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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git synced 2026-10-04 08:01:31 +00:00

25 October 2024 - Acropolis #2, Gauntlet Stage A

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@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
See patchnotes.md for info on the most recent patch! See patchnotes.md for info on the most recent patch!
# Table of Contents # Table of Contents
- [22 July 2024](#22-july-2024)
- [13 July 2024](#13-july-2024) - [13 July 2024](#13-july-2024)
- [25 May 2024](#25-may-2024) - [25 May 2024](#25-may-2024)
- [16 April 2024](#16-april-2024) - [16 April 2024](#16-april-2024)
@ -88,6 +89,69 @@ See patchnotes.md for info on the most recent patch!
- [13 August 2020](#13-august-2020) - [13 August 2020](#13-august-2020)
- [12 August 2020](#12-august-2020) - [12 August 2020](#12-august-2020)
# 22 July 2024
## Year 2, month 7, patch 2, hotfix 1
## Tyrant's Tale qualifier
This patch includes bugfixes, audiovisual improvements, and balance tweaks.
Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zip) for easier setup and maintenance!
Download [CrownLink](https://github.com/impromptu1583/CrownLink/releases) (and [this dependency](https://aka.ms/vs/17/release/vc_redist.x86.exe)) for smoother network play! (Place `CrownLink.snp` in your `Cosmonarchy\Starcraft\` directory!)
We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "Desync error megathread" on [our Discord server](https://discord.com/invite/s5SKBmY).
## Patch summary
Stability and audiovisual improvements are the main additions in this update, while also tweaking the Madrigal anti-air splash radius as an experiment in improving the unit's performance vs air stacks. A more consequential update is in the works, so stay tuned!
## Hotfix 22 July 2024
- Fixed target caps for Cataphract, Okrimnilisk (r. TopRamen & jakulangski, c. Veeq7)
## Internals
- **Config:**
- New option: `show_ingame_global_queue` (c. Veeq7)
- If enabled, displays the production queue from Witness and Replay modes for yourself and your allies
- **Game Modes:**
- **Omnipresence:**
- Reset to previous version where all 3 races are controlled at once
- **NEW: Duopoly:**
- Selecting one race gives 2 races to control
## Bugfixes
- Stability:
- Fixed crash on big maps (r. TheBeaver99, c. Veeq7)
- Gameplay:
- Worker wandering has been improved, allowing for easier saturation of Mineral Fields in the early-game, and removing bad edge cases at near-full saturation (c. Veeq7)
- **Crushing Tide**'s target cap of 3 has been restored (c. Veeq7, r. jakulangski)
- Okrimnilisk Omnispores target cap has been restored (c. Veeq7, r. jakulangski)
- Lakizilisk corpses no longer expire faster than other corpses
- User Interface:
- Rally lines for Zerg units no longer preserve after birth (r. jakulangski)
- Resolved mnemonic keyboard shortcut conflicts between Burrow and Okrimnilisk / Sovroleth morphs (r. lolrsk8s & jakulangski)
- Ocsal Ultrokor death animation no longer prints an iscript error (r. jakulangski)
- Corrected icon for Skibact Scab mutation (r. TheBeaver99)
- Vengeance and Ascension buff timers are now displayed on the armor tooltip (r. lolrsk8s)
- Fixed typoes in Cuirass Stonewall Protocol and Herald Triumphant Rise tooltips (r. jakulangski & GreenEggs'NSpam)
- Tip texts have been updated (r. jakulangski)
## Audiovisuals
- Added new corpses for:
- Savant, Manifold, Golem, Idol, Artisan, Witness
- Updated corpses for:
- Cleric
- New death SFX for:
- Manifold (c. lolrsk8s)
- New weapon fire SFX for:
- Tethzorokor (c. lolrsk8s)
- New weapon hit SFX for:
- Mortothrokor (c. lolrsk8s)
## Terran
- [Madrigal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madrigal):
- **Imperioso Missiles:**
- Splash radii 8/16/24 » 12/24/48
# 13 July 2024 # 13 July 2024
## The Fraud of July (underclass invitational) ## The Fraud of July (underclass invitational)

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@ -464,8 +464,8 @@ Ezigrisant
Wellbore Wellbore
Police Deputy Police Deputy
Cuirass (Trench Mode) Cuirass (Trench Mode)
Spirtith Colony Spirtith Cesiant
Skortrith Colony Skortrith Cesiant
Empress Plasma Empress Plasma
Engram Engram
