cosmonarchy-bw-prerelease/mpq/lua/melee/protoss/build/tier1.lua
2026-09-09 10:52:21 -04:00

200 lines
5.5 KiB
Lua

---@class ProtossTier1
local Tier1 = {}
-- Ranger
---@param melee_ai MeleeAI
---@param town Town
function Tier1.two_gate_strider(melee_ai, town)
melee_ai:dynamic_wait(secs(45))
town:build(4, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(5))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.one_gate_authority(melee_ai, town)
melee_ai:dynamic_wait(secs(25))
town:build(2, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(45))
town:build(3, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(25))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.simulant_swarm(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(5, UnitId.ProtossLattice, 90)
melee_ai:dynamic_wait(secs(20))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.the_registry(melee_ai, town)
melee_ai:dynamic_wait(secs(40))
town:build(2, UnitId.ProtossPylon, 90)
melee_ai:dynamic_wait(secs(40))
town:wait_build(2, UnitId.ProtossPylon)
town:build(4, UnitId.ProtossLattice, 90)
melee_ai:dynamic_wait(secs(30))
end
-- Templar
---@param melee_ai MeleeAI
---@param town Town
function Tier1.three_gate_strider(melee_ai, town)
melee_ai:dynamic_wait(secs(30))
town:build(2, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(mins(1))
town:build(3, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(15))
town:build(4, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(45))
town:build(5, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(15))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.suffocating_shadow(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(2, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(45))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.legion(melee_ai, town)
melee_ai:dynamic_wait(secs(40))
town:build(9, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(40))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.initiates(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(4, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(25))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.legions_heralds(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(2, UnitId.ProtossPylon, 90)
melee_ai:dynamic_wait(secs(15))
town:wait_build(1, UnitId.ProtossPylon)
town:build(2, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(20))
end
-- Skylord
---@param melee_ai MeleeAI
---@param town Town
function Tier1.solar_escort(melee_ai, town)
melee_ai:dynamic_wait(secs(45))
town:wait_build(1, UnitId.ProtossPylon)
town:build(1, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(40))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.deadly_omen(melee_ai, town)
melee_ai:dynamic_wait(secs(40))
town:build(3, UnitId.ProtossStargate, 90)
melee_ai:dynamic_wait(mins(1))
town:build(4, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(50))
town:build(5, UnitId.ProtossStargate, 90)
melee_ai:dynamic_wait(mins(1) + secs(40))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.two_gate_panoptus(melee_ai, town)
melee_ai:dynamic_wait(mins(1) + secs(35))
town:build(3, UnitId.ProtossGateway, 90)
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.exalted(melee_ai, town)
melee_ai:dynamic_wait(mins(1))
town:build(3, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(mins(1))
town:build(3, UnitId.ProtossStargate, 90)
melee_ai:dynamic_wait(secs(40))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.ships_and_swords(melee_ai, town)
melee_ai:dynamic_wait(mins(1))
town:build(3, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(25))
town:build(2, UnitId.ProtossStargate, 90)
melee_ai:dynamic_wait(secs(55))
town:build(3, UnitId.ProtossStargate, 90)
melee_ai:dynamic_wait(secs(50))
end
-- General
---@param melee_ai MeleeAI
---@param town Town
function Tier1.matriarchy(melee_ai, town)
melee_ai:dynamic_wait(secs(40))
town:build(3, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(25))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.robotics_fe(melee_ai, town)
melee_ai:dynamic_wait(secs(15))
town:wait_build(1, UnitId.ProtossPylon)
town:build(1, UnitId.ProtossLattice, 90)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.ProtossPylon, 90)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.ProtossLattice, 90)
melee_ai:dynamic_wait(secs(40))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.strident_striders(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(2, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.ProtossPylon, 90)
melee_ai:dynamic_wait(secs(50))
town:build(3, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(mins(1) + secs(45))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.the_swordsmiths(melee_ai, town)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.ProtossPylon, 90)
melee_ai:dynamic_wait(secs(40))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.worship(melee_ai, town)
melee_ai:dynamic_wait(secs(25))
town:build(3, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(25))
town:build(2, UnitId.ProtossLattice, 90)
melee_ai:dynamic_wait(secs(15))
end
return Tier1