mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
72 lines
2.8 KiB
Lua
72 lines
2.8 KiB
Lua
local Basic = require "melee.terran.basic"
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---@type AIPersonality
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return {
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name = "General: 2 Fulcrum Mech",
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unit_composition = {
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-- signature units (Mantle x2)
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[UnitId.TerranPhalanxTankMode] = 2,
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[UnitId.TerranRamesses] = 2,
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[UnitId.TerranDurendal] = 2,
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[UnitId.TerranCataphract] = 2,
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-- filler units
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[UnitId.TerranBlackjack] = 1,
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[UnitId.TerranMadrigalImperiosoMode] = 1,
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[UnitId.TerranCuirassTankMode] = 1,
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},
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main_build_order = function(melee_ai, town)
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melee_ai:build_main(town)
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melee_ai:dynamic_wait(secs(40))
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town:build(1, UnitId.TerranFulcrum, 110)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_expanding()
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-- tier1
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melee_ai:dynamic_wait(mins(1))
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town:build(3, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(40))
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-- tier2
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town:build(1, UnitId.TerranAtlas, 70, true)
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melee_ai:dynamic_wait(secs(25))
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town:multirun(function(town)
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town:wait_build(1, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranScrapyard, 69)
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town:wait_build(2, UnitId.TerranFulcrum)
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town:build(2, UnitId.TerranScrapyard, 69)
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town:wait_build(3, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranPalladium, 69)
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town:wait_build(4, UnitId.TerranFulcrum)
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town:build(2, UnitId.TerranPalladium, 69)
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end)
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melee_ai:dynamic_wait(secs(40) + secs(40))
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town:build(2, UnitId.TerranMantle, 70)
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-- tier3
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town:multirun(function(town)
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town:wait_build(1, UnitId.TerranAtlas)
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town:build(1, UnitId.TerranDaedala, 65, true)
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end)
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town:wait_build(1, UnitId.TerranDaedala)
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end,
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expansion_build_order = function(melee_ai, town)
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melee_ai:build_expansion(town, true)
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-- production for the Mantle walkers (Ramesses / Durendal / Cataphract) + Phalanx / Blackjack / Cuirass
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town:build(1, UnitId.TerranFulcrum, 70, true)
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town:build(1, UnitId.TerranScrapyard, 68, true)
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town:build(1, UnitId.TerranPalladium, 68, true)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranAtlas, 70, true)
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.TerranMantle, 65, true)
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town:multirun(function(town)
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town:wait_build(1, UnitId.TerranAtlas)
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town:build(1, UnitId.TerranDaedala, 65, true)
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end)
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town:wait_build(1, UnitId.TerranDaedala)
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town:build(1, UnitId.TerranIronFoundry, 65, true)
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end,
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build_anti_ground_defenses = Basic.build_anti_ground,
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build_anti_air_defenses = Basic.build_anti_air,
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attack_wave_cost_bias = 0.5,
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}
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