cosmonarchy-bw-prerelease/mpq/lua/melee/terran/general/observant.lua

74 lines
2.9 KiB
Lua

local Basic = require "melee.terran.basic"
---@type AIPersonality
return {
name = "General: Observant",
unit_composition = {
-- signature unit
[UnitId.TerranCyprian] = 2,
-- filler units
[UnitId.TerranSeraph] = 1,
[UnitId.TerranBlackjack] = 1,
[UnitId.TerranCentaur] = 1,
},
main_build_order = function(melee_ai, town)
melee_ai:build_main(town)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranStockade, 110)
melee_ai:dynamic_wait(secs(5))
-- tier2
town:multirun(function(town)
town:wait_build(1, UnitId.TerranStockade)
town:build(1, UnitId.TerranVestry, 69)
town:wait_build(1, UnitId.TerranFulcrum)
town:build(1, UnitId.TerranScrapyard, 69)
town:wait_build(2, UnitId.TerranFulcrum)
town:build(2, UnitId.TerranPalladium, 69)
town:wait_build(3, UnitId.TerranFulcrum)
town:wait_build(1, UnitId.TerranAtlas)
town:build(2, UnitId.TerranStarport, 70)
town:wait_build(2, UnitId.TerranStarport)
town:build(2, UnitId.TerranCommandment, 69)
town:wait_build(1, UnitId.TerranCommandment)
melee_ai:dynamic_wait(secs(15))
end)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.TerranFulcrum, 70)
melee_ai:dynamic_wait(secs(5) + secs(35))
town:build(1, UnitId.TerranStarpad, 70)
melee_ai:dynamic_wait(secs(30))
town:build(2, UnitId.TerranFulcrum, 70)
melee_ai:dynamic_wait(secs(25) + secs(50))
town:build(1, UnitId.TerranAtlas, 70, true)
town:build(3, UnitId.TerranFulcrum, 70)
melee_ai:dynamic_wait(secs(50))
-- tier3
town:multirun(function(town)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranDaedala, 65, true)
end)
town:wait_build(1, UnitId.TerranDaedala)
end,
expansion_build_order = function(melee_ai, town)
melee_ai:build_expansion(town, true)
-- production for the Cyprian core + Blackjack / Seraph / Centaur
town:build(1, UnitId.TerranStockade, 70, true)
town:build(1, UnitId.TerranFulcrum, 70, true)
town:build(1, UnitId.TerranScrapyard, 68, true)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranAtlas, 70, true)
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.TerranStarport, 65, true)
town:build(1, UnitId.TerranCommandment, 65, true)
town:multirun(function(town)
town:wait_build(1, UnitId.TerranAtlas)
town:build(1, UnitId.TerranDaedala, 65, true)
end)
town:wait_build(1, UnitId.TerranDaedala)
town:build(1, UnitId.TerranNaniteAssembly, 65, true)
end,
build_anti_ground_defenses = Basic.build_anti_ground,
build_anti_air_defenses = Basic.build_anti_air,
attack_wave_cost_bias = 0.5,
}