cosmonarchy-bw-prerelease/mpq/lua/melee/protoss/build/tier4.lua
2026-09-09 10:52:21 -04:00

175 lines
6.1 KiB
Lua

---@class ProtossTier4
local Tier4 = {}
---@param melee_ai MeleeAI
---@param town Town
function Tier4.emissary_synthetic_synod(melee_ai, town)
town:build(1, UnitId.ProtossSyntheticSynod, 45)
end
--- Generic tier-4 capstone for the Templar category, for personalities
--- without bespoke tier-4 content.
---@param melee_ai MeleeAI
---@param town Town
function Tier4.templar_archives_acquire(melee_ai, town)
town:build(1, UnitId.ProtossAncestralArchives, 45)
melee_ai:dynamic_wait(secs(15))
end
--- Generic tier-4 capstone for the Skylord category, for personalities
--- without bespoke tier-4 content.
---@param melee_ai MeleeAI
---@param town Town
function Tier4.skylord_monument_acquire(melee_ai, town)
town:build(1, UnitId.ProtossMonumentOfSin, 45)
melee_ai:dynamic_wait(secs(15))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier4.authority_synthetic_synod(melee_ai, town)
town:build(1, UnitId.ProtossSyntheticSynod, 45)
wait(secs(1))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier4.ranger_expansion(melee_ai, town)
town:build(1, UnitId.ProtossLattice, 90, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ProtossSyntheticSynod, 45, true)
wait(secs(1))
town:build(1, UnitId.ProtossGateway, 90, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ProtossArdentAuthority, 70, true)
melee_ai:dynamic_wait(secs(40))
town:build(1, UnitId.ProtossEmbassy, 70, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ProtossStargate, 70, true)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.ProtossArgosy, 50, true)
melee_ai:dynamic_wait(mins(1))
town:build(1, UnitId.ProtossGrandLibrary, 70, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ProtossAncestralArchives, 45, true)
melee_ai:dynamic_wait(secs(50))
town:build(1, UnitId.ProtossMonumentOfSin, 45, true)
end
---@param melee_ai MeleeAI
---@param town Town
function Tier4.martyrdom_ancestral_archives_scaling(melee_ai, town)
town:build(2, UnitId.ProtossAncestralArchives, 45)
melee_ai:dynamic_wait(mins(1))
town:wait_build(2, UnitId.ProtossAncestralArchives, false)
melee_ai:dynamic_wait(secs(25))
town:build(4, UnitId.ProtossAncestralArchives, 45)
melee_ai:dynamic_wait(secs(45))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier4.templar_expansion(melee_ai, town)
town:build(1, UnitId.ProtossGateway, 90, true)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossGrandLibrary, 70, true)
town:build(1, UnitId.ProtossAncestralArchives, 45, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ProtossLattice, 90, true)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossEmbassy, 70, true)
melee_ai:dynamic_wait(secs(50))
town:build(1, UnitId.ProtossArdentAuthority, 70, true)
town:build(1, UnitId.ProtossSyntheticSynod, 45, true)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossStargate, 70, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ProtossArgosy, 50, true)
melee_ai:dynamic_wait(secs(50))
town:build(1, UnitId.ProtossMonumentOfSin, 45, true)
end
---@param melee_ai MeleeAI
---@param town Town
function Tier4.exalted_monument_of_sin(melee_ai, town)
town:build(1, UnitId.ProtossMonumentOfSin, 45)
melee_ai:dynamic_wait(mins(1) + secs(40))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier4.fleet_monument_of_sin(melee_ai, town)
town:build(1, UnitId.ProtossMonumentOfSin, 45)
melee_ai:dynamic_wait(mins(2) + secs(45))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier4.skylord_expansion(melee_ai, town)
town:build(1, UnitId.ProtossGateway, 90, true)
town:wait_build(1, UnitId.ProtossGateway)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.ProtossStargate, 70, true)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossEmbassy, 70, true)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossArgosy, 50, true)
melee_ai:dynamic_wait(secs(5))
town:wait_build(1, UnitId.ProtossStargate)
melee_ai:dynamic_wait(secs(50))
town:wait_build(1, UnitId.ProtossArgosy)
melee_ai:dynamic_wait(secs(40))
town:build(1, UnitId.ProtossLattice, 90)
melee_ai:dynamic_wait(secs(40))
town:wait_build(1, UnitId.ProtossArgosy)
town:build(1, UnitId.ProtossMonumentOfSin, 45, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ProtossGrandLibrary, 70)
town:wait_build(1, UnitId.ProtossGrandLibrary)
town:build(1, UnitId.ProtossAncestralArchives, 45, true)
melee_ai:dynamic_wait(secs(25))
town:wait_build(1, UnitId.ProtossLattice)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ProtossArdentAuthority, 70)
town:wait_build(1, UnitId.ProtossArdentAuthority)
town:build(1, UnitId.ProtossGrandLibrary, 70, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ProtossUnitaryUnion, 50, true)
melee_ai:dynamic_wait(secs(50))
town:build(1, UnitId.ProtossSyntheticSynod, 45, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ProtossProstrationStage, 65, true)
end
---@param melee_ai MeleeAI
---@param town Town
function Tier4.matriarchy_synthetic_synod_x2(melee_ai, town)
town:build(2, UnitId.ProtossSyntheticSynod, 45)
melee_ai:dynamic_wait(mins(1))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier4.robotics_synthetic_synod(melee_ai, town)
town:build(1, UnitId.ProtossSyntheticSynod, 45)
melee_ai:dynamic_wait(secs(15))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier4.general_expansion(melee_ai, town)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ProtossGateway, 90, true)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossEmbassy, 70, true)
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.ProtossLattice, 90, true)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossStargate, 70, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ProtossGrandLibrary, 70, true)
town:build(1, UnitId.ProtossAncestralArchives, 45, true)
end
return Tier4