mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-25 16:21:53 +00:00
239 lines
7.3 KiB
Lua
239 lines
7.3 KiB
Lua
---@class TerranTier1
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local Tier1 = {}
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-- Shared expansion-order helpers (unrelated to the opener/tier1 split).
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.vestry_request(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.TerranVestry, 89)
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melee_ai:dynamic_wait(secs(15))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.covenant_request(melee_ai, town)
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town:build(1, UnitId.TerranCovenant, 89)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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end
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-- Armor (scale-up after the opener; unlisted personalities fold entirely
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-- into their opener and skip tier1)
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.two_fulc_vulture(melee_ai, town)
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town:build(3, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(5))
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town:build(1, UnitId.TerranStockade, 90)
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.fe_five_fulc(melee_ai, town)
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melee_ai:dynamic_wait(secs(50))
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town:build(3, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(5))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.david_and_goliath(melee_ai, town)
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melee_ai:dynamic_wait(secs(50))
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town:build(3, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(4, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(3, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(mins(1) + secs(20))
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town:wait_build(1, UnitId.TerranFulcrum)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.iron_crusade(melee_ai, town)
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(mins(1))
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town:wait_build(1, UnitId.TerranFulcrum)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(mins(1) + secs(20))
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end
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-- Raider
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.eight_rax(melee_ai, town)
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melee_ai:dynamic_wait(secs(40))
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town:build(8, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(50))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.fast_anvil(melee_ai, town)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(3, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(40))
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town:wait_build(3, UnitId.TerranStockade, false)
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melee_ai:dynamic_wait(secs(25))
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town:multirun(function()
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town:wait_build(1, UnitId.TerranStockade)
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town:build(1, UnitId.TerranVestry, 89)
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town:wait_build(2, UnitId.TerranStockade)
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town:build(1, UnitId.TerranCovenant, 89)
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town:wait_build(1, UnitId.TerranCovenant, false)
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town:build(1, UnitId.TerranAnvil, 89)
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town:wait_build(3, UnitId.TerranStockade)
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town:wait_build(1, UnitId.TerranAnvil, false)
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town:build(2, UnitId.TerranCovenant, 89)
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town:wait_build(4, UnitId.TerranStockade)
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town:build(3, UnitId.TerranCovenant, 89)
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end)
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melee_ai:dynamic_wait(secs(25))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.four_rax_pressure(melee_ai, town)
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melee_ai:dynamic_wait(secs(30))
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town:multirun(function()
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town:wait_build(1, UnitId.TerranStockade)
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town:build(1, UnitId.TerranVestry, 89)
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town:wait_build(2, UnitId.TerranStockade)
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town:build(2, UnitId.TerranVestry, 89)
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town:wait_build(3, UnitId.TerranStockade)
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town:build(1, UnitId.TerranCovenant, 89)
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town:wait_build(4, UnitId.TerranStockade)
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town:build(2, UnitId.TerranCovenant, 89)
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end)
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melee_ai:dynamic_wait(secs(5))
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town:wait_build(4, UnitId.TerranStockade)
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melee_ai:dynamic_wait(mins(1))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.uprising(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(3, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(20))
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town:multirun(function()
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town:wait_build(1, UnitId.TerranStockade)
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town:build(1, UnitId.TerranVestry, 89)
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town:wait_build(4, UnitId.TerranStockade)
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town:build(2, UnitId.TerranVestry, 89)
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end)
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melee_ai:dynamic_wait(secs(15))
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town:build(4, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(20))
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town:wait_build(4, UnitId.TerranStockade)
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town:wait_build(2, UnitId.TerranVestry)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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end
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-- Orbital
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.rapid_starpads(melee_ai, town)
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melee_ai:dynamic_wait(secs(25))
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town:wait_build(2, UnitId.TerranStarpad)
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town:build(2, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(3, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(mins(2) + secs(5))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.orbital_stockade_settle(melee_ai, town)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(mins(1))
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town:wait_build(1, UnitId.TerranStockade)
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melee_ai:dynamic_wait(secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.wraith_bio(melee_ai, town)
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melee_ai:dynamic_wait(secs(40))
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town:wait_build(3, UnitId.TerranStockade, false)
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town:build(1, UnitId.TerranVestry, 89)
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melee_ai:dynamic_wait(mins(1) + secs(15))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.aces_high(melee_ai, town)
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melee_ai:dynamic_wait(secs(50))
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town:build(3, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(3, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(mins(1) + secs(20))
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end
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-- General
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.two_fulcrum_mech(melee_ai, town)
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melee_ai:dynamic_wait(mins(1))
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town:build(3, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.general_stockade_fulcrum_vestry_palladium_starpad(melee_ai, town)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(25))
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town:multirun(function()
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town:wait_build(1, UnitId.TerranStockade)
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town:build(1, UnitId.TerranVestry, 89)
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town:wait_build(1, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranPalladium, 89)
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end)
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melee_ai:dynamic_wait(secs(5))
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town:build(1, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(secs(5))
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town:build(2, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(mins(1))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.general_stockade_starpad(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(secs(25))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier1.doubling_up(melee_ai, town)
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melee_ai:dynamic_wait(secs(45))
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town:build(1, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(secs(25))
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end
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return Tier1
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