mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-20 22:01:35 +00:00
200 lines
5.5 KiB
Lua
200 lines
5.5 KiB
Lua
---@class ProtossTier1
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local Tier1 = {}
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-- Ranger
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.two_gate_strider(melee_ai, town)
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melee_ai:dynamic_wait(secs(45))
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town:build(4, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(5))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.one_gate_authority(melee_ai, town)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(45))
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town:build(3, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.simulant_swarm(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(5, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(20))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.the_registry(melee_ai, town)
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melee_ai:dynamic_wait(secs(40))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(40))
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town:wait_build(2, UnitId.ProtossPylon)
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town:build(4, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(30))
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end
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-- Templar
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.three_gate_strider(melee_ai, town)
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melee_ai:dynamic_wait(secs(30))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(mins(1))
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town:build(3, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(4, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(45))
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town:build(5, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(15))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.suffocating_shadow(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(45))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.legion(melee_ai, town)
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melee_ai:dynamic_wait(secs(40))
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town:build(9, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.initiates(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(4, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.legions_heralds(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(20))
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end
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-- Skylord
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.solar_escort(melee_ai, town)
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melee_ai:dynamic_wait(secs(45))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.deadly_omen(melee_ai, town)
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melee_ai:dynamic_wait(secs(40))
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town:build(3, UnitId.ProtossStargate, 90)
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melee_ai:dynamic_wait(mins(1))
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town:build(4, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(50))
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town:build(5, UnitId.ProtossStargate, 90)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.two_gate_panoptus(melee_ai, town)
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melee_ai:dynamic_wait(mins(1) + secs(35))
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town:build(3, UnitId.ProtossGateway, 90)
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.exalted(melee_ai, town)
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melee_ai:dynamic_wait(mins(1))
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town:build(3, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(mins(1))
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town:build(3, UnitId.ProtossStargate, 90)
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melee_ai:dynamic_wait(secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.ships_and_swords(melee_ai, town)
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melee_ai:dynamic_wait(mins(1))
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town:build(3, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.ProtossStargate, 90)
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melee_ai:dynamic_wait(secs(55))
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town:build(3, UnitId.ProtossStargate, 90)
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melee_ai:dynamic_wait(secs(50))
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end
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-- General
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.matriarchy(melee_ai, town)
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melee_ai:dynamic_wait(secs(40))
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town:build(3, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.robotics_fe(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.strident_striders(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(50))
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town:build(3, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(mins(1) + secs(45))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.the_swordsmiths(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.worship(melee_ai, town)
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melee_ai:dynamic_wait(secs(25))
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town:build(3, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(15))
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end
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return Tier1
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