local Basic = require "melee.terran.basic" ---@type AIPersonality return { name = "General: Observant", unit_composition = { -- signature unit [UnitId.TerranCyprian] = 2, -- filler units [UnitId.TerranSeraph] = 1, [UnitId.TerranBlackjack] = 1, [UnitId.TerranCentaur] = 1, }, main_build_order = function(melee_ai, town) melee_ai:build_main(town) melee_ai:dynamic_wait(secs(25)) town:build(1, UnitId.TerranStockade, 110) melee_ai:dynamic_wait(secs(5)) -- tier2 town:multirun(function(town) town:wait_build(1, UnitId.TerranStockade) town:build(1, UnitId.TerranVestry, 69) town:wait_build(1, UnitId.TerranFulcrum) town:build(1, UnitId.TerranScrapyard, 69) town:wait_build(2, UnitId.TerranFulcrum) town:build(2, UnitId.TerranPalladium, 69) town:wait_build(3, UnitId.TerranFulcrum) town:wait_build(1, UnitId.TerranAtlas) town:build(2, UnitId.TerranStarport, 70) town:wait_build(2, UnitId.TerranStarport) town:build(2, UnitId.TerranCommandment, 69) town:wait_build(1, UnitId.TerranCommandment) melee_ai:dynamic_wait(secs(15)) end) melee_ai:dynamic_wait(secs(15)) town:build(1, UnitId.TerranFulcrum, 70) melee_ai:dynamic_wait(secs(5) + secs(35)) town:build(1, UnitId.TerranStarpad, 70) melee_ai:dynamic_wait(secs(30)) town:build(2, UnitId.TerranFulcrum, 70) melee_ai:dynamic_wait(secs(25) + secs(50)) town:build(1, UnitId.TerranAtlas, 70, true) town:build(3, UnitId.TerranFulcrum, 70) melee_ai:dynamic_wait(secs(50)) -- tier3 town:multirun(function(town) town:wait_build(1, UnitId.TerranAtlas) town:build(1, UnitId.TerranDaedala, 65, true) end) town:wait_build(1, UnitId.TerranDaedala) end, expansion_build_order = function(melee_ai, town) melee_ai:build_expansion(town, true) -- production for the Cyprian core + Blackjack / Seraph / Centaur town:build(1, UnitId.TerranStockade, 70, true) town:build(1, UnitId.TerranFulcrum, 70, true) town:build(1, UnitId.TerranScrapyard, 68, true) melee_ai:dynamic_wait(secs(25)) town:build(1, UnitId.TerranAtlas, 70, true) melee_ai:dynamic_wait(secs(30)) town:build(1, UnitId.TerranStarport, 65, true) town:build(1, UnitId.TerranCommandment, 65, true) town:multirun(function(town) town:wait_build(1, UnitId.TerranAtlas) town:build(1, UnitId.TerranDaedala, 65, true) end) town:wait_build(1, UnitId.TerranDaedala) town:build(1, UnitId.TerranNaniteAssembly, 65, true) end, build_anti_ground_defenses = Basic.build_anti_ground, build_anti_air_defenses = Basic.build_anti_air, attack_wave_cost_bias = 0.5, }