Hammerfall Beacon Hammerfall Beacon
@ -525,11 +525,11 @@ Skithrokor Spore
Photon Blasters White Photon Blasters White
Photon Blasters Green Photon Blasters Green
Liiralisk Glave Liiralisk Glave
Extended Flingy #319 Evigrilisk Tentacle
Extended Flingy #320 Cyclops (Futurist Federation)
Extended Flingy #321 Zealot (Starbound)
Extended Flingy #322 Ecclesiast (Khalendric Knights)
Extended Flingy #323 Vibrance
Extended Flingy #324 Extended Flingy #324
Extended Flingy #325 Extended Flingy #325
Extended Flingy #326 Extended Flingy #326

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@ -1937,15 +1937,15 @@ Idol Remains
Artisan Remains Artisan Remains
Witness Remains Witness Remains
Savant Remains Savant Remains
Extended Image #937 Evigrilisk Tentacle
Extended Image #938 Cyclops (Futurist Federation)
Extended Image #939 Cyclops Shadow (Futurist Federation)
Extended Image #940 Zealot (Starbound)
Extended Image #941 Zealot Shadow (Starbound)
Extended Image #942 Ecclesiast (Khalendric Knights)
Extended Image #943 Ecclesiast Shadow (Khalendric Knights)
Extended Image #944 Vibrance
Extended Image #945 Vibrance Shadow
Extended Image #946 Extended Image #946
Extended Image #947 Extended Image #947
Extended Image #948 Extended Image #948

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@ -3145,100 +3145,101 @@ Tethzorokor Weaponfire 03
Tethzorokor Weaponfire 04 Tethzorokor Weaponfire 04
Mortothrokor Weaponfire 01 Mortothrokor Weaponfire 01
Mortothrokor Weaponfire 02 Mortothrokor Weaponfire 02
Extended Sound #1 Cataphract Ready 01
Extended Sound #1 Cataphract Ready 02
Extended Sound #1 Cataphract Ready 03
Extended Sound #1 Cataphract Selected 01
Extended Sound #1 Cataphract Selected 02
Extended Sound #1 Cataphract Selected 03
Extended Sound #1 Cataphract Selected 04
Extended Sound #1 Cataphract Order Passive 01
Extended Sound #1 Cataphract Order Passive 02
Extended Sound #1 Cataphract Order Passive 03
Extended Sound #1 Cataphract Order Passive 04
Extended Sound #1 Cataphract Order Aggressive 01
Extended Sound #1 Cataphract Order Aggressive 02
Extended Sound #1 Cataphract Order Aggressive 03
Extended Sound #1 Cataphract Order Aggressive 04
Extended Sound #1 Cataphract Under Attack 01
Extended Sound #1 Cataphract Under Attack 02
Extended Sound #1 Cataphract Under Attack 03
Extended Sound #1 Cataphract Under Attack 04
Extended Sound #1 Evigrilisk Weaponhit 01
Extended Sound #1 Evigrilisk Weaponhit 02
Extended Sound #1 Evigrilisk Weaponhit 03
Extended Sound #1 Epigraph Weaponhit 01
Extended Sound #1 Epigraph Weaponhit 02
Extended Sound #1 Gorgrokor Weaponhit 01
Extended Sound #1 Gorgrokor Weaponhit 02
Extended Sound #1 Gorgrokor Weaponhit 03
Extended Sound #1 Gorgrokor Weaponhit 04
Extended Sound #1 Tosgrilisk Weaponhit 01
Extended Sound #1 Tosgrilisk Weaponhit 02
Extended Sound #1 Tosgrilisk Weaponhit 03
Extended Sound #1 Ramesses Weaponhit 01
Extended Sound #1 Durendal Ready 01
Extended Sound #1 Durendal Ready 02
Extended Sound #1 Durendal Ready 03
Extended Sound #1 Durendal Selected 01
Extended Sound #1 Durendal Selected 02
Extended Sound #1 Durendal Selected 03
Extended Sound #1 Durendal Selected 04
Extended Sound #1 Durendal Order Passive 01
Extended Sound #1 Durendal Order Passive 02
Extended Sound #1 Durendal Order Passive 03
Extended Sound #1 Durendal Order Passive 04
Extended Sound #1 Durendal Order Aggressive 01
Extended Sound #1 Durendal Order Aggressive 02
Extended Sound #1 Durendal Order Aggressive 03
Extended Sound #1 Durendal Order Aggressive 04
Extended Sound #1 Durendal Under Attack 01
Extended Sound #1 Durendal Under Attack 02
Extended Sound #1 Durendal Under Attack 03
Extended Sound #1 Durendal Under Attack 04
Extended Sound #1 Psionic Storm Start 01
Extended Sound #1 Psionic Storm Loop 01
Extended Sound #1 Psionic Storm End 01
Extended Sound #1 Goliath Windup 01
Extended Sound #1 Goliath Windup 02
Extended Sound #1 Goliath Windup 03
Extended Sound #1 Goska (T) Selected 01
Extended Sound #1 Goska (T) Selected 02
Extended Sound #1 Goska (T) Selected 03
Extended Sound #1 Goska (T) Selected 04
Extended Sound #1 Goska (T) Order Passive 01
Extended Sound #1 Goska (T) Order Passive 02
Extended Sound #1 Goska (T) Order Passive 03
