22 February 2025 - Protoss new arrivals

This commit is contained in:
Pr0nogo 2025-02-22 15:03:09 -05:00
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@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
See patchnotes.md for info on the most recent patch!
# Table of Contents
- [9 February 2025](#9-february-2025)
- [25 January 2025](#25-january-2025)
- [11 January 2025](#11-january-2025)
- [28 December 2024](#28-december-2024)
@ -94,6 +95,84 @@ See patchnotes.md for info on the most recent patch!
- [13 August 2020](#13-august-2020)
- [12 August 2020](#12-august-2020)
# 9 February 2024
## Year 3, month 2, patch 1
This patch includes new features, balance adjustments, bugfixes, and audiovisual improvements.
Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zip) for easier setup and maintenance! It now includes automatic setup and updates for CrownLink, a networking alternative for Cosmonarchy!
## Game Flow
- Added ridge refineries with no tech requirement for all races, boosting ridge yields from 3 vespene to 5 vespene
## Config
- Added Starscribe Kortar advisor
## Bugfixes
- **Stability:**
- Fixed numerous issues contributing to undefined behavior, resulting in desyncs, crashes, or aberrant results (a. DF)
- Lardfix: Corrected exceedingly-rare UMS crash cases (c. DF)
- **Gameplay:**
- **Sevenstep - Mind Matter:**
- Can no longer self-apply on large units (r. Kenoli)
- No longer fires if the source Sevenstep is in a transport (r. Kenoli)
- Resolved mnemonic hotkey conflict between Ultrokor and Akistrokor morphs (r. jakulangski)
- **AI:**
- Fixed AI still being able to make Masons via Quarries (r. jakulangski)
## Audiovisuals
- Updated sprite for:
- Dracadin (c. Solstice)
- Rogue Gallery
- Added visual effect for:
- Blackjack (passive state switch)
## Terran
- **NEW:** [Sieve](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sieve)
- Ridge-based vespene processor
- **NEW:** [Cleric (Futurist)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cleric-futurist):
- Protective infantry; can deploy [Piety Wards](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/piety-ward)
## Protoss
- [Hierophant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/hierophant):
- Shields 70 » 80
- [Gladius](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/gladius):
- Armor 2 » 1
- **Plasma Flurry:**
- Weapon damage 15 » 12
- [Steward](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward):
- **Pulse Cannon:**
- Weapon damage 8 » 6
- [Nexus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/nexus):
- Now provides power
- [Gateway](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/gateway):
- Time cost 50 » 55
- [Rogue Gallery](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/rogue-gallery):
- Reduced collision size by ~10%
- [Grand Library](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/grand-library):
- Reduced collision size by ~8%
- [Lattice](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/lattice):
- Time cost 50 » 45
- **NEW:** [Cedent](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cedent)
- Ridge-based vespene processor
## Zerg
- **Regression:**
- Non-morphed structures will now regress into Droleths (but not Gosvileths)
- [Protathalor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/protathalor):
- Build time 25 » 22
- [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk):
- **Corrosive Acid:**
