diff --git a/mpq/arr/images.datex b/mpq/arr/images.datex index ff06395..b6695e9 100644 Binary files a/mpq/arr/images.datex and b/mpq/arr/images.datex differ diff --git a/mpq/arr/units.datex b/mpq/arr/units.datex index 75dcb67..6a3b4bf 100644 Binary files a/mpq/arr/units.datex and b/mpq/arr/units.datex differ diff --git a/mpq/scripts/iscript.txt b/mpq/scripts/iscript.txt index 7b74a2e..1be8b83 100644 --- a/mpq/scripts/iscript.txt +++ b/mpq/scripts/iscript.txt @@ -45842,7 +45842,7 @@ ZarcavrokorDeath: ZarcavrokorGndAttkInit: nobrkcodestart - playsndbtwn 1294 1295 # Zarcavrokor weapon fire 01, 02 + playsndbtwn 1295 1296 # Gorgrokor weapon fire 01, 02 playfram 0x100 wait 1 playfram 0x120 diff --git a/patchnotes.md b/patchnotes.md index 2a57b48..0e0a3a5 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -22,6 +22,11 @@ A very minor update lies ahead of [Ascension #3](https://www.youtube.com/playlis - Madcap, Cataphract (lighting and animations, c. Solstice) ## Bugfixes +- **Hotfix 23 July 2023:** + - The Diadem's damage overlay has been disabled again to prevent freezing (r. HelltRYKS) + - Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection + - Sycophants now correctly display "unable to attack target" when ordered to attack air units (r. IskatuMesk) + - Zarcavrokor weaponfire SFX has been corrected - Stability: - Fixed another nullsprite crash (r. The Shambler/Alexhandr) - Audiovisuals: diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 04d216b..1248c45 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