Extended Sound #1 Goska (T) Order Passive 04
Extended Sound #1 Goska Weaponfire 01
Extended Sound #1 Goska Weaponfire 02
Extended Sound #1 Goska Weaponfire 03
Extended Sound #1 Goska Grenade Impact
Extended Sound #1 Stroluum Selected 01
Extended Sound #1 Stroluum Selected 02
Extended Sound #1 Stroluum Selected 03
Extended Sound #1 Stroluum Selected 04
Extended Sound #1 Stroluum Order Passive 01
Extended Sound #1 Stroluum Order Passive 02
Extended Sound #1 Stroluum Order Passive 03
Extended Sound #1 Stroluum Order Passive 04
Extended Sound #1 Stroluum Under Attack 01
Extended Sound #1 Stroluum Under Attack 02
Extended Sound #1 Stroluum Under Attack 03
Extended Sound #1 Stroluum Under Attack 04
Extended Sound #1 Zealot (Starbound) Weaponhit 01
Extended Sound #1 Terran Construction 01
Extended Sound #1 Terran Construction 02
Extended Sound #1 Terran Construction 03
Extended Sound #1 Terran Repair 01
Extended Sound #1 Terran Repair 02
Extended Sound #1 Terran Repair 03
Extended Sound #1 Zerg Construction 01
Extended Sound #1 Zerg Construction 02
Extended Sound #1 Zerg Construction 03
Extended Sound #1 Zerg Construction Start 01
Extended Sound #1 Broodspawn Overlay Proc
Extended Sound #1 Terran Construction End 01
Terran Construction Start 01
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1

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cm\heroes\goska\var_1\wht-01.wav cm\heroes\goska\var_1\wht-01.wav
cm\heroes\goska\var_1\wht-02.wav cm\heroes\goska\var_1\wht-02.wav
cm\heroes\goska\var_1\wht-03.wav cm\heroes\goska\var_1\wht-03.wav
@ -4021,4 +3225,18 @@ cm\heroes\stroluum\yes-04.wav
cm\heroes\stroluum\hlp-01.wav cm\heroes\stroluum\hlp-01.wav
cm\heroes\stroluum\hlp-02.wav cm\heroes\stroluum\hlp-02.wav
cm\heroes\stroluum\hlp-02.wav cm\heroes\stroluum\hlp-02.wav
cm\heroes\stroluum\hlp-02.wav cm\heroes\stroluum\hlp-02.wav
cm\f-p\zealot-starbound\wh-01.wav
cm\t\_building\t-construction-01.wav
cm\t\_building\t-construction-02.wav
cm\t\_building\t-construction-03.wav
cm\t\repair-terran-01.wav
cm\t\repair-terran-02.wav
cm\t\repair-terran-03.wav
cm\z\_building\z-construction-01.wav
cm\z\_building\z-construction-02.wav
cm\z\_building\z-construction-03.wav
cm\z\_building\z-construction-start-01.wav
Zerg\BROODLING\ZBrPss02.WAV
cm\t\_building\t-construction-end-01.wav
cm\t\_building\t-construction-start-01.wav

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@ -949,9 +949,11 @@ Idol Remains
Artisan Remains Artisan Remains
Witness Remains Witness Remains
Savant Remains Savant Remains
Extended Sprite #1 Evigrilisk Tentacle
Extended Sprite #1 Cyclops (Futurist Federation)
Extended Sprite #1 Zealot (Starbound)
Ecclesiast (Khalendric Knights)
Vibrance
Extended Sprite #1 Extended Sprite #1
Extended Sprite #1 Extended Sprite #1
Extended Sprite #1 Extended Sprite #1

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@ -408,9 +408,9 @@ Terran Anchor (Grounded)
Zerg Sasyrvoleth Zerg Sasyrvoleth
Terran Tencendur Terran Tencendur
Ackmed Ackmed
Extended Unit #183 Terran Cyclops (Futurist Federation)
Extended Unit #184 Protoss Zealot (Starbound)
Extended Unit #185 Protoss Ecclesiast (Khalendric Knights)
Extended Unit #186 Extended Unit #186
Extended Unit #187 Extended Unit #187
Extended Unit #188 Extended Unit #188

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@ -33,8 +33,8 @@ Nuclear Missile
Lobotomy Grenade (Francisco Goska) Lobotomy Grenade (Francisco Goska)
EMP Shockwave (unused) EMP Shockwave (unused)
Irradiate (Seraph ability) Irradiate (Seraph ability)
Claws (Zethrokor) Zethrok Claws (Zethrokor)
Claws (Vorvrokor) Vorvrok Claws (Vorvrokor)
Vestigial Strike (Nathrokor) Vestigial Strike (Nathrokor)
Needle Spines (Hydralisk) Needle Spines (Hydralisk)
Erebol Shock Cannon (Penumbra) Erebol Shock Cannon (Penumbra)
@ -215,9 +215,9 @@ Relentless Tendrils (Okrimnilisk)
Omnispores (Okrimnilisk) Omnispores (Okrimnilisk)
Venemous Bursts (Cherbrathalor) Venemous Bursts (Cherbrathalor)
Angeltear Rockets (Salamander) Angeltear Rockets (Salamander)
Extended Weapon #88 Brontes Payload (Cyclops)
Extended Weapon #89 Flak Cannons (Cyclops Futurist)
Extended Weapon #90 Sensory Overload (Vibrance)
Extended Weapon #91 Extended Weapon #91