- Weapon cooldown 1.17 » 1.25
- [Vithrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/vithrilisk):
- Build time 30 » 25
- [Okrimnilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/okrimnilisk):
- HP 380 » 600
- **NEW:** [Eskigant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/eskigant)
- Ridge-based vespene processor
- **NEW:** [Kazitrith Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kazitrith-cesiant):
- Support cell to boost combat prowess of nearby allies; mutated from Cagrant Cesiant
# 25 January 2024
## Year 3, month 1, patch 2

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@ -542,10 +542,10 @@ Piety Ward
Sieve
Cedent
Eskigant
Extended Flingy #336
Extended Flingy #337
Extended Flingy #338
Extended Flingy #339
Oscilliant
Renesair
Unar
Ashguard
Extended Flingy #340
Extended Flingy #341
Extended Flingy #342

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@ -1976,18 +1976,18 @@ Cedent Shadow
Cedent Warp Flash
Eskigant
Eskigant Shadow
Extended Image #976
Extended Image #977
Extended Image #978
Extended Image #979
Extended Image #980
Extended Image #981
Extended Image #982
Extended Image #983
Extended Image #984
Extended Image #985
Extended Image #986
Extended Image #987
Oscilliant
Oscilliant Shadow
Madrigal Furia Remains
Renesair
Renesair Shadow
Renesair Engines
Renesair Remains
Unar
Unar Shadow
Unar Orbital
Ashguard
Ashguard Shadow
Extended Image #988
Extended Image #989
Extended Image #990

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@ -1416,7 +1416,7 @@ Architect Weapon Fire 02
Architect Weapon Fire 03
Architect Weapon Split 01
Demiurge Worship 01
Aspirant Ready 01
unused
Aspirant What 01
Aspirant What 02
Aspirant What 03
@ -3321,129 +3321,129 @@ Kortar Advisor Vespene 03
Kortar Advisor Vespene 04
Kortar Advisor Warp 01
Kortar Advisor Warp 02
Extended Sound #1
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Player Defeat -- Zerg
Player Defeat -- Terran
Player Defeat -- Protoss
Player Defeat -- Askosi
Player Defeat -- Bloodsummon
Player Defeat -- Kogri
Sieve Selected 01
Cedent Selected 01
Unitary Union Selected 01
Eskigant Selected 01
Kazitrith Cesiant Selected 01
Ocsal Cesiant Selected 01
Extatus Weaponfire 01
Extatus Weaponfire 02
Extatus Weaponfire 03
Unar Weapon Charge 01
Unar Weapon Charge 02
Unar Weapon Charge 03
Unar Passive Loss 01
Unar Passive Loss 02
Unar Passive Loss 03
Unar Passive Gain 01
Unar Passive Gain 02
Unar Passive Gain 03
Ecclesiast Khalendric Weaponfire 01
Ecclesiast Khalendric Weaponfire 02
Ecclesiast Khalendric Weaponfire 03
Ashguard Weaponfire 01
Ashguard Weaponfire 02
Ashguard Weaponfire 03
Ashguard Weaponfire 04
Ashguard Weaponfire 05
Cicatus Weaponfire 01
Cicatus Weaponfire 02
Cicatus Weaponfire 03
Oscilliant Weaponhit 01
Oscilliant Weaponhit 02
Oscilliant Weaponhit 03
Oscilliant Weaponhit 04
Oscilliant Weaponhit 05
Vibrance Weaponfire 01
Vibrance Weaponfire 02
Vibrance Weaponfire 03
Vibrance Weaponfire 04
Vibrance Weaponfire 05
Unar Weaponfire 01
Unar Weaponfire 02
Unar Weaponfire 03
Unar Weaponfire 04
Unar Weaponfire 05
Golden Republic Advisor Addon 01
Golden Republic Advisor Addon Abandon 01
Golden Republic Advisor Ally Attack P 01
Golden Republic Advisor Ally Attack P 02
Golden Republic Advisor Ally Attack P 03
Golden Republic Advisor Ally Attack T 01
Golden Republic Advisor Ally Attack T 02
Golden Republic Advisor Ally Attack T 03
Golden Republic Advisor Ally Attack Z 01
