cosmonarchy-bw-prerelease/mpq/lua/melee/terran/general/the_cube.lua

70 lines
2.7 KiB
Lua

local Basic = require "melee.terran.basic"
---@type AIPersonality
return {
name = "General: The Cube",
unit_composition = {
-- signature unit
[UnitId.TerranMaverick] = 2,
-- filler units
[UnitId.TerranVulture] = 1,
[UnitId.TerranPhalanxTankMode] = 1,
[UnitId.TerranSalamander] = 1,
[UnitId.TerranCentaur] = 1,
},
main_build_order = function(melee_ai, town)
melee_ai:build_main(town)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranFulcrum, 110)
-- tier1
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(25))
-- tier2
town:multirun(function(town)
town:wait_build(1, UnitId.TerranStockade)
town:build(1, UnitId.TerranVestry, 69)
town:wait_build(1, UnitId.TerranFulcrum)
town:build(1, UnitId.TerranPalladium, 69)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranStarport, 70)
town:wait_build(1, UnitId.TerranStarport)
town:build(1, UnitId.TerranRotary, 69)
end)
melee_ai:dynamic_wait(secs(40) + secs(25) + secs(50))
town:build(1, UnitId.TerranAtlas, 70, true)
melee_ai:dynamic_wait(secs(20))
town:build(3, UnitId.TerranFulcrum, 70)
melee_ai:dynamic_wait(secs(45))
-- tier3
town:multirun(function(town)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranDaedala, 65, true)
end)
town:wait_build(1, UnitId.TerranDaedala)
end,
expansion_build_order = function(melee_ai, town)
melee_ai:build_expansion(town, true)
-- production for the Maverick core + Vulture / Phalanx / Salamander / Centaur
town:build(1, UnitId.TerranStockade, 70, true)
town:build(1, UnitId.TerranFulcrum, 70, true)
town:build(1, UnitId.TerranPalladium, 68, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranAtlas, 70, true)
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.TerranStarport, 65, true)
town:build(1, UnitId.TerranRotary, 65, true)
town:multirun(function(town)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranDaedala, 65, true)
end)
town:wait_build(1, UnitId.TerranDaedala)
town:build(1, UnitId.TerranNaniteAssembly, 65, true)
end,
build_anti_ground_defenses = Basic.build_anti_ground,
build_anti_air_defenses = Basic.build_anti_air,
attack_wave_cost_bias = 0.5,
}