30 December 2023 - Winter Invitational 2023

This commit is contained in:
Pr0nogo 2023-12-30 12:01:37 -05:00
parent 911730b9d2
commit f1b7d05d1b
104 changed files with 592 additions and 361 deletions

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@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
See patchnotes.md for info on the most recent patch!
# Table of Contents
- [3 December 2023](#3-december-2023)
- [25 November 2023](#25-november-2023)
- [4 November 2023](#4-november-2023)
- [30 September 2023](#30-september-2023)
@ -78,8 +79,48 @@ See patchnotes.md for info on the most recent patch!
- [13 August 2020](#13-august-2020)
- [12 August 2020](#12-august-2020)
# 3 December 2023
"A Final Ascent" - Group Stage
## Designer's Notes
A small patch ahead of Ascension #7's group stage.
## Latest content
- [Ascension #7 - A Final Ascent](https://www.youtube.com/playlist?list=PLACFHAM2MlxN8pAhSHiAcq34rUfLiUpXz)
- [Pr0totype #33 - Throwing Down the Gauntlet](https://youtu.be/sAtBPzaKwwQ)
## General
- Added more debug info to help investigate desyncs, c. DF. Please post your replays and game log if they occur!
- Opening console now requires Left Control to be pressed when pressing tilde (~). This will eventually be a config option.
## Bugfixes
- Gameplay:
- Irradiate and Yamato Cannon targeting has been updated to apply their effects on final bullet position, instead of target position
- Wyverns no longer create two corpses (r. lolrsk8s)
- Audiovisual:
- Egg spawn underlays now correctly use current player's team color
## Audiovisuals
- Added placeholder reads for:
- Zerg Ocsal origin
- Protoss Tyranny of the Sun
## Terran
- [Cataphract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cataphract):
- Armor penetration now 0, from 2
- Weapon range now 8, from 9
## Protoss
- [Dracadin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/dracadin), [Hierophant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/hierophant), [Atreus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/atreus), [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
- Unit sizes reduced slightly
- [Architect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/architect):
- Unit size reduced slightly
- Turn rate now 20, from 12
- No longer accelerates
# 25 November 2023
"A Final Ascent"
"A Final Ascent" - Gauntlet stage
## Designer's Notes

Binary file not shown.

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@ -16,7 +16,7 @@ Ultrokor
Zethrokor
Cerebrate
Infested Ministry
Quazrok Pool
Quazeth Pool
Mature Chrysalis
Almakis Antre
Cagrant Colony
@ -30,9 +30,9 @@ Matravil Nest
Nydus Cesiant
Overmind With Shell
Overmind Without Shell
Ultrok Cavern
Ultrav Cavern
Excisant
Hydrok Den
Hydrith Den
Muthrok Spire
Spraith Colony
Didact
@ -498,8 +498,8 @@ Skortrith Cesiant Tentacle
Cyclops Weapon Impact
Sentinel Rail
Hotshot
Extended Flingy #292
Extended Flingy #293
Nathrok Lake
Skithrok Scab
Extended Flingy #294
Extended Flingy #295
Extended Flingy #296

Binary file not shown.

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@ -62,12 +62,12 @@ Zerg Building Explosion
Cerebrate
Cerebrate Shadow
Infested Ministry
Spawning Pool
Spawning Pool Shadow
Quazeth Pool
Quazeth Pool Shadow
Evolution Chamber
Evolution Chamber Shadow
Cagrant Colony
Cagrant Colony Shadow
Cagrant Cesiant
Cagrant Cesiant Shadow
Hachirosk
Hachirosk Shadow
Gathtelosk
@ -93,8 +93,8 @@ Ultrok Cavern
Ultrok Cavern Shadow
Excisant
Excisant Shadow
Hydrok Den
Hydrok Den Shadow
Hydrith Den
Hydrith Den Shadow
Muthrok Spire
Muthrok Spire Shadow
Spraith Colony
@ -1778,10 +1778,10 @@ Hotshot
Hotshot Shadow
Ocsal Regression Overlay
Tyranny Overlay
Extended Image #778
Extended Image #779
Extended Image #780
Extended Image #781
Nathrok Lake
Mortothrokor Birth
Skithrok Scab
Mortothrokor Passive Overlay
Extended Image #782
Extended Image #783
Extended Image #784

Binary file not shown.