Golden Republic Advisor Ally Attack Z 02
Golden Republic Advisor Ally Attack Z 03
Golden Republic Advisor Ally Attack A 01
Golden Republic Advisor Ally Attack A 02
Golden Republic Advisor Ally Attack A 03
Golden Republic Advisor Ally Attack B 01
Golden Republic Advisor Ally Attack B 02
Golden Republic Advisor Ally Attack B 03
Golden Republic Advisor Ally Attack K 01
Golden Republic Advisor Ally Attack K 02
Golden Republic Advisor Ally Attack K 03
Golden Republic Advisor Arena 01
Golden Republic Advisor Army Attack 01
Golden Republic Advisor Army Attack 02
Golden Republic Advisor Army Attack 03
Golden Republic Advisor Army Attack 04
Golden Republic Advisor Assembly 01
Golden Republic Advisor Base Attack 01
Golden Republic Advisor Base Attack 02
Golden Republic Advisor Base Attack 03
Golden Republic Advisor Base Attack 04
Golden Republic Advisor Build 01
Golden Republic Advisor Build Zerg 01
Golden Republic Advisor Energy 01
Golden Republic Advisor Energy 02
Golden Republic Advisor Energy 03
Golden Republic Advisor Energy 04
Golden Republic Advisor Landing Interrupted 01
Golden Republic Advisor Landing Interrupted 02
Golden Republic Advisor Minerals 01
Golden Republic Advisor Minerals 02
Golden Republic Advisor Minerals 03
Golden Republic Advisor Minerals 04
Golden Republic Advisor Missile 01
Golden Republic Advisor Missile Launch 01
Golden Republic Advisor No Build 01
Golden Republic Advisor No Build 02
Golden Republic Advisor No Land 01
Golden Republic Advisor No Land 02
Golden Republic Advisor No Warp 02
Golden Republic Advisor No Warp 02
Golden Republic Advisor Ritual 01
Golden Republic Advisor Tech 01
Golden Republic Advisor Vespene 01
Golden Republic Advisor Vespene 02
Golden Republic Advisor Vespene 03
Golden Republic Advisor Vespene 04
Golden Republic Advisor Warp 01
Oscilliant Weaponfire 01
Oscilliant Weaponfire 02
Oscilliant Weaponfire 03
Oscilliant Weaponfire 04
Oscilliant Weaponfire 05
Aspirant Ready 01
Aspirant Ready 02
Aspirant Ready 03
Aspirant Order Aggressive 01
Aspirant Order Aggressive 02
Aspirant Order Aggressive 03
Aspirant Order Aggressive 04
Aspirant Under Attack 01
Aspirant Under Attack 02
Aspirant Under Attack 03
Aspirant Under Attack 04
Extended Sound #1
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@ -3321,3 +3321,126 @@ cm\advisors\kortar\kortarad_vespene-03.wav
cm\advisors\kortar\kortarad_vespene-04.wav
cm\advisors\kortar\kortarad_warp-01.wav
cm\advisors\kortar\kortarad_warp-02.wav
cm\ui\player-defeat-z.wav
cm\ui\player-defeat-t.wav
cm\ui\player-defeat-p.wav
cm\ui\player-defeat-a.wav
cm\ui\player-defeat-b.wav
cm\ui\player-defeat-k.wav
cm\t\_building\sieve.wav
cm\p\_building\cedent.wav
cm\p\_building\unitary-union.wav
cm\z\_building\eskigant.wav
cm\z\_building\kazitrith-cesiant.wav
cm\z\_building\ocsal-cesiant.wav
cm\f-p\extatus\wf-01.wav
cm\f-p\extatus\wf-02.wav
cm\f-p\extatus\wf-03.wav
cm\p\unar\channel-01.wav
cm\p\unar\channel-02.wav
cm\p\unar\channel-03.wav
cm\p\unar\pas-loss-01.wav
cm\p\unar\pas-loss-02.wav
cm\p\unar\pas-loss-03.wav
cm\p\unar\pas-gain-01.wav
cm\p\unar\pas-gain-02.wav
cm\p\unar\pas-gain-03.wav
cm\f-p\ecclesiast-khalendric\wf-01.wav
cm\f-p\ecclesiast-khalendric\wf-02.wav
cm\f-p\ecclesiast-khalendric\wf-03.wav
cm\f-p\ashguard\wf-01.wav
cm\f-p\ashguard\wf-02.wav
cm\f-p\ashguard\wf-03.wav
cm\f-p\ashguard\wf-04.wav
cm\f-p\ashguard\wf-05.wav
cm\f-p\cicatus\wf-01.wav
