mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
108 lines
4.7 KiB
Lua
108 lines
4.7 KiB
Lua
local Basic = require "melee.terran.basic"
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---@type AIPersonality
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return {
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name = "General: Mech into Air",
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unit_composition = {
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-- signature units (the mech-into-air transition)
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[UnitId.TerranPhalanxTankMode] = 2,
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[UnitId.TerranMinotaur] = 2,
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-- filler units
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[UnitId.TerranMatadorTankMode] = 1,
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[UnitId.TerranSalamander] = 1,
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[UnitId.TerranSeraph] = 1,
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[UnitId.TerranHippogriff] = 1,
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[UnitId.TerranPhobos] = 1,
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},
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main_build_order = function(melee_ai, town)
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melee_ai:build_main(town)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranFulcrum, 110)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(mins(1))
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-- tier2
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town:build(1, UnitId.TerranAtlas, 70, true)
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town:multirun(function(town)
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town:wait_build(1, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranScrapyard, 69)
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town:wait_build(2, UnitId.TerranFulcrum)
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town:build(2, UnitId.TerranScrapyard, 69)
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town:build(1, UnitId.TerranQuarry, 69)
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town:wait_build(3, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranPalladium, 69)
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town:wait_build(4, UnitId.TerranFulcrum)
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town:build(2, UnitId.TerranPalladium, 69)
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town:wait_build(1, UnitId.TerranAtlas)
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town:build(2, UnitId.TerranStarport, 70)
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town:wait_build(1, UnitId.TerranStarport)
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town:build(1, UnitId.TerranRotary, 69)
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town:wait_build(2, UnitId.TerranStarport)
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town:build(2, UnitId.TerranRotary, 69)
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town:wait_build(5, UnitId.TerranFulcrum)
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town:build(3, UnitId.TerranPalladium, 69)
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town:wait_build(6, UnitId.TerranFulcrum)
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town:build(4, UnitId.TerranPalladium, 69)
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town:wait_build(3, UnitId.TerranStarport)
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town:build(3, UnitId.TerranRotary, 69)
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town:wait_build(4, UnitId.TerranStarport)
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town:build(4, UnitId.TerranRotary, 69)
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town:wait_build(5, UnitId.TerranStarport)
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town:build(5, UnitId.TerranRotary, 69)
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town:wait_build(1, UnitId.TerranDaedala)
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town:wait_build(6, UnitId.TerranStarport)
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town:build(1, UnitId.TerranCommandment, 69)
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town:wait_build(7, UnitId.TerranStarport)
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town:build(2, UnitId.TerranCommandment, 69)
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town:wait_build(8, UnitId.TerranStarport)
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town:build(3, UnitId.TerranCommandment, 69)
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town:build(2, UnitId.TerranNaniteAssembly, 69)
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town:wait_build(1, UnitId.TerranNaniteAssembly)
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town:build(1, UnitId.TerranHadron, 69)
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end)
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melee_ai:dynamic_wait(mins(1) + secs(15))
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town:build(1, UnitId.TerranStarpad, 70)
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melee_ai:dynamic_wait(secs(15) + mins(1) + secs(15))
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town:build(6, UnitId.TerranFulcrum, 70)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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-- tier3
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town:multirun(function(town)
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town:wait_build(1, UnitId.TerranAtlas)
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town:build(1, UnitId.TerranDaedala, 65, true)
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end)
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town:wait_build(1, UnitId.TerranDaedala)
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melee_ai:dynamic_wait(mins(1) + secs(15))
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town:build(4, UnitId.TerranStarport, 50)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(8, UnitId.TerranStarport, 50)
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melee_ai:dynamic_wait(mins(1) + secs(15))
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end,
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expansion_build_order = function(melee_ai, town)
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melee_ai:build_expansion(town, true)
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-- production for the mech-to-air transition (Phalanx / Matador -> Minotaur / Seraph / Hippogriff)
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town:build(1, UnitId.TerranFulcrum, 70, true)
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town:build(1, UnitId.TerranScrapyard, 68, true)
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town:build(1, UnitId.TerranPalladium, 68, true)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranAtlas, 70, true)
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.TerranStarport, 65, true)
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town:build(1, UnitId.TerranRotary, 65, true)
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town:build(1, UnitId.TerranCommandment, 65, true)
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town:multirun(function(town)
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town:wait_build(1, UnitId.TerranAtlas)
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town:build(1, UnitId.TerranDaedala, 65, true)
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end)
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town:wait_build(1, UnitId.TerranDaedala)
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town:build(1, UnitId.TerranNaniteAssembly, 65, true)
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town:build(1, UnitId.TerranHadron, 65, true)
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end,
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build_anti_ground_defenses = Basic.build_anti_ground,
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build_anti_air_defenses = Basic.build_anti_air,
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attack_wave_cost_bias = 0.5,
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}
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