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@ -1901,8 +1901,8 @@ Evigrilisk Weapon Fire 02
Evigrilisk Weapon Fire 03
Evigrilisk Ready 01
Dracadin Revive 01
Sentinel Weaponfire 01
Sentinel Weaponfire 02
unused
unused
Lazarus Agent Proc 01
Zoryusthaleth Ready 01
Zoryusthaleth Passive Proc 01
@ -2617,48 +2617,48 @@ Vagrant Shade Under Attack 03
Vagrant Shade Under Attack 04
Hotshot Weaponfire 01
Hotshot Weaponfire 02
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Sentinel Weaponfire 01
Sentinel Weaponfire 02
Sentinel Weaponfire 03
Ackmed Advisor Addon 01
Ackmed Advisor Addon 02
Ackmed Advisor Protoss Under Attack 01
Ackmed Advisor Protoss Under Attack 02
Ackmed Advisor Protoss Under Attack 03
Ackmed Advisor Terran Under Attack 01
Ackmed Advisor Terran Under Attack 02
Ackmed Advisor Terran Under Attack 03
Ackmed Advisor Zerg Under Attack 01
Ackmed Advisor Zerg Under Attack 02
Ackmed Advisor Zerg Under Attack 03
Ackmed Advisor Army Under Attack 01
Ackmed Advisor Army Under Attack 02
Ackmed Advisor Army Under Attack 03
Ackmed Advisor Base Under Attack 01
Ackmed Advisor Base Under Attack 02
Ackmed Advisor Base Under Attack 03
Ackmed Advisor No Energy 01
Ackmed Advisor No Energy 02
Ackmed Advisor No Energy 03
Ackmed Advisor No Energy 04
Ackmed Advisor Landing Interrupted 01
Ackmed Advisor Landing Interrupted 02
Ackmed Advisor No Minerals 01
Ackmed Advisor No Minerals 02
Ackmed Advisor No Minerals 03
Ackmed Advisor No Minerals 04
Ackmed Advisor Missile Armed 01
Ackmed Advisor Missile Armed 02
Ackmed Advisor Missile Launch 01
Ackmed Advisor Missile Launch 02
Ackmed Advisor No Build 01
Ackmed Advisor No Build 02
Ackmed Advisor No Vespene 01
Ackmed Advisor No Vespene 02
Ackmed Advisor No Vespene 03
Ackmed Advisor No Vespene 04
Ackmed Advisor Warp 01
Ackmed Advisor Warp 02
Extended Sound #1
Extended Sound #1
Extended Sound #1