cm\f-p\cicatus\wf-02.wav
cm\f-p\cicatus\wf-03.wav
cm\p\oscilliant\wh-01.wav
cm\p\oscilliant\wh-02.wav
cm\p\oscilliant\wh-03.wav
cm\p\oscilliant\wh-04.wav
cm\p\oscilliant\wh-05.wav
cm\p\vibrance\wf-01.wav
cm\p\vibrance\wf-02.wav
cm\p\vibrance\wf-03.wav
cm\p\vibrance\wf-04.wav
cm\p\vibrance\wf-05.wav
cm\p\unar\wf-01.wav
cm\p\unar\wf-02.wav
cm\p\unar\wf-03.wav
cm\p\unar\wf-04.wav
cm\p\unar\wf-05.wav
cm\advisors\golden-republic\goldenrepublicad_addon-01.wav
cm\advisors\golden-republic\goldenrepublicad_addonabandon-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-p-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-p-02.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-p-03.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-t-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-t-02.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-t-03.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-z-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-z-02.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-z-03.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-a-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-a-02.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-a-03.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-b-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-b-02.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-b-03.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-k-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-k-02.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-k-03.wav
cm\advisors\golden-republic\goldenrepublicad_arena-01.wav
cm\advisors\golden-republic\goldenrepublicad_armyattack-01.wav
cm\advisors\golden-republic\goldenrepublicad_armyattack-02.wav
cm\advisors\golden-republic\goldenrepublicad_armyattack-03.wav
cm\advisors\golden-republic\goldenrepublicad_armyattack-04.wav
cm\advisors\golden-republic\goldenrepublicad_assembly-01.wav
cm\advisors\golden-republic\goldenrepublicad_baseattack-01.wav
cm\advisors\golden-republic\goldenrepublicad_baseattack-02.wav
cm\advisors\golden-republic\goldenrepublicad_baseattack-03.wav
cm\advisors\golden-republic\goldenrepublicad_baseattack-04.wav
cm\advisors\golden-republic\goldenrepublicad_build-01.wav
cm\advisors\golden-republic\goldenrepublicad_buildzerg-01.wav
cm\advisors\golden-republic\goldenrepublicad_energy-01.wav
cm\advisors\golden-republic\goldenrepublicad_energy-02.wav
cm\advisors\golden-republic\goldenrepublicad_energy-03.wav
cm\advisors\golden-republic\goldenrepublicad_energy-04.wav
cm\advisors\golden-republic\goldenrepublicad_intland-01.wav
cm\advisors\golden-republic\goldenrepublicad_intland-02.wav
cm\advisors\golden-republic\goldenrepublicad_minerals-01.wav
cm\advisors\golden-republic\goldenrepublicad_minerals-02.wav
cm\advisors\golden-republic\goldenrepublicad_minerals-03.wav
cm\advisors\golden-republic\goldenrepublicad_minerals-04.wav
cm\advisors\golden-republic\goldenrepublicad_missile-01.wav
cm\advisors\golden-republic\goldenrepublicad_missilelaunch-01.wav
cm\advisors\golden-republic\goldenrepublicad_nobuild-01.wav
cm\advisors\golden-republic\goldenrepublicad_nobuild-02.wav
cm\advisors\golden-republic\goldenrepublicad_noland-01.wav
cm\advisors\golden-republic\goldenrepublicad_noland-02.wav
cm\advisors\golden-republic\goldenrepublicad_nowarp-01.wav
cm\advisors\golden-republic\goldenrepublicad_nowarp-02.wav