Extended Weapon #92 Extended Weapon #92
Extended Weapon #93 Extended Weapon #93

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@ -71,7 +71,6 @@ ScourgeLocal01:
wait 2 wait 2
goto ScourgeLocal01 goto ScourgeLocal01
InfestedTerranWalkingToIdle: InfestedTerranWalkingToIdle:
playfram 0x00 playfram 0x00
ScourgeLocal00: ScourgeLocal00:
@ -165,9 +164,10 @@ RilirokorGndAttkToIdle:
goto RilirokorGndAttkToIdle goto RilirokorGndAttkToIdle
RilirokorDeath: RilirokorDeath:
wait 1
randcondjmp 51 RilirokorDeathFinal randcondjmp 51 RilirokorDeathFinal
wait 1 wait 1
waitrand 1 3 waitrand 1 2
goto RilirokorDeathFinal goto RilirokorDeathFinal
RilirokorDeathFinal: RilirokorDeathFinal:
imgol 3 0 0 # Scourge Death (zerg\zavDeath.grp) imgol 3 0 0 # Scourge Death (zerg\zavDeath.grp)
@ -2383,7 +2383,7 @@ Enable [NONE]
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
ZethrokorInit: ZethrokorInit:
imgul 55 0 0 # Zethrokor Shadow (zerg\zzeShad.grp) imgul 55 0 -1 # Zethrokor Shadow (zerg\zzeShad.grp)
ZethrokorGndAttkToIdle: ZethrokorGndAttkToIdle:
playfram 0x55 playfram 0x55
goto ZethrokorLocal00 goto ZethrokorLocal00
@ -5733,7 +5733,7 @@ Death Generic_Wait1End
GndAttkInit Goliath_Turret_GndAttkInit GndAttkInit Goliath_Turret_GndAttkInit
AirAttkInit Goliath_Turret_AirAttkInit AirAttkInit Goliath_Turret_AirAttkInit
Unused1 [NONE] Unused1 [NONE]
GndAttkRpt Goliath_Turret_GndAttkInit GndAttkRpt Goliath_Turret_GndAttkRpt
AirAttkRpt Goliath_Turret_AirAttkInit AirAttkRpt Goliath_Turret_AirAttkInit
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle Goliath_Turret_Init GndAttkToIdle Goliath_Turret_Init
@ -5750,25 +5750,20 @@ Goliath_Turret_Init:
goto ScourgeLocal00 goto ScourgeLocal00
Goliath_Turret_GndAttkInit: Goliath_Turret_GndAttkInit:
playsndbtwn 3201 3203 # Goliath windup 01, 02, 03
wait 5
Goliath_Turret_GndAttkRpt:
wait 1
nobrkcodestart
playfram 0xdd playfram 0xdd
playsnd 70 # Bullet\TGoFir00.wav playsnd 70 # Bullet\TGoFir00.wav
attackwith 1 attackwith 1
wait 1 wait 1
nobrkcodestart
playfram 0x00 playfram 0x00
wait 1 wait 1
playfram 0xdd
wait 1
playfram 0x00
wait 1
playfram 0xdd
wait 1
playfram 0x00
wait 1
playfram 0xdd
wait 1
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
ignorerest
goto Goliath_Turret_Init goto Goliath_Turret_Init
Goliath_Turret_AirAttkInit: Goliath_Turret_AirAttkInit:
@ -6443,6 +6438,7 @@ MasonGndAttkInit:
wait 1 wait 1
playfram 0x22 playfram 0x22
attackwith 1 attackwith 1
playsndbtwn 35 39 # terran\SCV\EDrRep00.wav | terran\SCV\EDrRep04.wav
wait 1 wait 1
playfram 0x11 playfram 0x11
wait 1 wait 1
@ -6470,11 +6466,12 @@ MasonAlmostBuilt:
MasonLocal00: MasonLocal00:
playfram 0x22 playfram 0x22
useweapon 14 # Fusion Cutter (Harvest) (Fusion Cutter) useweapon 14 # Fusion Cutter (Harvest) (Fusion Cutter)
sigorder 32
wait 1 wait 1
playfram 0x11 playfram 0x11
wait 8 wait 12
goto MasonLocal00 goto MasonLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 256 Vulture (terran\vulture.grp) # 256 Vulture (terran\vulture.grp)
@ -11007,6 +11004,7 @@ CantavisUnused1:
CantavisCastSpell: CantavisCastSpell:
playfram 0x00 playfram 0x00
wait 1
nobrkcodestart nobrkcodestart
sigorder 64 sigorder 64
playsnd 2547 # Psionic Storm cast 01 playsnd 2547 # Psionic Storm cast 01
@ -11017,54 +11015,13 @@ CantavisCastSpell:
wait 1 wait 1
playfram 0x33 playfram 0x33
wait 1 wait 1
playfram 0x44
wait 1
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
wait 1
playfram 0x44
wait 1
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
wait 1
playfram 0x44
wait 1
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
wait 1
playfram 0x44
wait 1
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
wait 1
playfram 0x44
wait 1
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
wait 1
castspell castspell
sigorder 2 sigorder 2
playfram 0x44 playfram 0x44
wait 1 wait 1
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
playfram 0x66 goto CantavisGndAttkToIdle
goto ScourgeLocal00
CantavisUnused2: CantavisUnused2:
playfram 0x00 playfram 0x00
@ -11075,14 +11032,13 @@ CantavisUnused2:
playfram 0x22 playfram 0x22
wait 1 wait 1
playfram 0x33 playfram 0x33
wait 1 castspell
wait 1
playfram 0x44 playfram 0x44
wait 1 wait 1
castspell
sigorder 32 sigorder 32
