cosmonarchy-bw-prerelease/mpq/lua/melee/protoss/templar/martyrdom.lua

68 lines
2.6 KiB
Lua

local Basic = require "melee.protoss.basic"
---@type AIPersonality
return {
name = "Templar: Martyrdom",
unit_composition = {
-- signature units (Ancestral Archives x4)
[UnitId.ProtossArchon] = 2,
[UnitId.ProtossLegionnaire] = 2,
-- filler units
[UnitId.ProtossAtreus] = 1,
[UnitId.ProtossMindTyrant] = 1,
[UnitId.ProtossOptecton] = 1,
[UnitId.ProtossPatriarch] = 1,
},
main_build_order = function(melee_ai, town)
melee_ai:build_main(town)
-- opener
melee_ai:dynamic_wait(secs(30))
melee_ai:start_expanding()
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.ProtossPylon, 40)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(15))
town:build(3, UnitId.ProtossPylon, 40)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(15))
town:build(3, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(40))
melee_ai:start_attacking()
melee_ai:dynamic_wait(mins(2) + secs(30))
-- tier2
town:build(4, UnitId.ProtossPylon, 40)
town:build(2, UnitId.ProtossRogueGallery, 70)
town:build(1, UnitId.ProtossGrandLibrary, 70)
-- tier3
town:build(1, UnitId.ProtossProstrationStage, 65)
melee_ai:dynamic_wait(secs(50))
town:build(1, UnitId.ProtossCrucible, 50)
melee_ai:dynamic_wait(secs(50))
-- tier4
town:build(2, UnitId.ProtossAncestralArchives, 45)
melee_ai:dynamic_wait(mins(1))
town:wait_build(2, UnitId.ProtossAncestralArchives, false)
melee_ai:dynamic_wait(secs(25))
town:build(4, UnitId.ProtossAncestralArchives, 45)
melee_ai:dynamic_wait(secs(45))
end,
expansion_build_order = function(melee_ai, town)
melee_ai:build_expansion(town, true)
-- production for the Ancestral Archives martyrs (Archon / Optecton / Patriarch + Legionnaire)
town:build(1, UnitId.ProtossGateway, 85, true)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.ProtossGrandLibrary, 70, true)
melee_ai:dynamic_wait(secs(40))
town:build(1, UnitId.ProtossProstrationStage, 55, true)
melee_ai:dynamic_wait(secs(40))
town:build(1, UnitId.ProtossCrucible, 50, true)
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.ProtossAncestralArchives, 45, true)
end,
build_anti_ground_defenses = Basic.build_anti_ground,
build_anti_air_defenses = Basic.build_anti_air,
attack_wave_cost_bias = 0.4,
}