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@ -1901,8 +1901,8 @@ cm\z\evigrilisk\wfire-02.wav
cm\z\evigrilisk\wfire-03.wav
cm\z\evigrilisk\ready-01.wav
cm\p\dracadin\revive-01.wav
cm\t\sentinel\wfire-01.wav
cm\t\sentinel\wfire-02.wav
caw.wav
caw.wav
cm\t\apostle\proc-01.wav
cm\z\zoryusthaleth\ready-01.wav
cm\z\zoryusthaleth\passive-proc-01.wav
@ -2616,4 +2616,51 @@ cm\p\vagrant-shade\hlp-02.wav
cm\p\vagrant-shade\hlp-03.wav
cm\p\vagrant-shade\hlp-04.wav
cm\f\hotshot\wf-01.wav
cm\f\hotshot\wf-02.wav
cm\f\hotshot\wf-02.wav
cm\t\sentinel\wf-01.wav
cm\t\sentinel\wf-02.wav
cm\t\sentinel\wf-03.wav
cm\advisors\ackmed\ackmedad_addon-01.wav
cm\advisors\ackmed\ackmedad_addon-02.wav
cm\advisors\ackmed\ackmedad_allyattack-p-01.wav
cm\advisors\ackmed\ackmedad_allyattack-p-02.wav
cm\advisors\ackmed\ackmedad_allyattack-p-03.wav
cm\advisors\ackmed\ackmedad_allyattack-t-01.wav
cm\advisors\ackmed\ackmedad_allyattack-t-02.wav
cm\advisors\ackmed\ackmedad_allyattack-t-03.wav
cm\advisors\ackmed\ackmedad_allyattack-z-01.wav
cm\advisors\ackmed\ackmedad_allyattack-z-02.wav
cm\advisors\ackmed\ackmedad_allyattack-z-03.wav
cm\advisors\ackmed\ackmedad_armyattack-01.wav
cm\advisors\ackmed\ackmedad_armyattack-02.wav
cm\advisors\ackmed\ackmedad_armyattack-03.wav
cm\advisors\ackmed\ackmedad_baseattack-01.wav
cm\advisors\ackmed\ackmedad_baseattack-02.wav
cm\advisors\ackmed\ackmedad_baseattack-03.wav
cm\advisors\ackmed\ackmedad_energy-01.wav
cm\advisors\ackmed\ackmedad_energy-02.wav
cm\advisors\ackmed\ackmedad_energy-03.wav
cm\advisors\ackmed\ackmedad_energy-04.wav
cm\advisors\ackmed\ackmedad_intland-01.wav
cm\advisors\ackmed\ackmedad_intland-02.wav
cm\advisors\ackmed\ackmedad_minerals-01.wav
cm\advisors\ackmed\ackmedad_minerals-02.wav
cm\advisors\ackmed\ackmedad_minerals-03.wav
cm\advisors\ackmed\ackmedad_minerals-04.wav
cm\advisors\ackmed\ackmedad_missile-01.wav
cm\advisors\ackmed\ackmedad_missile-02.wav
cm\advisors\ackmed\ackmedad_missilelaunch-01.wav
cm\advisors\ackmed\ackmedad_missilelaunch-02.wav
cm\advisors\ackmed\ackmedad_nobuild-01.wav
cm\advisors\ackmed\ackmedad_nobuild-02.wav
cm\advisors\ackmed\ackmedad_noland-01.wav
cm\advisors\ackmed\ackmedad_noland-02.wav
cm\advisors\ackmed\ackmedad_nowarp-01.wav
cm\advisors\ackmed\ackmedad_nowarp-02.wav
cm\advisors\ackmed\ackmedad_tech-01.wav
cm\advisors\ackmed\ackmedad_tech-02.wav
cm\advisors\ackmed\ackmedad_vespene-01.wav
cm\advisors\ackmed\ackmedad_vespene-02.wav
cm\advisors\ackmed\ackmedad_vespene-03.wav
cm\advisors\ackmed\ackmedad_vespene-04.wav
cm\advisors\ackmed\ackmedad_warp-01.wav

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@ -161,7 +161,7 @@ Zethrokor
Zethrokor Remnants
Cerebrate
Infested Ministry
Quazrok Pool
Quazeth Pool
Mature Chrysalis
Almakis Antre
Cagrant Colony
@ -177,8 +177,8 @@ Overmind With Shell
Overmind Without Shell
Ultrok Cavern
Excisant
Hydrok Den
Muthrok Spire
Hydrith Den
Mutath Spire
Spraith Colony
Zerg Building Spawn (Small)
Zerg Building Spawn (Medium)
@ -887,8 +887,8 @@ Cyclops Weapon Impact
Sentinel Rail
Lanifect Remains
Hotshot
Extended Sprite #1
Extended Sprite #1
Nathrok Lake
Skithrok Scab
Extended Sprite #1
Extended Sprite #1
Extended Sprite #1

Binary file not shown.

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@ -394,8 +394,8 @@ Select Faction 4
Select Faction 5
Select Faction 6
Terran Hotshot
Extended Unit #169
Extended Unit #170
Zerg Nathrok Lake
Zerg Skithrok Scab
Extended Unit #171
Extended Unit #172
Extended Unit #173

Binary file not shown.

Binary file not shown.

Binary file not shown.

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@ -68,8 +68,12 @@ equivalent_ids = Add(surkith_cesiant, skortrith_cesiant)
equivalent_ids = Add(larvosk_cesiant, ocsal_cesiant)
equivalent_ids = Add(irol_iris, othstol_oviform)
equivalent_ids = Add(othstol_oviform, orboth_omlia)
equivalent_ids = Add(quazeth_pool, nathrok_lake)
equivalent_ids = Add(quazeth_pool, kalkiir_pond)
equivalent_ids = Add(nathrok_lake, kalkiir_pond)
equivalent_ids = Add(hydrith_den, skithrok_scab)
equivalent_ids = Add(hydrith_den, bactith_swamp)
equivalent_ids = Add(skithrok_scab, bactith_swamp)
equivalent_ids = Add(mutath_spire, tosvrol_haunt)
equivalent_ids = Add(matravil_nest, almakis_antre)
equivalent_ids = Add(zorkiz_shroud, ultrav_cavern)
@ -135,12 +139,12 @@ hydra_signify_malice = false
#bullet must have behavior Fly, bounce damage must be modified in gptp or other plugin or it will be bugged
bounce_set = Add(bactalisk,129,2)
#caustic fission is required for bactalisk's bounce attack if this option is enabled
hydra_caustic_fission = true
hydra_caustic_fission = false
hydra_indomitable_musculature = false
#makes all reavers (including human-owned reavers) autobuild scarabs
reaver_autobuild = false
#for use with Maelstrom
hydra_malediction = true
hydra_malediction = false
#
##
###

