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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git
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18 July 2026 update - options menu
This commit is contained in:
parent
1bcf0501e4
commit
2d4a0012aa
@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
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See patchnotes.md for info on the most recent patch!
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# Table of Contents
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- [11 July 2026](#11-july-2026)
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- [3 July 2026](#3-july-2026)
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- [19 June 2026](#19-june-2026)
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- [24 May 2026](#24-may-2026)
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@ -116,6 +117,39 @@ See patchnotes.md for info on the most recent patch!
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- [13 August 2020](#13-august-2020)
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- [12 August 2020](#12-august-2020)
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# 11 July 2026
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## Year 4, month 7, patch 2
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## Patch goals
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- Continue technical improvements for the Throneroom stage!
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- Further improve audiovisuals
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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# Core changes
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## Bugfixes
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- **Stability:**
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- Resolved all remaining floating point use cases, eliminating known causes of several desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
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- *Not all desyncs have been eliminated, but you should see a significant reduction, especially in games not featuring Askosi!*
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- *Many working systems may have been made buggy by this huge change. We need testing for that! Please help report crashes or buggy behavior.*
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- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
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- Prospectively fixed rare AI crash related to retreating some units (r. iliektoeatgrass, c. DarkenedFantasies)
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- **Gameplay:**
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- Terran and Askosi workers can no longer increment construction attempts remotely (r. HonMonO & Kenoli)
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- **Magister** Stellar Enforcement timer now refreshes on attack (r. Kenoli)
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- **Cikralisk**s can now attack from garrisons (r. Kenoli)
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- Askosi workers can no longer work on Terran structures (r. Kenoli)
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- Askosi workers no longer ignore right-click commands on completed structures (r. Kenoli)
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## Audiovisuals
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- Launch screen splash art has been updated
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- Adjusted sprite for:
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- Cipher, Function, Gauntlet, Cosmoscope
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- New almost-built frame for:
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- Arch, Cipher, Function, Gauntlet, Cosmoscope, Lotiro
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- New sound effect for:
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- Domain passive proc
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# 3 July 2026
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## Year 4, month 7, patch 1
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@ -193,10 +193,10 @@ Pylon Shadow
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Lattice
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Lattice Warp Flash
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Lattice Shadow
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Shield Battery
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Shield Battery Overlay
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Shield Battery Warp Flash
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Shield Battery Shadow
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Bulwark
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Bulwark Overlay
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Bulwark Warp Flash
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Bulwark Shadow
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Stargate
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Stargate Overlay
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Stargate Warp Flash
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Binary file not shown.
BIN
mpq/glue/options/plistlrg_options.pcx
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BIN
mpq/glue/options/plistlrg_options.pcx
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BIN
mpq/glue/options/tab_highlight.pcx
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BIN
mpq/glue/options/tab_highlight.pcx
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BIN
mpq/rez/gluoptions.bin
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BIN
mpq/rez/gluoptions.bin
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BIN
mpq/rez/options/tab-misc.bin
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BIN
mpq/rez/options/tab-misc.bin
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BIN
mpq/rez/options/tab-ui.bin
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BIN
mpq/rez/options/tab-ui.bin
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@ -2241,7 +2241,7 @@ BountySpecialState1:
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goto SkryrokorLocal00
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BountyAlmostBuilt:
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playfram 0
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playfram 4
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goto SkryrokorLocal00
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BountyBuilt:
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@ -2484,7 +2484,7 @@ ProsceniumSpecialState1:
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goto SkryrokorLocal00
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ProsceniumAlmostBuilt:
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playfram 0
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playfram 2
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goto SkryrokorLocal00
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ProsceniumBuilt:
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@ -4488,9 +4488,9 @@ PhontisGndAttkToIdle:
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PhontisDeath:
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playsnd 533 # Protoss\Scout\PScDth00.WAV
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imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
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imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
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wait 2
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lowsprul 1065 0 0 # Askosi Unit Rubble (cm\a\a-rubble-tiny.grp)
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lowsprul 1007 0 0 # Askosi Structure Rubble (Small) (cm\a\a-rubble-small.grp)
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wait 1
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end
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@ -4784,7 +4784,7 @@ DormingeSpecialState1:
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goto SkryrokorLocal00
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DormingeAlmostBuilt:
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playfram 0
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playfram 8
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goto SkryrokorLocal00
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DormingeBuilt:
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@ -4927,7 +4927,7 @@ Walking [NONE]
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WalkingToIdle [NONE]
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt SkryrokorLocal00
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AlmostBuilt DomainAlmostBuilt
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Built DomainBuilt
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Landing [NONE]
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LiftOff [NONE]
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@ -4951,7 +4951,12 @@ DomainDeath:
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wait 1
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end
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DomainAlmostBuilt:
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playfram 1
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goto SkryrokorLocal00
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DomainBuilt:
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playfram 0
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imgol 1820 0 0 # Architect weaponfire channel
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goto SkryrokorLocal00
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Binary file not shown.