cm\advisors\golden-republic\goldenrepublicad_ritual-01.wav
cm\advisors\golden-republic\goldenrepublicad_tech-01.wav
cm\advisors\golden-republic\goldenrepublicad_vespene-01.wav
cm\advisors\golden-republic\goldenrepublicad_vespene-02.wav
cm\advisors\golden-republic\goldenrepublicad_vespene-03.wav
cm\advisors\golden-republic\goldenrepublicad_vespene-04.wav
cm\advisors\golden-republic\goldenrepublicad_warp-01.wav
cm\p\oscilliant\wf-01.wav
cm\p\oscilliant\wf-02.wav
cm\p\oscilliant\wf-03.wav
cm\p\oscilliant\wf-04.wav
cm\p\oscilliant\wf-05.wav
cm\f-t\aspirant\rdy-01.wav
cm\f-t\aspirant\rdy-02.wav
cm\f-t\aspirant\rdy-03.wav
cm\f-t\aspirant\agg-01.wav
cm\f-t\aspirant\agg-02.wav
cm\f-t\aspirant\agg-03.wav
cm\f-t\aspirant\agg-04.wav
cm\f-t\aspirant\hlp-01.wav
cm\f-t\aspirant\hlp-02.wav
cm\f-t\aspirant\hlp-03.wav
cm\f-t\aspirant\hlp-04.wav

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@ -968,13 +968,13 @@ Piety Ward
Sieve
Cedent
Eskigant
Extended Sprite #1
Extended Sprite #1
Extended Sprite #1
Extended Sprite #1
Extended Sprite #1
Extended Sprite #1
Extended Sprite #1
Oscilliant
Madrigal Furia Remains
Renesair
Renesair Remains
Unar
Unar Orbital
Ashguard
Extended Sprite #1
Extended Sprite #1
Extended Sprite #1

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@ -307,7 +307,7 @@ Protoss Unitary Union
Protoss Servitor
Protoss Positron
Protoss Analogue
Protoss Mainstay
Protoss Unar
Protoss Maven
Protoss Cloudform
Protoss Vibrance
@ -421,9 +421,9 @@ Terran Sieve
Protoss Cedent
Zerg Eskigant
Zerg Quazrokor
Extended Unit #196
Extended Unit #197
Extended Unit #198
Protoss Renesair
Protoss Ashguard
Zerg Lakizilisk (Zorthos)
Extended Unit #199
Extended Unit #200
Extended Unit #201

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@ -222,13 +222,13 @@ Flamethrower (Harakan, Golden)
Corrosive Bioplasma (Iziralisk)
Phase Claws (Cicatus)
Phase Blades (Zealot, Starbound)
Astral Blaster (Ecclesiast, Khalendric)
Extended Weapon #96
Extended Weapon #97
Extended Weapon #98
Extended Weapon #99
Extended Weapon #100
Extended Weapon #101
Avenging Blaster (Ecclesiast, Khalendric)
Rotating Ray (Oscilliant)
Rotating Blaster (Renesair)
Repeating Blaster (Extatus)
Autonomous Ray (Unar)
Phase Cremator (Ashguard)
Successive Spines (Lakizilisk, Zorthos)
Extended Weapon #102
Extended Weapon #103
Extended Weapon #104

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@ -55,11 +55,15 @@ military extatus = 401
military zealot_starbound = 411
military ecclesiast_khalendric = 412
military cicatus = 414
military renesair = 423
military ashguard = 424
# Zerg factional units
military nathrelisk = 402
military iziralisk = 403
military inzorthrokor = 415
military quazrokor = 422
military lakizilisk_zorthos = 425
# Terran military units
military maverick = 0
@ -179,6 +183,7 @@ building iron_council = 295
building amphitheater = 296
building throneroom = 299
building tencendur = 408
building sieve = 419
# Protoss military units
military lanifect = 60
@ -280,6 +285,7 @@ building engram = 294
building sequestered_icon = 304
building unitary_union = 305
building hall_of_heretics = 349
building cedent = 420
# Zerg military units
military zethrokor = 37
@ -397,6 +403,7 @@ building kazitrith_cesiant = 355
building ezigrisant = 364
building vornath_pond = 396
building skibact_scab = 397
building eskigant = 421
# Misc units
military goliath_turret = 4