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@ -353,6 +353,9 @@ building begrozith_barrow = 329
building chokralgant_chazsal = 330
building nephrilosk = 350
building ocsal_cesiant = 354
building ezigrisant = 364
building nathrok_lake = 396
building skithrok_scab = 397
# Misc units
military goliath_turret = 4

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@ -5212,7 +5212,7 @@ SpecialState1 [NONE]
HarakanInit:
imgul 227 0 0 # Harakan Shadow (terran\tfbShad.grp)
HarakanWalkingToIdle:
playfram 0x22
playfram 0x40
HarakanLocal00:
wait 63
randcondjmp 25 HarakanLocal01
@ -5258,36 +5258,37 @@ HarakanLocal03:
goto HarakanWalkingToIdle
HarakanLocal02:
playfram 0x33
playfram 0x60
wait 1
playfram 0x44
playfram 0x80
wait 1
turnrand 3
wait 1
playfram 0x33
playfram 0x60
wait 1
goto HarakanWalkingToIdle
HarakanDeath:
playsndbtwn 296 298 # Terran\Firebat\TFBDth00.WAV | Terran\Firebat\TFBDth02.WAV
imgol 3 0 0 # Scourge Death (zerg\zavDeath.grp)
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
setfldirect 0
playfram 170
# playfram 170
wait 2
playfram 171
# playfram 171
wait 2
playfram 172
# playfram 172
wait 2
playfram 173
wait 2
playfram 174
wait 2
playfram 175
wait 2
playfram 176
wait 2
playfram 177
# playfram 173
wait 2
# playfram 174
# wait 2
# playfram 175
# wait 2
# playfram 176
# wait 2
# playfram 177
# wait 2
lowsprul 615 0 0 # Harakan Remnants (cm\terran\harakan-remnants.grp)
wait 1
end
@ -5297,20 +5298,20 @@ HarakanUnused1:
nobrkcodestart
setfldirect 0
playsndbtwn 1163 1165
sprol 742 0 0
playfram 176
sprol 742 0 0 # Explosion Small Reversed
# playfram 176
wait 2
playfram 175
# playfram 175
wait 2
playfram 174
# playfram 174
wait 2
playfram 173
# playfram 173
wait 2
playfram 172
# playfram 172
wait 2
playfram 171
# playfram 171
wait 2
playfram 170
# playfram 170
wait 2
setfldirect 12
nobrkcodeend
@ -5322,13 +5323,15 @@ HarakanGndAttkRpt:
wait 1
nobrkcodestart
imgol 421 0 0 # FlameThrower (thingy\flamer.grp)
playfram 0x11
sigorder 32
playfram 0x20
attkshiftproj 24
sigorder 32
wait 1
attkshiftproj 52
sigorder 32
wait 1
attkshiftproj 80
sigorder 32
wait 5
playfram 0x00
wait 2
@ -5339,28 +5342,28 @@ HarakanGndAttkToIdle:
HarakanWalking:
move 4
wait 1
playfram 0x33
playfram 0x60
move 4
wait 1
playfram 0x44
playfram 0x80
move 4
wait 1
playfram 0x55
playfram 0xA0
move 4
wait 1
playfram 0x66
playfram 0xC0
move 4
wait 1
playfram 0x77
playfram 0xE0
move 4
wait 1
playfram 0x88
playfram 0x100
move 4
wait 1
playfram 0x99
playfram 0x120
move 4
wait 1
playfram 0x22
playfram 0x40
goto HarakanWalking
# ----------------------------------------------------------------------------- #
@ -10821,48 +10824,48 @@ WarpIn DracadinWarpIn
# ----------------------------------------------------------------------------- #
DracadinInit:
imgul 123 0 0 # Dracadin Shadow (protoss\pdrShad.grp)
imgul 123 0 0 # Dracadin Shadow (protoss\pdrShad.grp)
DracadinWalkingToIdle:
playfram 0x00
wait 1
DracadinLocal00:
playfram 0x11
playfram 0x20
wait 2
playfram 0x22
playfram 0x40