@ -2487,7 +2487,7 @@ NexusWarpIn:
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# 181 Nexus Overlay (protoss\pneGlow.grp)
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.headerstart
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IsId 178
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Type 24
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Type 27
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Init NexusOverlayInit
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Death Generic_Wait1End
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GndAttkInit [NONE]
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@ -2514,6 +2514,8 @@ Unused3 [NONE]
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StarEditInit [NONE]
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Disable Generic_Wait1End
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Burrow [NONE]
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UnBurrow [NONE]
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Enable SkryrokorLocal00
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.headerend
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# ----------------------------------------------------------------------------- #
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@ -2613,7 +2615,7 @@ WardenWarpIn:
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# 189 Pylon (protoss\pylon.grp)
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.headerstart
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IsId 181
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Type 21
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Type 27
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Init PylonInit
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Death PylonDeath
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GndAttkInit [NONE]
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@ -2636,6 +2638,12 @@ LiftOff [NONE]
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IsWorking SkryrokorLocal00
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WorkingToIdle SkryrokorLocal00
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WarpIn PylonWarpIn
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Unused3 [NONE]
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StarEditInit [NONE]
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Disable Generic_Wait1End
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Burrow [NONE]
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UnBurrow [NONE]
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Enable SkryrokorLocal00
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.headerend
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# ----------------------------------------------------------------------------- #
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@ -2769,12 +2777,12 @@ RoboticsFacilityEnable:
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 195 Shield Battery (protoss\sbattery.grp)
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# 195 Bulwark (protoss\sbattery.grp)
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.headerstart
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IsId 183
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Type 27
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Init ShieldBatteryInit
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Death ShieldBatteryDeath
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Init BulwarkInit
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Death BulwarkDeath
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GndAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 [NONE]
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@ -2789,47 +2797,47 @@ WalkingToIdle [NONE]
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt [NONE]
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Built ShieldBatteryBuilt
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Built BulwarkBuilt
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Landing [NONE]
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LiftOff [NONE]
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IsWorking SkryrokorLocal00
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WorkingToIdle SkryrokorLocal00
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WarpIn ShieldBatteryWarpIn
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WarpIn BulwarkWarpIn
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Unused3 [NONE]
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StarEditInit [NONE]
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Disable SkryrokorLocal00
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Burrow [NONE]
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UnBurrow [NONE]
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Enable ShieldBatteryBuilt
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Enable BulwarkBuilt
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.headerend
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# ----------------------------------------------------------------------------- #
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ShieldBatteryInit:
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imgul 198 0 0 # Shield Battery Shadow (protoss\pbaShad.grp)
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BulwarkInit:
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imgul 198 0 0 # Bulwark Shadow (protoss\pbaShad.grp)
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playfram 0x00 # Frame set 0
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goto SkryrokorLocal00
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ShieldBatteryDeath:
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BulwarkDeath:
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playsnd 7 # Misc\ExploLrg.wav
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imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
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wait 3
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end
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ShieldBatteryBuilt:
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imgol 196 0 0 # Shield Battery Overlay (protoss\pbaGlow.grp)
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BulwarkBuilt:
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imgol 196 0 0 # Bulwark Overlay (protoss\pbaGlow.grp)
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goto SkryrokorLocal00
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ShieldBatteryWarpIn:
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BulwarkWarpIn:
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imgol 197 0 0 # Shileld Battery Warp Flash (protoss\sbattery.grp)
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goto SkryrokorLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 196 Shield Battery Overlay (protoss\pbaGlow.grp)
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# 196 Bulwark Overlay (protoss\pbaGlow.grp)
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.headerstart
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IsId 184
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Type 24
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Init ShieldBatteryOverlayInit
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Type 27
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Init BulwarkOverlayInit
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Death Generic_Wait1End
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GndAttkInit [NONE]
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AirAttkInit [NONE]