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@ -21290,7 +21290,7 @@ Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn ExemplarWarpIn
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
@ -21342,10 +21342,6 @@ ExemplarWalking:
imgol 1202 0 0 # Exemplar Engines (cm\protoss\exemplar-engine.grp)
goto ScourgeLocal00
ExemplarWarpIn:
imgol 143 0 0 # Scout Warp Flash (protoss\scout.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 965 Halo Rockets (bullet\SMmissle.grp)
@ -22998,7 +22994,7 @@ Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn AuroraWarpIn
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
@ -23029,7 +23025,6 @@ AuroraDeath:
AuroraGndAttkInit:
playfram 0x20
playsnd 66 # Bullet\HKMISSLE.wav
attackwith 1
wait 1
playfram 0x00
@ -23050,10 +23045,6 @@ AuroraWalking:
imgol 1199 0 0 # Aurora Engines (cm\protoss\aurora-engine.grp)
goto ScourgeLocal00
AuroraWarpIn:
imgol 143 0 0 # Aurora Warp Flash (cm\protoss\aurora.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1023 Panoptus (protoss\panoptus.grp)
@ -23081,7 +23072,7 @@ Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn PanoptusWarpIn
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
@ -23126,10 +23117,6 @@ PanoptusWalking:
imgol 142 0 0 # Panoptus Engines (thingy\pscGlow.grp)
goto ScourgeLocal00
PanoptusWarpIn:
imgol 143 0 0 # Panoptus Warp Flash (cm\protoss\panoptus.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1025 Centaur (terran\centaur.grp)
@ -23447,7 +23434,7 @@ MadrigalImperiosoBaseDeath:
playsnd 317 # Terran\TANK\TTaDth00.WAV
imgol 1497 0 0 # Madrigal Death
wait 3
lowsprul 844 0 0 # Terran Unit Rubble Medium
lowsprul 971 0 0 # Madrigal Furia Remains
wait 1
end
@ -26590,7 +26577,7 @@ Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn GladiusWarpIn
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
@ -26636,10 +26623,6 @@ GladiusWalking:
playfram 0x00
goto ScourgeLocal00
GladiusWarpIn:
imgol 143 0 0 # Scout Warp Flash (protoss\scout.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1137 Magister (cm\protoss\magister.grp)
@ -26667,7 +26650,7 @@ Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn MagisterWarpIn
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
@ -26721,10 +26704,6 @@ MagisterWalking:
setvertpos 0
goto ScourgeLocal00
MagisterWarpIn:
imgol 143 0 0 # Scout Warp Flash (protoss\scout.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1139 Vassal (cm\protoss\vassal.grp)
@ -26752,7 +26731,7 @@ Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn VassalWarpIn
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
@ -26800,10 +26779,6 @@ VassalWalking:
imgol 1206 0 0 # Vassal Engines (cm\protoss\vassal-engine.grp)
goto ScourgeLocal00
VassalWarpIn:
imgol 143 0 0 # Scout Warp Flash (protoss\scout.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1141 Madcap (cm\terran\madcap.grp)
@ -28365,7 +28340,7 @@ EcclesiastWarpIn:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1182 Idol (idol.grp)
# 1182 Idol (cm\protoss\idol.grp)
.headerstart
IsId 498
Type 12
@ -28387,7 +28362,7 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- #
IdolInit:
imgul 1183 0 0 # Idol Shadow (idol-shad.grp)
imgul 1183 0 0 # Idol Shadow (cm\protoss\idol-shad.grp)
playfram 0x77
goto ScourgeLocal00
@ -29777,7 +29752,7 @@ Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn ArchitectWarpIn
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
@ -29825,10 +29800,6 @@ ArchitectWalking2:
wait 1
