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Crash and sanity fix for nuking action sounds
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@ -9,6 +9,7 @@ Much of this update is targeted at bringing AI back up to snuff, to complement t
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## Bugfixes
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## Bugfixes
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- Many more nullsprite crashes, along with other assorted instabilities, have been protected against
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- Many more nullsprite crashes, along with other assorted instabilities, have been protected against
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- Spamming orders on Paladins during their attack sequence is no longer unstable, nor does it spam the target lock sound effect
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- Spamming orders on Paladins during their attack sequence is no longer unstable, nor does it spam the target lock sound effect
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- Nuking Seraphs no longer play Eidolon action responses
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- A worker wandering edge case (fairly common in the early game) has been fixed (c. Veeq7)
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- A worker wandering edge case (fairly common in the early game) has been fixed (c. Veeq7)
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- Dual birth units created by Ocsal Larvae no longer regress into base strains
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- Dual birth units created by Ocsal Larvae no longer regress into base strains
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- Units with Offset: Linear can no longer fail to update their line target
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- Units with Offset: Linear can no longer fail to update their line target
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plugins/gptp.qdp
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