wait 2
playfram 0x33
playfram 0x60
wait 2
playfram 0x44
playfram 0x80
wait 2
playfram 0x55
playfram 0xA0
wait 2
playfram 0x66
playfram 0xC0
wait 2
playfram 0x77
playfram 0xE0
wait 2
playfram 0x00
wait 2
goto DracadinLocal00
DracadinDeath:
playsnd 493 # Protoss\DRAGOON\PDrDth00.WAV
playsnd 493 # Protoss\DRAGOON\PDrDth00.WAV
imgol 1774 0 0 # Dracadin death explosion (cm\protoss\dracadin-explosion.grp)
setfldirect 0
playfram 0x198
playfram 768
wait 2
playfram 409
wait 2
playfram 410
wait 2
playfram 411
wait 2
playfram 412
wait 2
playfram 413
wait 2
playfram 414
wait 2
lowsprul 192 0 0 # Dracadin Remnants (protoss\pdrDeath.grp)
playfram 769
wait 2
playfram 770
wait 2
playfram 771
wait 2
playfram 772
wait 2
playfram 773
wait 2
playfram 774
wait 2
lowsprul 192 0 0 # Dracadin Remnants (protoss\pdrDeath.grp)
wait 1
end
@ -10871,78 +10874,79 @@ DracadinUnused1:
nobrkcodestart
playsnd 1902 # Dracadin revive 01
setfldirect 0
playfram 413
playfram 773
wait 2
playfram 412
playfram 772
wait 2
playfram 411
playfram 771
wait 2
playfram 410
playfram 770
wait 2
playfram 409
playfram 769
wait 2
playfram 768
wait 2
playfram 0x198
setfldirect 12
nobrkcodeend
goto DracadinWalkingToIdle
DracadinGndAttkInit:
playfram 0x110
playfram 0x200
wait 1
playfram 0x132
playfram 0x240
wait 1
playfram 0x154
playfram 0x280
wait 1
DracadinGndAttkRpt:
playfram 0x176
playfram 0x2C0
wait 1
attackwith 1
playsnd 99 # Bullet\DragBull.wav
playfram 0x187
playfram 0x2E0
wait 1
playfram 0x176
playfram 0x2C0
wait 1
playfram 0x165
playfram 0x2A0
gotorepeatattk
ignorerest
DracadinGndAttkToIdle:
wait 1
playfram 0x154
playfram 0x280
wait 1
playfram 0x143
playfram 0x260
wait 1
playfram 0x132
playfram 0x240
wait 1
playfram 0x121
playfram 0x220
wait 1
playfram 0x110
playfram 0x200
goto DracadinWalkingToIdle
DracadinWalking:
move 5
wait 1
playfram 0x88
playfram 0x100
move 5
wait 1
playfram 0x99
playfram 0x120
move 5
wait 1
playfram 0xaa
playfram 0x140
move 5
wait 1
playfram 0xbb
playfram 0x160
move 5
wait 1
playfram 0xcc
playfram 0x180
move 5
wait 1
playfram 0xdd
playfram 0x1A0
move 5
wait 1
playfram 0xee
playfram 0x1C0
move 5
wait 1
playfram 0xff
playfram 0x1E0
goto DracadinWalking
DracadinWarpIn:
@ -10955,39 +10959,39 @@ DracadinLocal01:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 116 Interceptor (protoss\Intercep.grp)
# 116 Steward (protoss\Intercep.grp)
.headerstart
IsId 155
Type 12
Init InterceptorInit
Death InterceptorDeath
GndAttkInit InterceptorGndAttkInit
AirAttkInit InterceptorGndAttkInit
Init StewardInit
Death StewardDeath
GndAttkInit StewardGndAttkInit
AirAttkInit StewardGndAttkInit
Unused1 [NONE]
GndAttkRpt InterceptorGndAttkInit
AirAttkRpt InterceptorGndAttkInit
GndAttkRpt StewardGndAttkInit
AirAttkRpt StewardGndAttkInit
CastSpell [NONE]
GndAttkToIdle InfestedTerranLocal00
AirAttkToIdle InfestedTerranLocal00
Unused2 [NONE]
Walking InterceptorWalking
Walking StewardWalking
WalkingToIdle OvilethLocal00
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