goto ArchitectWalking2
ArchitectWarpIn:
imgol 143 0 0 # Architect Warp Flash (protoss\empyrean.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1222 Kalkalisk Birth (zerg\cocoon.grp)
@ -34067,7 +34038,6 @@ HierophantGndAttkRpt:
wait 1
playfram 0x2C0
wait 1
playsndbtwn 2856 2857 # Hierophant weaponfire 01, 02
attackwith 1
playfram 0x2E0
wait 1
@ -34285,7 +34255,6 @@ LegionnaireGndAttkRpt:
playfram 0x100
nobrkcodestart
wait 1
playsnd 1896 # Legionnaire weapon fire 01
playfram 0x120
wait 1
playfram 0x140
@ -43543,7 +43512,7 @@ Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn EpigraphWarpIn
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
@ -43613,10 +43582,6 @@ EpigraphWalking:
playfram 0x00
goto EpigraphLocal00
EpigraphWarpIn:
imgol 143 0 0 # Scout Warp Flash (protoss\scout.grp)
goto EpigraphLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1309 Tethzorokor (cm\zerg\tethzorokor.grp)
@ -48341,7 +48306,6 @@ AnalogueDeath:
end
AnalogueGndAttkInit:
playsndbtwn 2667 2669 # Analogue weaponfire 01, 02, 03
attack
gotorepeatattk
goto AnalogueGndAttkToIdle
@ -51632,28 +51596,34 @@ ZealotStarboundGndAttkInit:
.headerstart
IsId 798
Type 12
Init AnalogueInit
Init VibranceInit
Death AnalogueDeath
GndAttkInit AnalogueGndAttkInit
AirAttkInit AnalogueGndAttkInit
GndAttkInit VibranceGndAttkInit
AirAttkInit VibranceGndAttkInit
Unused1 [NONE]
GndAttkRpt AnalogueGndAttkInit
AirAttkRpt AnalogueGndAttkInit
GndAttkRpt VibranceGndAttkInit
AirAttkRpt VibranceGndAttkInit
CastSpell [NONE]
GndAttkToIdle AnalogueGndAttkToIdle
AirAttkToIdle AnalogueGndAttkToIdle
GndAttkToIdle VibranceGndAttkToIdle
AirAttkToIdle VibranceGndAttkToIdle
Unused2 [NONE]
Walking AnalogueWalking
WalkingToIdle AnalogueGndAttkToIdle
Walking ScourgeLocal00
WalkingToIdle VibranceGndAttkToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
#VibranceInit:
# imgul 1947 0 7 # Vibrance Shadow (cm\protoss\vibrance.grp)
# playfram 0x00
# wait 2
# goto AnalogueGndAttkToIdle
VibranceInit:
imgul 1947 0 7 # Vibrance Shadow (cm\protoss\vibrance.grp)
VibranceGndAttkToIdle:
playfram 0x00
wait 1
goto ScourgeLocal00
VibranceGndAttkInit:
attack
gotorepeatattk
goto VibranceGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
@ -51908,4 +51878,278 @@ EskigantAlmostBuilt:
imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
goto ExcisantBuilt
## Next free IsId: 806
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1978 Oscilliant (cm\protoss\oscilliant.grp)
.headerstart
IsId 806
Type 12
Init OscilliantInit
Death AtreusDeath
GndAttkInit OscilliantGndAttkInit
AirAttkInit OscilliantGndAttkInit
Unused1 [NONE]
GndAttkRpt OscilliantGndAttkRpt
AirAttkRpt OscilliantGndAttkRpt
CastSpell [NONE]
GndAttkToIdle OscilliantGndAttkToIdle
AirAttkToIdle OscilliantGndAttkToIdle
Unused2 [NONE]
Walking OscilliantWalking
WalkingToIdle OscilliantGndAttkToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
OscilliantInit:
imgul 1979 0 0 # Oscilliant Shadow (cm\protoss\oscilliant-shad.grp)
OscilliantGndAttkToIdle:
playfram 0x00
goto ScourgeLocal00
OscilliantGndAttkInit:
playfram 0xdd
wait 1
OscilliantGndAttkRpt:
wait 1
nobrkcodestart
playfram 0xff
attack
wait 1
playfram 0x110
wait 6
playfram 0xff
attack
wait 1
playfram 0x110
wait 6
playfram 0xff
attack
wait 1
playfram 0x110
wait 6
playfram 0xff
attack
wait 1
playfram 0x110
wait 6
playfram 0xff
attack
wait 1
playfram 0x110
wait 1
playfram 0xff
wait 1
playfram 0xee