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
playfram 0x66
goto CantavisGndAttkToIdle goto CantavisGndAttkToIdle
CantavisWalking: CantavisWalking:
@ -14746,8 +14702,8 @@ STA_STSWardenOverlayDeath:
IsId 236 IsId 236
Type 14 Type 14
Init PsionicStormInit Init PsionicStormInit
Death PsionicStormDeath Death Generic_Wait1End
GndAttkInit PsionicStormDeath GndAttkInit Generic_Wait1End
AirAttkInit [NONE] AirAttkInit [NONE]
Unused1 [NONE] Unused1 [NONE]
GndAttkRpt [NONE] GndAttkRpt [NONE]
@ -14766,13 +14722,9 @@ AlmostBuilt [NONE]
PsionicStormInit: PsionicStormInit:
playfram 0x00 playfram 0x00
playsnd 620 # Protoss\TEMPLAR\PTeSto00.WAV
tmprmgraphicstart tmprmgraphicstart
wait 5 wait 5
sigorder 1 goto PsionicStormSpecialState2
PsionicStormDeath:
wait 1
end
PsionicStormSpecialState2: PsionicStormSpecialState2:
tmprmgraphicend tmprmgraphicend
@ -14826,7 +14778,6 @@ FusionCutterHitInit:
wait 1 wait 1
FusionCutterHitDeath: FusionCutterHitDeath:
playfram 0x00 playfram 0x00
playsndbtwn 35 39 # terran\SCV\EDrRep00.wav | terran\SCV\EDrRep04.wav
domissiledmg domissiledmg
wait 1 wait 1
playfram 1 playfram 1
@ -15064,12 +15015,17 @@ ATA_ATSLaserBattery_BurstLasersInit:
ATA_ATSLaserBattery_BurstLasersDeath: ATA_ATSLaserBattery_BurstLasersDeath:
imgol 447 0 0 # Burst Lasers Hit (thingy\elbHit.grp) imgol 447 0 0 # Burst Lasers Hit (thingy\elbHit.grp)
domissiledmg domissiledmg
if bullet.weapon_id == 170 goto ATA_ATSLaserBattery_BurstLasersRamesses
if bullet.weapon_id == 173 goto ATA_ATSLaserBattery_BurstLasersCataphract if bullet.weapon_id == 173 goto ATA_ATSLaserBattery_BurstLasersCataphract
playsnd 77 # Bullet\LASRHIT3.wav playsnd 77 # Bullet\LASRHIT3.wav
goto ATA_ATSLaserBattery_BurstLasersDeath2 goto ATA_ATSLaserBattery_BurstLasersDeath2
ATA_ATSLaserBattery_BurstLasersCataphract: ATA_ATSLaserBattery_BurstLasersCataphract:
playsndbtwn 2518 2520 # Cataphract weapon hit 01, 02, 03 playsndbtwn 2518 2520 # Cataphract weaponhit 01, 02, 03
goto ATA_ATSLaserBattery_BurstLasersDeath2
ATA_ATSLaserBattery_BurstLasersRamesses:
playsnd 3178 # Ramesses weaponhit 01
ATA_ATSLaserBattery_BurstLasersDeath2: ATA_ATSLaserBattery_BurstLasersDeath2:
wait 1 wait 1
end end
@ -19882,7 +19838,7 @@ ZergEggAllMutationsWalkingToIdle:
wait 2 wait 2
playfram 43 playfram 43
wait 2 wait 2
sigorder 4 sigorder 4
wait 2 wait 2
nobrkcodeend nobrkcodeend
goto ZergEggAllMutationsLocal00 goto ZergEggAllMutationsLocal00
@ -19891,23 +19847,23 @@ ZergEggAllMutationsSpecialState2:
wait 1 wait 1
nobrkcodestart nobrkcodestart
playfram 19 playfram 19
wait 2 wait 2
playfram 18 playfram 18
wait 2 wait 2
playfram 0x11 playfram 0x11
wait 2 wait 2
playfram 16 playfram 16
wait 2 wait 2
playfram 15 playfram 15
wait 2 wait 2
playfram 14 playfram 14
wait 2 wait 2
playfram 13 playfram 13
wait 2 wait 2
playfram 12 playfram 12
wait 2 wait 2
sigorder 4 sigorder 4
wait 2 wait 2
nobrkcodeend nobrkcodeend
goto ScourgeLocal00 goto ScourgeLocal00
@ -20202,19 +20158,6 @@ LakiziliskBurrow:
playfram 0x143 playfram 0x143
wait 1 wait 1
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp) imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
playfram 0xee
wait 1
playfram 0xff
wait 1
playfram 0x110
wait 1
playfram 0x121
wait 1
playfram 0x132
wait 1
playfram 0x143
wait 1
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
playfram 0x154 playfram 0x154
wait 1 wait 1
playfram 0x165 playfram 0x165
@ -20646,6 +20589,10 @@ ValkyrieAirAttkInit:
attackwith 2 attackwith 2
wait 8 wait 8
attackwith 2 attackwith 2
wait 8
attackwith 2
wait 8
attackwith 2
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
goto OvilethLocal00 goto OvilethLocal00
@ -22808,7 +22755,7 @@ GorgrokorGndAttkInit:
wait 1 wait 1
playfram 0x180 playfram 0x180
attackwith 1 attackwith 1
playsndbtwn 894 895 # Zerg\Ultra\zulHit00.WAV | Zerg\Ultra\zulHit01.WAV playsndbtwn 3171 3174 # Gorgrokor weaponhit 01, 02, 03, 04
wait 1 wait 1
playfram 0x1A0 playfram 0x1A0
wait 1 wait 1
@ -23506,12 +23453,12 @@ ParasiteOverlayInit:
playfram 8 playfram 8
wait 2 wait 2
playfram 9 playfram 9
playsnd 790 # Rilirokor\ZBrPss02.wav playsnd 3239 # Rilirokor\ZBrPss02.wav
wait 1 wait 1
end end
ParasiteOverlayDeath: ParasiteOverlayDeath:
wait 1 wait 1
end end
