cosmonarchy-bw-prerelease/mpq/lua/melee/zerg/general/subjugation.lua

101 lines
4.0 KiB
Lua

local Basic = require "melee.zerg.basic"
---@type AIPersonality
return {
name = "General: Subjugation",
unit_composition = {
-- signature units (Skibact Scab)
[UnitId.ZergSkithrokor] = 2,
[UnitId.ZergBactalisk] = 2,
[UnitId.ZergZethrokor] = 2,
-- filler units
[UnitId.ZergKeskathalor] = 1,
[UnitId.ZergHydralisk] = 1,
[UnitId.ZergZoryusthaleth] = 1,
[UnitId.ZergVithrilisk] = 1,
},
main_build_order = function(melee_ai, town)
melee_ai:build_main(town)
-- opener
melee_ai:dynamic_wait(secs(45))
melee_ai:start_expanding()
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.ZergDroleth, 100)
melee_ai:dynamic_wait(secs(5))
town:build(1, UnitId.ZergHydrithDen, 90, true)
-- tier1
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.ZergHachirosk, 115)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.ZergSkibactScab, 90, true)
melee_ai:dynamic_wait(secs(45))
-- tier2
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.ZergQuazethPool, 70, true)
melee_ai:dynamic_wait(secs(25))
town:multirun(function(town)
town:build(1, UnitId.ZergIrolIris, 70, true)
end)
melee_ai:dynamic_wait(secs(50))
town:multirun(function(town)
town:wait_build(1, UnitId.ZergHydrithDen)
melee_ai:dynamic_wait(secs(50))
town:build(1, UnitId.ZergSkibactScab, 70, true)
melee_ai:dynamic_wait(mins(1) + secs(40))
town:build(1, UnitId.ZergTethvithSwamp, 70, true)
town:wait_build(1, UnitId.ZergIrolIris)
town:build(1, UnitId.ZergMatravilNest, 70, true)
end)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ZergCaphrolosk, 70)
town:build(3, UnitId.ZergHachirosk, 115)
melee_ai:dynamic_wait(secs(45))
town:build(1, UnitId.ZergZorkizShroud, 70, true)
-- tier3
town:build(1, UnitId.ZergOthstolOviform, 65, true)
melee_ai:dynamic_wait(secs(25))
-- saturated production
town:multirun(function(town)
town:wait_build(1, UnitId.ZergIrolIris)
town:build(5, UnitId.ZergLarvoskCesiant, 90)
melee_ai:dynamic_wait(secs(45))
town:build(6, UnitId.ZergHachirosk, 90)
melee_ai:dynamic_wait(secs(45))
town:build(6, UnitId.ZergCaphrolosk, 90)
town:wait_build(1, UnitId.ZergOthstolOviform)
melee_ai:dynamic_wait(secs(45))
town:build(6, UnitId.ZergGathtelosk, 50)
end)
end,
expansion_build_order = function(melee_ai, town)
melee_ai:build_expansion(town, true)
town:multirun(function(town)
town:wait_build(1, UnitId.ZergIrolIris)
town:build(5, UnitId.ZergLarvoskCesiant, 90)
melee_ai:dynamic_wait(secs(45))
town:build(6, UnitId.ZergHachirosk, 90)
melee_ai:dynamic_wait(secs(45))
town:build(6, UnitId.ZergCaphrolosk, 90)
town:wait_build(1, UnitId.ZergOthstolOviform)
melee_ai:dynamic_wait(secs(45))
town:build(6, UnitId.ZergGathtelosk, 50)
end)
-- production for the Skibact / Zethrokor army + Keskathalor tech
town:build(1, UnitId.ZergHydrithDen, 70, true)
town:build(1, UnitId.ZergQuazethPool, 70, true)
town:build(1, UnitId.ZergZorkizShroud, 70, true)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.ZergSkibactScab, 70, true)
town:build(1, UnitId.ZergTethvithSwamp, 70, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.ZergIrolIris, 70, true)
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.ZergOthstolOviform, 65, true)
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.ZergGeszkathGrotto, 50, true)
end,
build_anti_ground_defenses = Basic.build_anti_ground,
build_anti_air_defenses = Basic.build_anti_air,
attack_wave_cost_bias = 0.5,
}