mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
165 lines
5.3 KiB
Lua
165 lines
5.3 KiB
Lua
local Basic = require("melee.terran.build.basic")
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local Openers = require("melee.terran.build.openers")
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local Tier1 = require("melee.terran.build.tier1")
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local Tier2 = require("melee.terran.build.tier2")
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local Tier3 = require("melee.terran.build.tier3")
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local expansion_build_order = {
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Basic.build_expansion,
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Tier2.acquire,
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Tier2.fulcrum_buildup,
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Tier3.acquire,
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}
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local attack_wave_cost_bias = 0.6
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return {
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---@type AIPersonality
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tank_push = {
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name = "Armor: Tank Push",
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unit_composition = {
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-- signature units
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[UnitId.TerranMatadorTankMode] = 2,
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[UnitId.TerranPhalanxTankMode] = 2,
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-- healers
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[UnitId.TerranCleric] = 1,
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-- filler units
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[UnitId.TerranCyprian] = 1,
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[UnitId.TerranBlackjack] = 1,
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[UnitId.TerranMadrigalImperiosoMode] = 1,
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},
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main_build_order = {
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Openers.tank_push,
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Tier2.acquire,
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Tier2.stockade_requeue,
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Tier3.acquire,
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},
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expansion_build_order = expansion_build_order,
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build_anti_ground_defenses = Basic.build_anti_ground,
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build_anti_air_defenses = Basic.build_anti_air,
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attack_wave_cost_bias = attack_wave_cost_bias,
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},
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---@type AIPersonality
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two_fulc_vulture = {
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name = "Armor: 2Fulc Vulture",
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unit_composition = {
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-- signature unit
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[UnitId.TerranVulture] = 3,
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-- filler units
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[UnitId.TerranMaverick] = 1,
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[UnitId.TerranCyclops] = 1,
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},
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main_build_order = {
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Openers.two_fulc_vulture,
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Tier1.two_fulc_vulture,
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Tier2.acquire,
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Tier3.acquire,
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},
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expansion_build_order = expansion_build_order,
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build_anti_ground_defenses = Basic.build_anti_ground,
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build_anti_air_defenses = Basic.build_anti_air,
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attack_wave_cost_bias = attack_wave_cost_bias,
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},
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---@type AIPersonality
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fe_five_fulc = {
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name = "Armor: FE 5Fulc",
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unit_composition = {
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-- signature units
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[UnitId.TerranVulture] = 2,
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[UnitId.TerranBlackjack] = 2,
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[UnitId.TerranPhalanxTankMode] = 2,
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-- filler units
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[UnitId.TerranMaverick] = 1,
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[UnitId.TerranAzazel] = 1,
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[UnitId.TerranSeraph] = 1,
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},
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main_build_order = {
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Openers.fe_five_fulc,
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Tier1.fe_five_fulc,
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Tier2.starport_commandment_buildup,
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Tier2.acquire,
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Tier3.acquire,
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},
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expansion_build_order = expansion_build_order,
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build_anti_ground_defenses = Basic.build_anti_ground,
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build_anti_air_defenses = Basic.build_anti_air,
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attack_wave_cost_bias = attack_wave_cost_bias,
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},
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---@type AIPersonality
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david_and_goliath = {
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name = "Armor: David and Goliath",
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unit_composition = {
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-- signature units
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[UnitId.TerranGoliath] = 3,
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[UnitId.TerranMaverick] = 2,
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-- filler units
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[UnitId.TerranMatadorTankMode] = 1,
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[UnitId.TerranPhalanxTankMode] = 1,
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[UnitId.TerranWraith] = 1,
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[UnitId.TerranBlackjack] = 1,
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},
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main_build_order = {
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Openers.david_and_goliath,
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Tier1.david_and_goliath,
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Tier2.acquire,
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Tier2.fulcrum_scaling,
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Tier3.acquire,
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},
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expansion_build_order = expansion_build_order,
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build_anti_ground_defenses = Basic.build_anti_ground,
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build_anti_air_defenses = Basic.build_anti_air,
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attack_wave_cost_bias = attack_wave_cost_bias,
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},
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---@type AIPersonality
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iron_crusade = {
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name = "Armor: Iron Crusade",
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unit_composition = {
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-- signature units (Iron Foundry x4 is the real investment of this build)
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[UnitId.TerranPaladin] = 3,
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[UnitId.TerranCuirassTankMode] = 2,
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[UnitId.TerranPazuzu] = 2,
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-- filler units
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[UnitId.TerranVulture] = 1,
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[UnitId.TerranWraith] = 1,
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},
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main_build_order = {
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Openers.expand_first,
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Tier1.iron_crusade,
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Tier2.acquire,
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Tier2.fulcrum_buildup,
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Tier3.acquire,
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Tier3.iron_foundries,
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},
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expansion_build_order = expansion_build_order,
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build_anti_ground_defenses = Basic.build_anti_ground,
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build_anti_air_defenses = Basic.build_anti_air,
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attack_wave_cost_bias = attack_wave_cost_bias,
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},
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---@type AIPersonality
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walker_power = {
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name = "Armor: Walker Power",
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unit_composition = {
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-- signature units (walkers)
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[UnitId.TerranGoliath] = 3,
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[UnitId.TerranCyclops] = 2,
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[UnitId.TerranBlackjack] = 2,
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-- filler units
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[UnitId.TerranPhalanxTankMode] = 1,
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[UnitId.TerranMaverick] = 1,
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},
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main_build_order = {
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Openers.walker_power,
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Tier2.acquire,
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Tier3.acquire,
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},
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expansion_build_order = expansion_build_order,
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build_anti_ground_defenses = Basic.build_anti_ground,
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build_anti_air_defenses = Basic.build_anti_air,
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attack_wave_cost_bias = attack_wave_cost_bias,
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},
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}
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