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -23603,6 +23550,18 @@ MadrigalImperiosoTurretGndAttkInit:
attack attack
playfram 0x20 playfram 0x20
wait 1 wait 1
playfram 0x00
wait 2
playsndbtwn 1208 1211 # Madrigal weaponfire 01, 02, 03, 04
attack
playfram 0x20
wait 1
playfram 0x00
wait 2
playsndbtwn 1208 1211 # Madrigal weaponfire 01, 02, 03, 04
attack
playfram 0x20
wait 1
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
goto ScourgeLocal00 goto ScourgeLocal00
@ -23640,11 +23599,11 @@ MadrigalFuriaBaseInit:
wait 1 wait 1
playsnd 2196 # Madrigal switch 01 playsnd 2196 # Madrigal switch 01
playfram 0x20 playfram 0x20
wait 1 wait 2
playfram 0x40 playfram 0x40
wait 1 wait 2
playfram 0x60 playfram 0x60
wait 10 wait 14
sigorder 1 sigorder 1
goto ScourgeLocal00 goto ScourgeLocal00
@ -23659,13 +23618,13 @@ MadrigalFuriaBaseUnused1:
goto ScourgeLocal00 goto ScourgeLocal00
MadrigalFuriaBaseSpecialState2: MadrigalFuriaBaseSpecialState2:
wait 10 wait 14
playfram 0x40 playfram 0x40
wait 1 wait 2
playfram 0x20 playfram 0x20
wait 1 wait 2
playfram 0x00 playfram 0x00
wait 1 wait 2
sigorder 1 sigorder 1
goto ScourgeLocal00 goto ScourgeLocal00
@ -25965,10 +25924,9 @@ StarSovereignCastSpell:
wait 1 wait 1
nobrkcodestart nobrkcodestart
wait 20 wait 20
imgul 1251 0 30 imgul 1251 0 30 # Grief of All Gods channel
wait 100 wait 100
playsnd 1273 # Star Sovereign Grief of All Gods blast 01 imgul 1254 0 60 # Grief of All Gods Blast
imgul 1254 0 60
call StarSovereignLocal01 call StarSovereignLocal01
call StarSovereignLocal00 call StarSovereignLocal00
call StarSovereignLocal00 call StarSovereignLocal00
@ -28042,7 +28000,7 @@ AtreusDeath:
playsnd 533 # Protoss\Scout\PScDth00.WAV playsnd 533 # Protoss\Scout\PScDth00.WAV
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp) imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 2 wait 2
lowsprul 846 0 42 # Protoss Unit Rubble Medium lowsprul 846 0 7 # Protoss Unit Rubble Medium
wait 1 wait 1
end end
@ -29106,11 +29064,12 @@ TalosAlmostBuilt:
TalosLocal00: TalosLocal00:
playfram 0x40 playfram 0x40
useweapon 14 # Fusion Cutter (Harvest) (Fusion Cutter) useweapon 14 # Fusion Cutter (Harvest) (Fusion Cutter)
wait 2 sigorder 32
wait 1
playfram 0x20 playfram 0x20
wait 2 wait 1
playfram 0x00 playfram 0x00
wait 6 wait 11
goto TalosLocal00 goto TalosLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -29336,27 +29295,28 @@ BactaliskUnused1:
BactaliskGndAttkInit: BactaliskGndAttkInit:
playfram 0x00 playfram 0x00
wait 1 wait 1
nobrkcodestart nobrkcodestart
playfram 0xcc playfram 0xcc
wait 1 wait 1
playfram 0xdd playfram 0xdd
wait 1 wait 1
playfram 0xee playfram 0xee
wait 1 wait 1
playfram 0xff playfram 0xff
playsndbtwn 2850 2852 # Bactalisk weaponfire 01, 02, 03 playsndbtwn 2850 2852 # Bactalisk weaponfire 01, 02, 03
sproluselo 332 0 # Needle Spines (thingy\spooge.grp) sproluselo 332 0 # Needle Spines (thingy\spooge.grp)
attackwith 1 attackwith 1
wait 2 wait 2
playfram 0x110 playfram 0x110
wait 2 attackwith 1
wait 2
playfram 0x121 playfram 0x121
attackwith 1 attackwith 1
sproluselo 332 0 # Needle Spines (thingy\spooge.grp) sproluselo 332 0 # Needle Spines (thingy\spooge.grp)
wait 2 wait 2
playfram 0x132 playfram 0x132
wait 1 wait 1
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
ignorerest ignorerest
@ -32442,22 +32402,23 @@ QuaziliskLocal06:
goto QuaziliskGndAttkToIdle goto QuaziliskGndAttkToIdle
QuaziliskDeath: QuaziliskDeath:
imgol 3 0 0 # Scourge Death (zerg\zavDeath.grp)
playsndbtwn 1707 1708 # Quazilisk death 01, 02 playsndbtwn 1707 1708 # Quazilisk death 01, 02
setfldirect 0 setfldirect 0
playfram 672 playfram 672
wait 2 wait 1
playfram 673 playfram 673
wait 2 wait 1
playfram 674 playfram 674
wait 2 wait 1
playfram 675 playfram 675
wait 2 wait 1
playfram 676 playfram 676
wait 2 wait 1
playfram 677 playfram 677
wait 2 wait 1
playfram 678 playfram 678
wait 2 wait 1
lowsprul 814 0 0 # Quazilisk Remains lowsprul 814 0 0 # Quazilisk Remains
wait 1 wait 1
end end
@ -33180,11 +33141,11 @@ ZoryusShroudIsWorking:
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 1310 Larval Cesiant (cm\zerg\larvalcolony.grp) # 1310 Larvosk Cesiant (cm\zerg\larvosk-cesiant.grp)
.headerstart .headerstart
IsId 553 IsId 553