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@ -2848,21 +2856,23 @@ AlmostBuilt [NONE]
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Built [NONE]
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Landing [NONE]
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LiftOff [NONE]
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IsWorking ShieldBatteryOverlayIsWorking
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WorkingToIdle ShieldBatteryOverlayInit
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IsWorking BulwarkOverlayIsWorking
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WorkingToIdle BulwarkOverlayInit
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WarpIn SkryrokorLocal00
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Unused3 [NONE]
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StarEditInit [NONE]
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Disable Generic_Wait1End
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Burrow [NONE]
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UnBurrow [NONE]
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Enable SkryrokorLocal00
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.headerend
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# ----------------------------------------------------------------------------- #
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ShieldBatteryOverlayInit:
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BulwarkOverlayInit:
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playfram 0x00
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goto SkryrokorLocal00
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ShieldBatteryOverlayIsWorking:
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BulwarkOverlayIsWorking:
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playsnd 481 # Protoss\Bldg\PbaAct00.wav
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playfram 1
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wait 2
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@ -2880,7 +2890,7 @@ ShieldBatteryOverlayIsWorking:
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wait 2
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playfram 2
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wait 2
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goto ShieldBatteryOverlayIsWorking
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goto BulwarkOverlayIsWorking
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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@ -1,5 +1,5 @@
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# 11 July 2026
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## Year 4, month 7, patch 2
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# 18 July 2026
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## Year 4, month 7, patch 3
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## Patch goals
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- Continue technical improvements for the Throneroom stage!
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@ -8,26 +8,29 @@
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# Core changes
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## Misc
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- Window name is now set to `Cosmonarchy` (c. Jesse)
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- Window icon now uses Cosmonarchy's logo (c. Jesse)
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## Main menu
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- An options menu has been added to the main menu, courtesy of Jesse!
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- This menu currently allows modifying many config options.
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- *More options, including default game options, will be added eventually!*
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## Bugfixes
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- **Stability:**
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- Resolved all remaining floating point use cases, eliminating known causes of several desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
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- *Not all desyncs have been eliminated, but you should see a significant reduction, especially in games not featuring Askosi!*
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- *Many working systems may have been made buggy by this huge change. We need testing for that! Please help report crashes or buggy behavior.*
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- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
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- Prospectively fixed rare AI crash related to retreating some units (r. iliektoeatgrass, c. DarkenedFantasies)
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- **Known issue:** Lakizilisk return spines behave improperly.
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- Fixed an occasional issue with "go to max range" attacks, further resolving UB
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- Properly fixed a rare CPU fleeing issue that caused crashes (r. iliektoeatgrass, c. DarkenedFantasies)
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- **Gameplay:**
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- Terran and Askosi workers can no longer increment construction attempts remotely (r. HonMonO & Kenoli)
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- **Magister** Stellar Enforcement timer now refreshes on attack (r. Kenoli)
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- **Cikralisk**s can now attack from garrisons (r. Kenoli)
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- Askosi workers can no longer work on Terran structures (r. Kenoli)
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- Askosi workers no longer ignore right-click commands on completed structures (r. Kenoli)
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- **Bulwark**s can no longer proc Astral Splendor while being salvaged
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- **Audiovisuals:**
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- Fixed error printouts when salvaging on **Nexus**, **Pylon**, and **Bulwark** with the **Dyad** (r. Slav)
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## Audiovisuals
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- Launch screen splash art has been updated
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- Adjusted sprite for:
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- Cipher, Function, Gauntlet, Cosmoscope
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- New almost-built frame for:
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- Arch, Cipher, Function, Gauntlet, Cosmoscope, Lotiro
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- New sound effect for:
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- Domain passive proc
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- Updated sprites for:
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- Proselyte, Missionary, Vicar, Insurant
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- Adjusted death sequence for Phontis
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- Added almost-built frame for:
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- Bounty, Dorminge, Proscenium, Domain
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- Updated construction frames for:
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- Bounty, Dorminge
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
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