InterceptorInit:
imgul 117 0 42 # Interceptor Shadow (protoss\Intercep.grp)
playfram 0x00 # Frame set 0
StewardInit:
imgul 117 0 42 # Steward Shadow (protoss\Intercep.grp)
playfram 0x00
goto OvilethLocal00
InterceptorDeath:
playsnd 8 # Misc\ExploMed.wav
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 3
StewardDeath:
playsnd 8 # Misc\ExploMed.wav
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 3
end
InterceptorGndAttkInit:
StewardGndAttkInit:
wait 1
attackwith 1
playfram 0x11
@ -10996,7 +11000,7 @@ InterceptorGndAttkInit:
gotorepeatattk
goto InfestedTerranLocal00
InterceptorWalking:
StewardWalking:
playfram 0x00
setvertpos 0
goto InfestedTerranLocal00
@ -30073,10 +30077,10 @@ Type 21
Init PariahInit
Death PariahDeath
GndAttkInit PariahGndAttkInit
AirAttkInit PariahAirAttkInit
AirAttkInit PariahGndAttkInit
Unused1 [NONE]
GndAttkRpt PariahGndAttkInit
AirAttkRpt PariahAirAttkInit
AirAttkRpt PariahGndAttkInit
CastSpell [NONE]
GndAttkToIdle PariahGndAttkToIdle
AirAttkToIdle PariahGndAttkToIdle
@ -30098,7 +30102,7 @@ WarpIn PariahWarpIn
PariahInit:
imgul 1192 0 2 # Pariah Shadow (cm\protoss\pariah-shadow.grp)
PariahWalkingToIdle:
playfram 0xdd # Frame set 13
playfram 0xdd
wait 1
PariahLocal00:
wait 125
@ -30116,87 +30120,41 @@ PariahDeath:
PariahGndAttkInit:
playfram 0xdd
wait 1
wait 1
nobrkcodestart
playfram 0xee
wait 1
wait 1
playfram 0xff
wait 1
wait 1
playfram 0x110
playsndbtwn 1447 1449 # Pariah weapon fire 01, 02, 03
imgoluselo 1195 0 0
attkshiftproj 16
wait 1
imgoluselo 1195 0 0 # Blue projection blade
attkshiftproj 24
wait 1
attkshiftproj 48
sigorder 32
wait 1
playfram 0x121
attkshiftproj 80
attkshiftproj 72
sigorder 32
wait 1
wait 1
playfram 0x132
attkshiftproj 112
wait 1
attkshiftproj 100
wait 1
playfram 0x143
sigorder 32
wait 1
imgoluselo 1195 0 0
attkshiftproj 16
wait 1
imgoluselo 1195 0 0 # Blue projection blade
attkshiftproj 24
wait 1
attkshiftproj 48
sigorder 32
wait 1
playfram 0x154
attkshiftproj 80
sigorder 32
attkshiftproj 72
wait 1
playfram 0xdd
attkshiftproj 112
wait 1
sigorder 32
nobrkcodeend
gotorepeatattk
goto PariahGndAttkToIdle
PariahAirAttkInit:
playfram 0xdd
wait 1
nobrkcodestart
playfram 0xee
wait 1
playfram 0xff
wait 1
playfram 0x110
playsndbtwn 1447 1449 # Pariah weapon fire 01, 02, 03
imgoluselo 1195 0 0
attkshiftproj 16
wait 1
attkshiftproj 48
attkshiftproj 100
sigorder 32
wait 1
playfram 0x121
attkshiftproj 80
sigorder 32
wait 1
playfram 0x132
attkshiftproj 112
wait 1
playfram 0x143
sigorder 32
wait 1
imgoluselo 1195 0 0
attkshiftproj 16
wait 1
attkshiftproj 48
wait 1
playfram 0x154
attkshiftproj 80
sigorder 32
wait 1
playfram 0xdd
attkshiftproj 112
wait 1
sigorder 32
nobrkcodeend
gotorepeatattk
goto PariahGndAttkToIdle
@ -39466,21 +39424,24 @@ StrigaGndAttkInit:
wait 1
playfram 0x99
playsndbtwn 1615 1616 # Striga weapon fire 01, 02
imgoluselo 1768 0 0
imgoluselo 1768 0 0 # Orange projection blade
attkshiftproj 24
sigorder 32
wait 1
playfram 0xaa
attkshiftproj 48
sigorder 32
wait 1
playfram 0xbb
attkshiftproj 72