Type 20 Type 20
Init LarvalCesiantInit Init LarvoskCesiantInit
Death CerebrateDeath Death CerebrateDeath
GndAttkInit [NONE] GndAttkInit [NONE]
AirAttkInit [NONE] AirAttkInit [NONE]
@ -33199,8 +33160,8 @@ Walking [NONE]
WalkingToIdle [NONE] WalkingToIdle [NONE]
SpecialState1 [NONE] SpecialState1 [NONE]
SpecialState2 [NONE] SpecialState2 [NONE]
AlmostBuilt LarvalCesiantAlmostBuilt AlmostBuilt LarvoskCesiantAlmostBuilt
Built LarvalCesiantBuilt Built LarvoskCesiantBuilt
Landing [NONE] Landing [NONE]
LiftOff [NONE] LiftOff [NONE]
IsWorking ScourgeLocal00 IsWorking ScourgeLocal00
@ -33209,30 +33170,30 @@ WarpIn [NONE]
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
LarvalCesiantInit: LarvoskCesiantInit:
imgul 1311 0 0 # Larval Cesiant Shadow (cm\zerg\larvalcolony-shad.grp) imgul 1311 0 0 # Larvosk Cesiant Shadow (cm\zerg\larvosk-cesiant-shadow.grp)
playfram 0x00 # Frame set 0 playfram 0x00
goto ScourgeLocal00 goto ScourgeLocal00
LarvalCesiantAlmostBuilt: LarvoskCesiantAlmostBuilt:
imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp) imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
LarvalCesiantBuilt: LarvoskCesiantBuilt:
playfram 0x00 # Frame set 0 playfram 0x00
wait 2 wait 2
LarvalCesiantLocal00: LarvoskCesiantLocal00:
playfram 1 # Frame set 0, direction 1 playfram 1
wait 2 wait 2
playfram 2 # Frame set 0, direction 2 playfram 2
wait 2 wait 2
playfram 3 # Frame set 0, direction 3 playfram 3
wait 2 wait 2
playfram 2 playfram 2
wait 2 wait 2
playfram 1 playfram 1
wait 2 wait 2
playfram 0x00 # Frame set 0 playfram 0x00
wait 2 wait 2
goto LarvalCesiantLocal00 goto LarvoskCesiantLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -33948,6 +33909,7 @@ PazuzuUnused1:
PazuzuGndAttkInit: PazuzuGndAttkInit:
wait 1 wait 1
nobrkcodestart nobrkcodestart
wait 1
attack attack
playsndbtwn 1196 1197 # Pazuzu weapon fire 01, 02 playsndbtwn 1196 1197 # Pazuzu weapon fire 01, 02
wait 2 wait 2
@ -36652,6 +36614,12 @@ BurstLasersBlueSilentInit:
BurstLasersBlueSilentDeath: BurstLasersBlueSilentDeath:
imgol 1249 0 0 # Burst Lasers Blue Hit Damaging (thingy\elbHit.grp) imgol 1249 0 0 # Burst Lasers Blue Hit Damaging (thingy\elbHit.grp)
if bullet.weapon_id == 132 goto BurstLasersBlueSilentEpigraphDeath
wait 1
end
BurstLasersBlueSilentEpigraphDeath:
playsndbtwn 3169 3170 # Epigraph weaponhit 01, 02
wait 1 wait 1
end end
@ -37145,11 +37113,11 @@ SeekerSporesBounceInit:
wait 1 wait 1
SeekerSporesBounceGndAttkInit: SeekerSporesBounceGndAttkInit:
sprol 368 0 0 # Seeker Spores Overlay (thingy\gSmoke.grp) sprol 368 0 0 # Seeker Spores Overlay (thingy\gSmoke.grp)
playfram 0x00 # Frame set 0 playfram 0x00
wait 1 wait 1
sprol 368 0 0 # Seeker Spores Overlay (thingy\gSmoke.grp) sprol 368 0 0 # Seeker Spores Overlay (thingy\gSmoke.grp)
playfram 1 # Frame set 0, direction 1 playfram 1
wait 1 wait 1
sprol 368 0 0 # Seeker Spores Overlay (thingy\gSmoke.grp) sprol 368 0 0 # Seeker Spores Overlay (thingy\gSmoke.grp)
playfram 2 # Frame set 0, direction 2 playfram 2 # Frame set 0, direction 2
wait 1 wait 1
@ -37164,7 +37132,7 @@ SeekerSporesBounceDeath:
domissiledmg domissiledmg
if bullet.weapon_id == 163 goto ProtathalorSporesBounceDeath if bullet.weapon_id == 163 goto ProtathalorSporesBounceDeath
if bullet.weapon_id == 178 goto SpirtithSporesBounceDeath if bullet.weapon_id == 178 goto SpirtithSporesBounceDeath
playsnd 79 # Bullet\ZLuHit00.wav playsnd 79 # Bullet\ZLuHit00.wav
goto SeekerSporesBounceDeath2 goto SeekerSporesBounceDeath2
ProtathalorSporesBounceDeath: ProtathalorSporesBounceDeath:
@ -39954,16 +39922,27 @@ IzirokorEnergyGndAttkInit:
goto IzirokorEnergyGndAttkInit goto IzirokorEnergyGndAttkInit
IzirokorEnergyDeath: IzirokorEnergyDeath:
playsnd 93 # Bullet\ZQuHit02.wav
sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp) sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
domissiledmg domissiledmg
if bullet.weapon_id == 165 goto TosgriliskEnergyDeath
playsnd 93 # Bullet\ZQuHit02.wav
wait 1
end
TosgriliskEnergyDeath:
playsndbtwn 3175 3177 # Tosgrilisk weaponhit 01, 02, 03
wait 1 wait 1
end end
IzirokorEnergySpecialState1: IzirokorEnergySpecialState1:
playsndbtwn 91 92 # Bullet\ZQuHit00.wav | Bullet\ZQuHit01.wav
sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp) sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
domissiledmg domissiledmg
if bullet.weapon_id == 165 goto TosgriliskEnergySpecialState1
playsndbtwn 91 92 # Bullet\ZQuHit00.wav | Bullet\ZQuHit01.wav
goto IzirokorEnergyGndAttkInit
TosgriliskEnergySpecialState1:
playsndbtwn 3175 3177 # Tosgrilisk weaponhit 01, 02, 03
goto IzirokorEnergyGndAttkInit goto IzirokorEnergyGndAttkInit
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -43369,7 +43348,7 @@ ZarcavrokorGndAttkInit:
wait 1 wait 1
playfram 0x160 playfram 0x160
attackwith 1 attackwith 1
playsndbtwn 894 895 # Zerg\Ultra\zulHit00.WAV | Zerg\Ultra\zulHit01.WAV playsndbtwn 3171 3174 # Gorgrokor weaponhit 01, 02, 03, 04
wait 1 wait 1
playfram 0x180 playfram 0x180
wait 1 wait 1
@ -50525,11 +50504,11 @@ IsId 773
Type 26 Type 26
Init OkrimniliskInit Init OkrimniliskInit
Death KeskathalorDeath Death KeskathalorDeath
GndAttkInit OkrimniliskGndAttkInit GndAttkInit [NONE]
AirAttkInit OkrimniliskGndAttkInit AirAttkInit [NONE]
Unused1 OkrimniliskUnused1 Unused1 OkrimniliskUnused1
GndAttkRpt OkrimniliskGndAttkInit GndAttkRpt [NONE]
AirAttkRpt OkrimniliskGndAttkInit AirAttkRpt [NONE]
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle OkrimniliskGndAttkToIdle GndAttkToIdle OkrimniliskGndAttkToIdle
AirAttkToIdle OkrimniliskGndAttkToIdle AirAttkToIdle OkrimniliskGndAttkToIdle
@ -51824,7 +51803,7 @@ GoskaGndAttkInit:
GoskaGndAttkRpt: GoskaGndAttkRpt:
wait 1 wait 1
nobrkcodestart nobrkcodestart
playsndbtwn 4008 4010 # Goska Weaponfire 01, 02, 03 playsndbtwn 3212 3214 # Goska Weaponfire 01, 02, 03
attack attack
playfram 0xcc playfram 0xcc
wait 1 wait 1
@ -51949,5 +51928,113 @@ LiiraliskGlaveSpecialState1:
sprol 944 0 0 # Spore Hit Green Small (cm\zerg\spore-hit-green-small.grp) sprol 944 0 0 # Spore Hit Green Small (cm\zerg\spore-hit-green-small.grp)
domissiledmg domissiledmg
goto GlaveWurmGndAttkInit goto GlaveWurmGndAttkInit
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1766 Evigrilisk Tentacle (bullet\Tentacle.grp)
.headerstart
IsId 796
Type 2
Init EvigriliskTentacleInit
Death SubterraneanTentacleDeath
GndAttkInit SubterraneanTentacleDeath
AirAttkInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
EvigriliskTentacleInit:
playsndbtwn 3166 3168 # Evigrilisk weaponhit 01, 02, 03
wait 1
sigorder 1
wait 1
goto SubterraneanTentacleDeath
## Next free IsId: 795 # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 151 Zealot (Starbound) (faction-p\zealot-starbound.grp)
.headerstart
IsId 797
Type 21
Init ZealotInit
Death ZealotDeath
GndAttkInit ZealotGndAttkInit
AirAttkInit [NONE]
Unused1 ZealotUnused1
GndAttkRpt ZealotGndAttkInit
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle ZealotGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking ZealotWalking
WalkingToIdle ZealotWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn ZealotWarpIn
.headerend
# ----------------------------------------------------------------------------- #
#ZealotStarboundGndAttkInit:
# playfram 0x00
# wait 1
#ZealotStarboundGndAttkRpt:
# playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
# playfram 0x11
# wait 1
# nobrkcodestart
# playfram 0x22
# wait 1
# playfram 0x33
# wait 1
# playfram 0x44
# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
# wait 1
# playfram 0x33
# wait 1
# playfram 0x22
# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
# wait 1
# playfram 0x11
# wait 1
# playfram 0x00
# nobrkcodeend
# gotorepeatattk
# ignorerest
# goto ZealotGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1946 Vibrance (cm\protoss\vibrance.grp)
.headerstart
IsId 798
Type 12
Init AnalogueInit
Death AnalogueDeath
GndAttkInit AnalogueGndAttkInit
AirAttkInit AnalogueGndAttkInit
Unused1 [NONE]
GndAttkRpt AnalogueGndAttkInit
AirAttkRpt AnalogueGndAttkInit
CastSpell [NONE]
GndAttkToIdle AnalogueGndAttkToIdle
AirAttkToIdle AnalogueGndAttkToIdle
Unused2 [NONE]
Walking AnalogueWalking
WalkingToIdle AnalogueGndAttkToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
#VibranceInit:
# imgul 1947 0 7 # Vibrance Shadow (cm\protoss\vibrance.grp)
# playfram 0x00
# wait 2
# goto AnalogueGndAttkToIdle
## Next free IsId: 799

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