solstice) - Improved sprites for: - Aurora, Panoptus (c. Solstice) - New wireframes for: - Pythean, Wyvern (c. jun3hong) ## Terran - [Cyprian](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cyprian): - Projectile speed reduced by 25% - [Anticthon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon): - Gas cost now 350, from 400 - [Quarry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/quarry): - HP now 400, from 500 - Mineral cost now 125, from 100 - [Treasury](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/treasury): - Mineral cost now 250, from 200 - [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel): - Projectile speed reduced by 25% ## Protoss - [Engram](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/engram): - HP now 220, from 200 - Armor now 3, from 4 - Transport space cost now 12, from 8 - [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire): - Shields now 50, from 60 - Armor penetration now 0, from 1 - [Herald](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald): - Weapon cooldown now 0.92, from 1 - [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton): - Transport space cost now 8, from 10 - Skybond Ray weapon damage now 8, from 10 - [Idol](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/idol): - Shields now 45, from 65 - [Accantor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor): - HP now 140, from 160 - Shields now 70, from 80 - [Positron](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/positron): - Mineral cost now 150, from 175 - HP now 100, from 120 - Shields now 50, from 40 - Armor now 3, from 2 - [Analogue](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/analogue): - Gas cost now 200, from 150 - No longer a detector ## Zerg - [Hydralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/hydralisk): - Mineral cost now 75, from 100 - HP now 90, from 100 - Weapon damage now 8, from 9 - [Izirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/izirokor): - HP now 120, from 140 - Armor now 2, from 1 - Armor penetration now 0, from 1 - [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor): - Armor now 1, from 2 - [Rilirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/rilirokor): - Now only collides with structures and other Rilirokors - [Larvosk Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/larvosk-cesiant): - Mineral cost now 100, from 75