mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
101 lines
4.0 KiB
Lua
101 lines
4.0 KiB
Lua
local Basic = require "melee.zerg.basic"
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---@type AIPersonality
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return {
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name = "General: Subjugation",
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unit_composition = {
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-- signature units (Skibact Scab)
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[UnitId.ZergSkithrokor] = 2,
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[UnitId.ZergBactalisk] = 2,
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[UnitId.ZergZethrokor] = 2,
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-- filler units
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[UnitId.ZergKeskathalor] = 1,
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[UnitId.ZergHydralisk] = 1,
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[UnitId.ZergZoryusthaleth] = 1,
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[UnitId.ZergVithrilisk] = 1,
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},
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main_build_order = function(melee_ai, town)
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melee_ai:build_main(town)
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-- opener
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melee_ai:dynamic_wait(secs(45))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.ZergDroleth, 100)
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melee_ai:dynamic_wait(secs(5))
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town:build(1, UnitId.ZergHydrithDen, 90, true)
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-- tier1
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.ZergHachirosk, 115)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.ZergSkibactScab, 90, true)
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melee_ai:dynamic_wait(secs(45))
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-- tier2
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.ZergQuazethPool, 70, true)
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melee_ai:dynamic_wait(secs(25))
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town:multirun(function(town)
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town:build(1, UnitId.ZergIrolIris, 70, true)
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end)
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melee_ai:dynamic_wait(secs(50))
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town:multirun(function(town)
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town:wait_build(1, UnitId.ZergHydrithDen)
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melee_ai:dynamic_wait(secs(50))
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town:build(1, UnitId.ZergSkibactScab, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergTethvithSwamp, 70, true)
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town:wait_build(1, UnitId.ZergIrolIris)
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town:build(1, UnitId.ZergMatravilNest, 70, true)
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end)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ZergCaphrolosk, 70)
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town:build(3, UnitId.ZergHachirosk, 115)
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melee_ai:dynamic_wait(secs(45))
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town:build(1, UnitId.ZergZorkizShroud, 70, true)
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-- tier3
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town:build(1, UnitId.ZergOthstolOviform, 65, true)
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melee_ai:dynamic_wait(secs(25))
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-- saturated production
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town:multirun(function(town)
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town:wait_build(1, UnitId.ZergIrolIris)
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town:build(5, UnitId.ZergLarvoskCesiant, 90)
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melee_ai:dynamic_wait(secs(45))
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town:build(6, UnitId.ZergHachirosk, 90)
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melee_ai:dynamic_wait(secs(45))
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town:build(6, UnitId.ZergCaphrolosk, 90)
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town:wait_build(1, UnitId.ZergOthstolOviform)
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melee_ai:dynamic_wait(secs(45))
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town:build(6, UnitId.ZergGathtelosk, 50)
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end)
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end,
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expansion_build_order = function(melee_ai, town)
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melee_ai:build_expansion(town, true)
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town:multirun(function(town)
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town:wait_build(1, UnitId.ZergIrolIris)
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town:build(5, UnitId.ZergLarvoskCesiant, 90)
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melee_ai:dynamic_wait(secs(45))
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town:build(6, UnitId.ZergHachirosk, 90)
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melee_ai:dynamic_wait(secs(45))
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town:build(6, UnitId.ZergCaphrolosk, 90)
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town:wait_build(1, UnitId.ZergOthstolOviform)
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melee_ai:dynamic_wait(secs(45))
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town:build(6, UnitId.ZergGathtelosk, 50)
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end)
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-- production for the Skibact / Zethrokor army + Keskathalor tech
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town:build(1, UnitId.ZergHydrithDen, 70, true)
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town:build(1, UnitId.ZergQuazethPool, 70, true)
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town:build(1, UnitId.ZergZorkizShroud, 70, true)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.ZergSkibactScab, 70, true)
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town:build(1, UnitId.ZergTethvithSwamp, 70, true)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.ZergIrolIris, 70, true)
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.ZergOthstolOviform, 65, true)
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.ZergGeszkathGrotto, 50, true)
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end,
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build_anti_ground_defenses = Basic.build_anti_ground,
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build_anti_air_defenses = Basic.build_anti_air,
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attack_wave_cost_bias = 0.5,
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}
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