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
goto OscilliantGndAttkToIdle
OscilliantWalking:
move 5
wait 1
playfram 0x55
move 5
wait 1
playfram 0x66
move 5
wait 1
playfram 0x77
move 5
wait 1
playfram 0x88
move 5
wait 1
playfram 0x99
move 5
wait 1
playfram 0xaa
move 5
wait 1
playfram 0xbb
move 5
wait 1
playfram 0xcc
goto OscilliantWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1981 Renesair (cm\faction-p\renesair.grp)
.headerstart
IsId 807
Type 21
Init RenesairInit
Death RenesairDeath
GndAttkInit VassalGndAttkInit
AirAttkInit VassalGndAttkInit
Unused1 [NONE]
GndAttkRpt VassalGndAttkInit
AirAttkRpt VassalGndAttkInit
CastSpell [NONE]
GndAttkToIdle VassalGndAttkToIdle
AirAttkToIdle VassalGndAttkToIdle
Unused2 [NONE]
Walking RenesairWalking
WalkingToIdle VassalWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
RenesairInit:
imgul 1982 0 42 # Renesair Shadow (cm\faction-p\renesair.grp)
goto VassalGndAttkToIdle
RenesairDeath:
playsndbtwn 3060 3062 # Vassal death 01, 02, 03
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 973 0 42 # Renesair remains
wait 1
end
RenesairWalking:
setvertpos 0
playfram 0x00
imgol 1983 0 0 # Renesair Engines (cm\faction-p\renesair-engine.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1794 Extatus (cm\faction-p\extatus.grp)
.headerstart
IsId 808
Type 21
Init ExtatusInit
Death AuroraDeath
GndAttkInit AuroraGndAttkInit
AirAttkInit AuroraGndAttkInit
Unused1 [NONE]
GndAttkRpt AuroraGndAttkInit
AirAttkRpt AuroraGndAttkInit
CastSpell [NONE]
GndAttkToIdle AuroraGndAttkToIdle
AirAttkToIdle AuroraGndAttkToIdle
Unused2 [NONE]
Walking ExtatusWalking
WalkingToIdle AuroraWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
ExtatusInit:
imgul 1795 0 42 # Extatus Shadow (cm\faction-p\extatus.grp)
goto AuroraGndAttkToIdle
ExtatusWalking:
playfram 0x00
setvertpos 0
imgol 1199 0 0 # Extatus Engines (cm\faction-p\extatus-engine.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1985 Unar (cm\protoss\unar.grp)
.headerstart
IsId 809
Type 21
Init UnarInit
Death ExemplarDeath
GndAttkInit UnarGndAttkInit
AirAttkInit UnarGndAttkInit
Unused1 [NONE]
GndAttkRpt UnarGndAttkInit
AirAttkRpt UnarGndAttkInit
CastSpell [NONE]
GndAttkToIdle UnarGndAttkToIdle
AirAttkToIdle UnarGndAttkToIdle
Unused2 [NONE]
Walking UnarWalking
WalkingToIdle ArchitectWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
UnarInit:
imgul 1986 0 0 # Unar Shadow (cm\protoss\unar-shadow.grp)
UnarGndAttkToIdle:
playfram 0x00
goto ArchitectWalkingToIdle
UnarGndAttkInit:
nobrkcodestart
playsndbtwn 3338 3340 # Unar weapon charge 01, 02, 03
imgol 1820 0 0 # Architect charge overlay
wait 7
imgol 1820 0 0 # Architect charge overlay
wait 7
imgol 1820 0 0 # Architect charge overlay
wait 8
attackwith 1
wait 3
attackwith 1
wait 3
attackwith 1
wait 3
attackwith 1
wait 3
attackwith 1
wait 3
attackwith 1
wait 3
attackwith 1
wait 1
sigorder 32
nobrkcodeend
gotorepeatattk
goto ScourgeLocal00
UnarWalking:
playfram 0x00
setvertpos 0
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1987 Unar Orbital (cm\protoss\unar-orbital.grp)
.headerstart
IsId 810
Type 2
Init PhaseDisruptorInit
Death UnarOrbitalDeath
GndAttkInit PhaseDisruptorGndAttkInit
AirAttkInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
UnarOrbitalDeath:
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
wait 1
end
## Next free IsId: 811

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