mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
66 lines
2.5 KiB
Lua
66 lines
2.5 KiB
Lua
local Basic = require "melee.protoss.basic"
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---@type AIPersonality
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return {
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name = "Ranger: 2 Gate Strider",
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unit_composition = {
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-- signature units
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[UnitId.ProtossVassal] = 2,
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[UnitId.ProtossDracadin] = 2,
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-- filler units
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[UnitId.ProtossIdol] = 1,
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[UnitId.ProtossAccantor] = 1,
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[UnitId.ProtossPariah] = 1,
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[UnitId.ProtossAnalogue] = 1,
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},
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main_build_order = function(melee_ai, town)
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melee_ai:build_main(town)
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-- opener
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossPylon, 40)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(30))
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town:build(3, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(mins(1))
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melee_ai:start_expanding()
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-- tier1
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melee_ai:dynamic_wait(secs(45))
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town:build(4, UnitId.ProtossGateway, 90)
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melee_ai:dynamic_wait(secs(5))
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-- tier2
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town:build(1, UnitId.ProtossLattice, 70)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.ProtossGrandLibrary, 70)
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melee_ai:dynamic_wait(secs(15))
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town:build(5, UnitId.ProtossGateway, 70)
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town:build(1, UnitId.ProtossArdentAuthority, 70)
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-- tier3
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town:build(1, UnitId.ProtossProstrationStage, 65)
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melee_ai:dynamic_wait(secs(50))
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-- tier4
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town:build(1, UnitId.ProtossSyntheticSynod, 45)
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end,
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expansion_build_order = function(melee_ai, town)
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melee_ai:build_expansion(town, true)
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-- production for the Vassal + Dracadin striders + Synthetic Synod & Prostration Stage tech
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town:build(1, UnitId.ProtossGateway, 85, true)
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town:build(1, UnitId.ProtossLattice, 82, true)
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.ProtossArdentAuthority, 70, true)
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town:build(1, UnitId.ProtossGrandLibrary, 70, true)
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melee_ai:dynamic_wait(secs(45))
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town:build(1, UnitId.ProtossProstrationStage, 55, true)
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town:build(1, UnitId.ProtossUnitaryUnion, 55, true)
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melee_ai:dynamic_wait(secs(50))
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town:build(1, UnitId.ProtossSyntheticSynod, 45, true)
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end,
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build_anti_ground_defenses = Basic.build_anti_ground,
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build_anti_air_defenses = Basic.build_anti_air,
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attack_wave_cost_bias = 0.5,
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}
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