mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
60 lines
2.3 KiB
Lua
60 lines
2.3 KiB
Lua
local Basic = require "melee.protoss.basic"
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---@type AIPersonality
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return {
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name = "Templar: Suffocating Shadow",
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unit_composition = {
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-- signature units (Rogue Gallery)
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[UnitId.ProtossVagrant] = 2,
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[UnitId.ProtossCabalist] = 2,
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[UnitId.ProtossCharlatan] = 2,
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[UnitId.ProtossBarghest] = 2,
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[UnitId.ProtossZealot] = 2,
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-- filler units
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[UnitId.ProtossAtreus] = 1,
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[UnitId.ProtossEcclesiast] = 1,
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[UnitId.ProtossPariah] = 1,
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[UnitId.ProtossArchon] = 1,
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},
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main_build_order = function(melee_ai, town)
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melee_ai:build_main(town)
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-- opener
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 40)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossGateway, 90)
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-- tier1
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(45))
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-- tier2
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town:build(1, UnitId.ProtossRogueGallery, 70)
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town:build(2, UnitId.ProtossRogueGallery, 70)
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melee_ai:dynamic_wait(secs(30) + secs(40))
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town:build(1, UnitId.ProtossGrandLibrary, 70)
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melee_ai:dynamic_wait(mins(1) + secs(5))
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-- tier3
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town:build(1, UnitId.ProtossProstrationStage, 65)
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melee_ai:dynamic_wait(secs(50))
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-- tier4
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town:build(1, UnitId.ProtossAncestralArchives, 45)
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melee_ai:dynamic_wait(secs(15))
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end,
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expansion_build_order = function(melee_ai, town)
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melee_ai:build_expansion(town, true)
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-- production for the Rogue Gallery shadow army (Vagrant / Cabalist / Charlatan / Barghest + Zealot)
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town:build(1, UnitId.ProtossGateway, 85, true)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossRogueGallery, 75, true)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.ProtossGrandLibrary, 70, true)
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melee_ai:dynamic_wait(secs(40))
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town:build(1, UnitId.ProtossProstrationStage, 55, true)
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melee_ai:dynamic_wait(secs(45))
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town:build(1, UnitId.ProtossAncestralArchives, 45, true)
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end,
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build_anti_ground_defenses = Basic.build_anti_ground,
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build_anti_air_defenses = Basic.build_anti_air,
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attack_wave_cost_bias = 0.4,
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}
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