sigorder 32
wait 1
playfram 0xcc
attkshiftproj 100
sigorder 32
wait 1
playfram 0xdd
wait 1
sigorder 32
nobrkcodeend
gotorepeatattk
goto StrigaGndAttkToIdle
@ -43832,7 +43793,7 @@ Sentinel_Turret_GndAttkInit:
nobrkcodestart
attack
playfram 0x33
playsndbtwn 1903 1904 # Sentinel weaponfire 01, 02
playsndbtwn 2619 2621 # Sentinel weaponfire 01, 02, 03
wait 1
playfram 0x22
wait 1
@ -45724,7 +45685,7 @@ AirAttkInit TethzorokorGndAttkInit
Unused1 TethzorokorUnused1
GndAttkRpt TethzorokorGndAttkInit
AirAttkRpt TethzorokorGndAttkInit
CastSpell TethzorokorCastSpell
CastSpell [NONE]
GndAttkToIdle TethzorokorGndAttkToIdle
AirAttkToIdle TethzorokorGndAttkToIdle
Unused2 [NONE]
@ -45824,19 +45785,14 @@ TethzorokorGndAttkInit:
playsndbtwn 894 895 # Zerg\Ultra\zulHit00.WAV | Zerg\Ultra\zulHit01.WAV
attackwith 1
wait 1
turncwise 6
playfram 0x380
wait 1
turncwise 6
playfram 0x3A0
wait 1
turncwise 6
playfram 0x3C0
wait 1
turncwise 6
playfram 0x3E0
wait 1
turncwise 8
playfram 0x400
wait 1
playfram 0x420
@ -45857,35 +45813,6 @@ TethzorokorGndAttkToIdle:
wait 1
goto TethzorokorLocal00
TethzorokorCastSpell:
playfram 0x00
wait 1
nobrkcodestart
playfram 0x360
castspell
wait 1
playfram 0x380
wait 1
playfram 0x3A0
wait 1
playfram 0x3C0
wait 1
playfram 0x3E0
wait 1
playfram 0x400
wait 1
playfram 0x420
wait 1
playfram 0x440
wait 1
playfram 0x460
wait 1
playfram 0x480
wait 1
nobrkcodeend
gotorepeatattk
goto TethzorokorGndAttkToIdle
TethzorokorWalking:
playfram 0x1A0
move 5
@ -47575,7 +47502,7 @@ CataphractGndAttkInit:
nobrkcodestart
playfram 0x220
playsndbtwn 2347 2350 # Cataphract weapon fire 01, 02, 03, 04
attack
attackwith 1
wait 1
playfram 0x00
nobrkcodeend
@ -47696,11 +47623,14 @@ DurendalGndAttkRpt:
playfram 0x260
imgol 421 0 0 # FlameThrower (thingy\flamer.grp)
attkshiftproj 24
sigorder 32
wait 1
playfram 0x280
attkshiftproj 52
sigorder 32
wait 1
attkshiftproj 80
sigorder 32
wait 6
nobrkcodeend
gotorepeatattk
@ -50289,8 +50219,8 @@ Death MatadorCinderModeDeath
GndAttkInit MatadorCinderModeGndAttkInit
AirAttkInit MatadorCinderModeGndAttkInit
Unused1 MatadorCinderModeUnused1
GndAttkRpt MatadorCinderModeGndAttkInit
AirAttkRpt MatadorCinderModeGndAttkInit
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle MatadorCinderModeGndAttkToIdle
AirAttkToIdle MatadorCinderModeGndAttkToIdle
@ -50361,12 +50291,15 @@ MatadorCinderModeGndAttkInit:
playsndbtwn 2161 2163 # Matador weaponfire 01, 02, 03
imgol 421 0 0 # FlameThrower (thingy\flamer.grp)
attkshiftproj 24
sigorder 32
wait 1
playfram 0x180
attkshiftproj 52
sigorder 32
wait 1
attkshiftproj 80
wait 1
sigorder 32
wait 4
playfram 0x180
nobrkcodeend
gotorepeatattk
@ -50738,16 +50671,20 @@ MortothrokorLocal03:
MortothrokorDeath:
playsnd 878 # Zerg\Ultra\ZUlDth00.WAV
setfldirect 0
playfram 170
wait 2
playfram 171
wait 2
playfram 172
wait 2
playfram 173
wait 2
playfram 174
wait 2
playfram 595
wait 1
playfram 596
wait 1
playfram 597
wait 1
playfram 598
wait 1
playfram 599
wait 1
playfram 600
wait 1
playfram 601
