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Crash and sanity fix for nuking action sounds

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Pr0nogo 2023-06-20 09:27:26 -04:00
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commit af1ed2a9d3
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@ -9,6 +9,7 @@ Much of this update is targeted at bringing AI back up to snuff, to complement t
## Bugfixes
- Many more nullsprite crashes, along with other assorted instabilities, have been protected against
- Spamming orders on Paladins during their attack sequence is no longer unstable, nor does it spam the target lock sound effect
- Nuking Seraphs no longer play Eidolon action responses
- A worker wandering edge case (fairly common in the early game) has been fixed (c. Veeq7)
- Dual birth units created by Ocsal Larvae no longer regress into base strains
- Units with Offset: Linear can no longer fail to update their line target

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