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cosmonarchy-bw-prerelease/mpq/lua/melee/terran/build/tier1.lua
2026-09-09 10:52:21 -04:00

239 lines
7.3 KiB
Lua

---@class TerranTier1
local Tier1 = {}
-- Shared expansion-order helpers (unrelated to the opener/tier1 split).
---@param melee_ai MeleeAI
---@param town Town
function Tier1.vestry_request(melee_ai, town)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.TerranVestry, 89)
melee_ai:dynamic_wait(secs(15))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.covenant_request(melee_ai, town)
town:build(1, UnitId.TerranCovenant, 89)
melee_ai:dynamic_wait(mins(1) + secs(40))
end
-- Armor (scale-up after the opener; unlisted personalities fold entirely
-- into their opener and skip tier1)
---@param melee_ai MeleeAI
---@param town Town
function Tier1.two_fulc_vulture(melee_ai, town)
town:build(3, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(5))
town:build(1, UnitId.TerranStockade, 90)
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.fe_five_fulc(melee_ai, town)
melee_ai:dynamic_wait(secs(50))
town:build(3, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(5))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.david_and_goliath(melee_ai, town)
melee_ai:dynamic_wait(secs(50))
town:build(3, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(25))
town:build(4, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(25))
town:build(3, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(mins(1) + secs(20))
town:wait_build(1, UnitId.TerranFulcrum)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(40))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.iron_crusade(melee_ai, town)
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(mins(1))
town:wait_build(1, UnitId.TerranFulcrum)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(mins(1) + secs(20))
end
-- Raider
---@param melee_ai MeleeAI
---@param town Town
function Tier1.eight_rax(melee_ai, town)
melee_ai:dynamic_wait(secs(40))
town:build(8, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(50))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.fast_anvil(melee_ai, town)
melee_ai:dynamic_wait(secs(25))
town:build(2, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(25))
town:build(3, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(40))
town:wait_build(3, UnitId.TerranStockade, false)
melee_ai:dynamic_wait(secs(25))
town:multirun(function()
town:wait_build(1, UnitId.TerranStockade)
town:build(1, UnitId.TerranVestry, 89)
town:wait_build(2, UnitId.TerranStockade)
town:build(1, UnitId.TerranCovenant, 89)
town:wait_build(1, UnitId.TerranCovenant, false)
town:build(1, UnitId.TerranAnvil, 89)
town:wait_build(3, UnitId.TerranStockade)
town:wait_build(1, UnitId.TerranAnvil, false)
town:build(2, UnitId.TerranCovenant, 89)
town:wait_build(4, UnitId.TerranStockade)
town:build(3, UnitId.TerranCovenant, 89)
end)
melee_ai:dynamic_wait(secs(25))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.four_rax_pressure(melee_ai, town)
melee_ai:dynamic_wait(secs(30))
town:multirun(function()
town:wait_build(1, UnitId.TerranStockade)
town:build(1, UnitId.TerranVestry, 89)
town:wait_build(2, UnitId.TerranStockade)
town:build(2, UnitId.TerranVestry, 89)
town:wait_build(3, UnitId.TerranStockade)
town:build(1, UnitId.TerranCovenant, 89)
town:wait_build(4, UnitId.TerranStockade)
town:build(2, UnitId.TerranCovenant, 89)
end)
melee_ai:dynamic_wait(secs(5))
town:wait_build(4, UnitId.TerranStockade)
melee_ai:dynamic_wait(mins(1))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.uprising(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(2, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(20))
town:build(3, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(20))
town:multirun(function()
town:wait_build(1, UnitId.TerranStockade)
town:build(1, UnitId.TerranVestry, 89)
town:wait_build(4, UnitId.TerranStockade)
town:build(2, UnitId.TerranVestry, 89)
end)
melee_ai:dynamic_wait(secs(15))
town:build(4, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(20))
town:wait_build(4, UnitId.TerranStockade)
town:wait_build(2, UnitId.TerranVestry)
melee_ai:dynamic_wait(mins(1) + secs(40))
end
-- Orbital
---@param melee_ai MeleeAI
---@param town Town
function Tier1.rapid_starpads(melee_ai, town)
melee_ai:dynamic_wait(secs(25))
town:wait_build(2, UnitId.TerranStarpad)
town:build(2, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(20))
town:build(3, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(mins(2) + secs(5))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.orbital_stockade_settle(melee_ai, town)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(mins(1))
town:wait_build(1, UnitId.TerranStockade)
melee_ai:dynamic_wait(secs(40))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.wraith_bio(melee_ai, town)
melee_ai:dynamic_wait(secs(40))
town:wait_build(3, UnitId.TerranStockade, false)
town:build(1, UnitId.TerranVestry, 89)
melee_ai:dynamic_wait(mins(1) + secs(15))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.aces_high(melee_ai, town)
melee_ai:dynamic_wait(secs(50))
town:build(3, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(25))
town:build(3, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(mins(1) + secs(20))
end
-- General
---@param melee_ai MeleeAI
---@param town Town
function Tier1.two_fulcrum_mech(melee_ai, town)
melee_ai:dynamic_wait(mins(1))
town:build(3, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(40))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.general_stockade_fulcrum_vestry_palladium_starpad(melee_ai, town)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(25))
town:multirun(function()
town:wait_build(1, UnitId.TerranStockade)
town:build(1, UnitId.TerranVestry, 89)
town:wait_build(1, UnitId.TerranFulcrum)
town:build(1, UnitId.TerranPalladium, 89)
end)
melee_ai:dynamic_wait(secs(5))
town:build(1, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(5))
town:build(2, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(mins(1))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.general_stockade_starpad(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(25))
end
---@param melee_ai MeleeAI
---@param town Town
function Tier1.doubling_up(melee_ai, town)
melee_ai:dynamic_wait(secs(45))
town:build(1, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(25))
end
return Tier1