wait 1
lowsprul 868 0 0 # Mortothrokor Remnants (cm\zerg\mortothrokor-remnants.grp)
wait 1
end
@ -50770,29 +50707,33 @@ MortothrokorUnused1:
goto MortothrokorGndAttkToIdle
MortothrokorGndAttkInit:
playfram 0x55
playfram 0x00
MortothrokorGndAttkRpt:
wait 1
nobrkcodestart
playsndrand 3 891 892 893 # Zerg\Ultra\zulAtt00.WAV | Zerg\Ultra\zulAtt01.WAV | Zerg\Ultra\zulAtt02.WAV
wait 1
playfram 0x66
playfram 0xBB
wait 1
playfram 0x77
playfram 0xCC
attackwith 1
playsndbtwn 894 895 # Zerg\Ultra\zulHit00.WAV | Zerg\Ultra\zulHit01.WAV
wait 2
playfram 0x66
wait 2
playfram 0x77
wait 1
playfram 0xDD
wait 1
playfram 0xEE
attackwith 1
playsndbtwn 894 895 # Zerg\Ultra\zulHit00.WAV | Zerg\Ultra\zulHit01.WAV
wait 1
playfram 0x66
playfram 0xFF
wait 1
playfram 0x88
playfram 0x110
wait 1
playfram 0x99
playfram 0x121
wait 1
playfram 0x132
wait 1
playfram 0x143
wait 1
nobrkcodeend
gotorepeatattk
@ -50803,26 +50744,31 @@ MortothrokorWalking:
playfram 0x11
wait 1
move 4
wait 1
move 4
playfram 0x22
wait 1
move 4
wait 1
move 4
playfram 0x33
wait 1
move 4
wait 1
move 4
playfram 0x44
wait 1
move 4
playfram 0x55
wait 1
move 4
playfram 0x22
playfram 0x66
wait 1
move 4
playfram 0x77
wait 1
move 4
playfram 0x88
wait 1
move 4
playfram 0x99
wait 1
move 4
playfram 0xAA
wait 1
goto MortothrokorWalking
@ -50831,44 +50777,57 @@ MortothrokorSpecialState2:
goto ZoryusthalethLocal07
MortothrokorBurrow:
setfldirect 14
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
wait 1
playfram 0x44
wait 1
playfram 0x22
wait 1
playfram 0x11
wait 1
playfram 0xAF
wait 1
sigorder 4
goto ZoryusthalethLocal07
setfldirect 14
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
playfram 0x165
wait 1
playfram 0x176
wait 1
playfram 0x187
wait 1
playfram 0x198
wait 1
playfram 0x1A9
wait 1
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
playfram 0x1C0
wait 1
playfram 0x1DA
wait 1
playfram 0x1EB
wait 1
playfram 0x1FC
wait 1
playfram 0x20D
wait 1
playfram 0x21E
wait 1
playfram 0x22F
wait 1
playfram 0x240
wait 1
sigorder 4
goto ZoryusthalethLocal07
MortothrokorUnBurrow:
wait 1
waitrand 1 2
setfldirect 14
imgul 423 0 0 # Burrowing Dust (thingy\bDust.grp)
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x44
wait 1
playfram 0x33
wait 1
playfram 0x22
wait 1
playfram 0x11
wait 1
sigorder 4
goto MortothrokorGndAttkToIdle
wait 1
waitrand 1 2
setfldirect 14
imgul 423 0 0 # Burrowing Dust (thingy\bDust.grp)
playfram 0x22F
wait 1
playfram 0x20D
wait 1
playfram 0x1DA
wait 1
playfram 0x185
wait 1
playfram 0x176
wait 1
playfram 0x165
wait 1
sigorder 4
goto MortothrokorGndAttkToIdle
# ----------------------------------------------------------------------------- #
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View File

@ -2,4 +2,6 @@
"Scenario(1).got"
"Omnipresence(1).got"
"Faction Wars(1).got"
"Massacre(1).got"
"The Turning(1).got"
"Debug(1).got"

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BIN
mpq/unit/protoss/nexus.grp Normal file

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