cosmonarchy-bw-prerelease/mpq/lua/melee/protoss/templar/suffocating_shadow.lua

60 lines
2.3 KiB
Lua

local Basic = require "melee.protoss.basic"
---@type AIPersonality
return {
name = "Templar: Suffocating Shadow",
unit_composition = {
-- signature units (Rogue Gallery)
[UnitId.ProtossVagrant] = 2,
[UnitId.ProtossCabalist] = 2,
[UnitId.ProtossCharlatan] = 2,
[UnitId.ProtossBarghest] = 2,
[UnitId.ProtossZealot] = 2,
-- filler units
[UnitId.ProtossAtreus] = 1,
[UnitId.ProtossEcclesiast] = 1,
[UnitId.ProtossPariah] = 1,
[UnitId.ProtossArchon] = 1,
},
main_build_order = function(melee_ai, town)
melee_ai:build_main(town)
-- opener
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossPylon, 40)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossGateway, 90)
-- tier1
melee_ai:dynamic_wait(secs(20))
town:build(2, UnitId.ProtossGateway, 90)
melee_ai:dynamic_wait(secs(45))
-- tier2
town:build(1, UnitId.ProtossRogueGallery, 70)
town:build(2, UnitId.ProtossRogueGallery, 70)
melee_ai:dynamic_wait(secs(30) + secs(40))
town:build(1, UnitId.ProtossGrandLibrary, 70)
melee_ai:dynamic_wait(mins(1) + secs(5))
-- tier3
town:build(1, UnitId.ProtossProstrationStage, 65)
melee_ai:dynamic_wait(secs(50))
-- tier4
town:build(1, UnitId.ProtossAncestralArchives, 45)
melee_ai:dynamic_wait(secs(15))
end,
expansion_build_order = function(melee_ai, town)
melee_ai:build_expansion(town, true)
-- production for the Rogue Gallery shadow army (Vagrant / Cabalist / Charlatan / Barghest + Zealot)
town:build(1, UnitId.ProtossGateway, 85, true)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.ProtossRogueGallery, 75, true)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.ProtossGrandLibrary, 70, true)
melee_ai:dynamic_wait(secs(40))
town:build(1, UnitId.ProtossProstrationStage, 55, true)
melee_ai:dynamic_wait(secs(45))
town:build(1, UnitId.ProtossAncestralArchives, 45, true)
end,
build_anti_ground_defenses = Basic.build_anti_ground,
build_anti_air_defenses = Basic.build_anti_air,
attack_wave_cost_bias = 0.4,
}