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cosmonarchy-bw-prerelease/mpq/lua/melee/protoss/templar/legion.lua

69 lines
2.6 KiB
Lua

local Basic = require "melee.protoss.basic"
---@type AIPersonality
return {
name = "Templar: Legion",
unit_composition = {
-- signature unit
[UnitId.ProtossLegionnaire] = 2,
-- filler units
[UnitId.ProtossEcclesiast] = 1,
[UnitId.ProtossArchon] = 1,
[UnitId.ProtossAtreus] = 1,
[UnitId.ProtossPariah] = 1,
},
main_build_order = function(melee_ai, town)
melee_ai:build_main(town)
-- opener
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossPylon, 40)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.ProtossPylon, 40)
melee_ai:dynamic_wait(secs(35))
town:build(3, UnitId.ProtossGateway, 90)
town:build(3, UnitId.ProtossPylon, 40)
melee_ai:dynamic_wait(secs(30))
town:build(4, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(15))
town:build(5, UnitId.ProtossGateway, 90)
town:build(4, UnitId.ProtossPylon, 40)
melee_ai:dynamic_wait(secs(20))
town:build(6, UnitId.ProtossGateway, 90)
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(25))
melee_ai:start_expanding()
-- tier1
melee_ai:dynamic_wait(secs(40))
town:build(9, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(40))
-- tier2
town:build(1, UnitId.ProtossGrandLibrary, 70)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.ProtossGrandLibrary, 70)
-- tier3
town:build(1, UnitId.ProtossProstrationStage, 65)
melee_ai:dynamic_wait(secs(50))
-- tier4
town:build(1, UnitId.ProtossAncestralArchives, 45)
melee_ai:dynamic_wait(secs(15))
end,
expansion_build_order = function(melee_ai, town)
melee_ai:build_expansion(town, true)
-- production for the Legionnaire core (Gateway -> Grand Library -> Ancestral Archives)
town:build(1, UnitId.ProtossGateway, 85, true)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.ProtossGrandLibrary, 70, true)
melee_ai:dynamic_wait(secs(40))
town:build(1, UnitId.ProtossProstrationStage, 55, true)
melee_ai:dynamic_wait(secs(45))
town:build(1, UnitId.ProtossAncestralArchives, 45, true)
end,
build_anti_ground_defenses = Basic.build_anti_ground,
build_anti_air_defenses = Basic.build_anti_air,
attack_wave_cost_bias = 0.4,
}