# 25 September 2023 ## Designer's Notes A similarly-sized patch will be on the horizon before our next tournament on 30 Sep! See you all then. Patch goals include: - Pulling the trigger on the "shroud piercer" Kinetic Penetration revision - Continuing to adjust balance in the wake of Ascension #4 - Further improving audiovisuals ## Summary - Kinetic Penetration now deals full damage to the first target, and half damage to all others - Melee air unit performance has been significantly improved ## Latest content - [Ascension #4 - Calm Before the Storm](https://www.youtube.com/playlist?list=PLACFHAM2MlxOlZKGsQvv3wOH3G7gzPSc1) - [Pr0totype #24 - A Psionic Hurricane!](https://youtu.be/1cXLyQIFcZw) ## Map Pool - Competitive 1v1: - Removed: Equilibrium - Added: Ex Situ ## Internals - Cagra spread now uses a safer random function, which may help with network stability ## Gameplay - Kinetic Penetration now deals full damage only to the first target, and half damage to all other victims (c. Veeq7) - Stewards now reveal their parent Solarions when attacking from out of vision - The following Zerg ground units can now burrow: - Cikralisk, Protathalor, Axitrilisk, Mortothrokor, Tethzorokor, Evigrilisk, Keskathalor, Vilgorokor ## Bugfixes - Gameplay: - Lifted turreted units (e.g. Goliath) can no longer attack from lifted Anchors (r. Mystery Meat) - Melee air unit tracking has vastly improved (c. DF) - Lardfix: Mixed selections of burrowed and unburrowed units (including selections with Lakizilisks) no longer prohibit basic commands - Audiovisuals: - Terran error SFX can now correctly plays no more than once at any time - Phalanx siege transforms have had turret and base relations corrected (r. DF) - Vagrant unit responses have been corrected - Treasuries now display progress bars while under construction, and no longer display an armor icon - Birthing Zerg units now use the correct armor icon - Vagrant selection circle has been corrected - Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7) - Lardfix: title music now plays again after concluding a multiplayer game (c. DF) - Tilesets: - Adjusted pathing for default Ashworld dirt and magma cliffs to be more consistent - Fixed numerous height and buildability issues on niche Jungle tiles (r. TheBeaver99) ## AI - Increased refinery request priorities to improve gas capping pace - Reduced number of tower requests per base to reduce clutter - Madcaps and short-range units will no longer attempt kiting ## Audiovisuals - New sprite for: - Goliath (c. Solstice, wireframe c. jun3hong) - Updated sprite for: - Cyclops (c. Solstice, wireframe updates c. jun3hong) ## Terran - [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel): - Weapon damage now 1x24, from 1x20 ## Protoss - [Matrix](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/matrix): - HP now 180, from 150 - [Star Sovereign](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/star-sovereign): - Intervention Missiles no longer deal splash damage - [Patriarch](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/patriarch): - Weapon cooldown now 1.25, from 1.5 ## Zerg - [Quazilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazilisk): - Mineral cost now 75, from 100 - [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor): - Time cost now 25, from 22 - Vestigial Strike armor penetration now 1, from 2 - [Gorgrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gorgrokor): - Calcification weapon damage now 1x8, from 1x5