mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
425 lines
13 KiB
Lua
425 lines
13 KiB
Lua
---@class ProtossOpeners
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local Openers = {}
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-- Ranger
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.two_gate_strider(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(30))
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town:build(3, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(mins(1))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.emissary_squared(melee_ai, town)
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melee_ai:dynamic_wait(secs(30))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.ProtossPylon, 90)
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(55))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(mins(1))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.one_gate_authority(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_attacking()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.lattice_expo(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(secs(50))
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town:build(2, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(3, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(4, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(45))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(15))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.simulant_swarm(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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melee_ai:dynamic_wait(secs(25))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(3, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(4, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(20))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(mins(1))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.the_registry(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(30))
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town:build(2, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(40))
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melee_ai:start_attacking()
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end
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-- Templar
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.three_gate_strider(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.suffocating_shadow(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.legion(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(35))
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town:build(3, UnitId.ProtossGateway, 90)
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wait(secs(1))
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town:build(3, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(30))
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town:build(4, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(5, UnitId.ProtossGateway, 90)
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wait(secs(1))
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town:build(4, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(6, UnitId.ProtossGateway, 90)
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wait(secs(1))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.initiates(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ProtossPylon, 90)
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town:wait_build(2, UnitId.ProtossGateway)
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melee_ai:dynamic_wait(secs(10))
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town:build(3, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(40))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.martyrdom(melee_ai, town)
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melee_ai:dynamic_wait(secs(30))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(3, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(3, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(40))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(mins(2) + secs(30))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.legions_heralds(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(30))
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melee_ai:start_expanding()
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end
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-- Skylord
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.solar_escort(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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melee_ai:dynamic_wait(secs(15))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.deadly_omen(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossStargate, 90)
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melee_ai:dynamic_wait(secs(40))
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town:build(2, UnitId.ProtossStargate, 90)
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town:wait_build(1, UnitId.ProtossStargate)
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(mins(1))
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town:build(2, UnitId.ProtossPylon, 90)
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town:wait_build(2, UnitId.ProtossPylon)
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.two_gate_panoptus(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossStargate, 90)
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melee_ai:dynamic_wait(secs(50))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(5))
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melee_ai:start_attacking()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.exalted(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.ProtossStargate, 90)
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town:build(1, UnitId.ProtossWarden, 79)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.ProtossWarden, 79)
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melee_ai:dynamic_wait(secs(30))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.sorrow_fleet(melee_ai, town)
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melee_ai:dynamic_wait(secs(30))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(15))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(mins(1))
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town:build(1, UnitId.ProtossStargate, 90)
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melee_ai:dynamic_wait(secs(40))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.ships_and_swords(melee_ai, town)
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melee_ai:dynamic_wait(secs(30))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(5))
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town:wait_build(2, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossStargate, 90)
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melee_ai:dynamic_wait(secs(30))
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melee_ai:start_attacking()
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end
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-- General
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.lunatic_legion(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.ProtossPylon, 90)
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wait(secs(3))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.matriarchy(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ProtossLattice, 90)
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melee_ai:dynamic_wait(secs(40))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(5))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.robotics_fe(melee_ai, town)
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melee_ai:dynamic_wait(secs(30))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.ProtossPylon, 90)
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.strident_striders(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.the_swordsmiths(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossLattice, 90)
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town:wait_build(1, UnitId.ProtossGateway)
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town:wait_build(1, UnitId.ProtossLattice)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(mins(1))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.worship(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 110)
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town:wait_build(1, UnitId.ProtossPylon)
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.ProtossPylon, 90)
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melee_ai:dynamic_wait(secs(40))
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town:build(1, UnitId.ProtossLattice, 90)
|
|
melee_ai:dynamic_wait(secs(40))
|
|
town:build(2, UnitId.ProtossGateway, 90)
|
|
melee_ai:dynamic_wait(secs(40))
|
|
melee_ai:start_attacking()
|
|
melee_ai:dynamic_wait(secs(25))
|
|
melee_ai:start_expanding()
|
|
end
|
|
|
|
return Openers
|