# 4 September 2026 ## Year 4, month 9, patch 1 ## Patch goals - Additional balance tweaks following Acropolis #4! - Deploy more factional variants for Augustcrap, a Mapcrap event! - Continue technical improvements and bugfixes - Further improve audiovisuals - [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes! - Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer](https://fluxer.gg/1rebBmBw)), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com ## Core - **Weapon entries have been extended!** - With much help from DarkenedFantasies (DF) and Jesse, weapon entries are (finally) virtually-unlimited! Say goodbye to broken tooltips and edge case bugs for several Askosi and factional weapons! - *Please report any weapon-based oddities you encounter to us via discord/fluxer or email!* - **Immense improvements have been made to helper and hook wrappers!** - For the less technically-inclined, this means... more stability! Less desyncs! Easier debugging! - *Please report any newfound issues you encounter to us via discord/fluxer or email!* - **The custom trigger system has been deep-cleaned!** (c. Veeq7) - This refactor makes the system easier to use, maintain, and improve upon in the future! But a huge refactor like this might have introduced new issues... - *Please report any newfound issues in campaign and UMS maps to us via discord/fluxer or email!* - **Known issues:** the `wait` crig action does not currently operate - **A new campaign menu has been achieved!** (c. Jesse) - It's so epic... please enjoy! ## Game Modes - **NEW: Mindshare** (b. BtyB) - Resource pool is shared among allies! - *Caveat: Starting resources are not yet doubled in all cases* ## Bugfixes - **Gameplay:** - Mimicry no longer fails to account for weapon factor in many cases (r. shopkeeper dog) - **Egocent**s no longer fail to mimic barrage attacks properly (r. Londier) - Mimicry no longer procs on ability weapons (r. Londier) - **Audiovisual:** - Corrected strings for **Izirokor** tech-enable on **Skibact Scab** and **Tethvith Swamp** (r. Mimika) - Fixed bad shield overlay for **Vulture (Hecaton)** (r. Londier) - Buttons for **Tiangou** and **Cutlass** now show as disabled when no **Scrapyard** is built (r. Pisens) - **Cyclops (Futurist)** now uses its unique shadow and attack sequence instead of the standard variant's (r. lolrsk8s) - Corrected tooltip for **Kagralisk** weapon string (r. Krankendau) ## Audiovisuals - New models for: - Magnetar, Ardent Authority, Argosy (c. DeltaCadimus) - Vorvrokor (c. Baelethal) - Landlock, Radix, Function, Proscenium (c. fasswawds) - Resized model for: - Talos, Cyprian - Modified model for: - Maverick, Maverick (Futurist), Shaman, Blackguard, Artisan, Phontis - Zethrokor, Liiralisk, Izirokor (c. Solstice) - Modified weaponfire VFX for Harakan (Golden) - Added weapon launch offsets for: - Aphorist, Silversoul, Ghostwrit, Phontis, Iconoclast, Crematorium - Modified unit responses for Vorvrokor - New unit responses for Cardinal - New error and structure placement SFX for Askosi (c. lolrsk8s) - New weapon SFX for: - Alzurokor (c. lolrsk8s) - Iconoclast, Paraclete - New cast SFX for Paraclete - New training SFX for: - Function, Cosmoscope - New cloaking SFX for damage cloak (e.g. Vestige; c. lolrsk8s) ## Terran - [Maverick](https://cosmonarchy.com/terran/maverick): - Build time 11 » 12 - HP 60 » 75 - **Stim Pack:** - HP cost 5 » 10 - [Harakan](https://cosmonarchy.com/terran/harakan): - Build time 16 » 14 - HP 100 » 120 - [Cyprian](https://cosmonarchy.com/terran/cyprian): - Resource costs 75/50 » 100/50 - HP 80 » 90 - Collision size increased by ~16% - [Heracles](https://cosmonarchy.com/terran/heracles): - HP 200 » 240 - [Vulture](https://cosmonarchy.com/terran/vulture): - Resource costs 100/0 » 75/0 - HP 120 » 80 - [Goliath](https://cosmonarchy.com/terran/goliath): - Mineral cost 175/50 » 150/50 - HP 240 » 220 - Movement speed 5 » 4.5 - [Phalanx](https://cosmonarchy.com/terran/phalanx): - Mineral cost 200/50 » 150/75 - [Cataphract](https://cosmonarchy.com/terran/cataphract): - **Longinius Cannons:** - No longer target air units - [Quarry](https://cosmonarchy.com/terran/quarry): - Build time 35 » 45 - [Anvil](https://cosmonarchy.com/terran/anvil): - Resource costs 150/150 » 100/150 - [Morningstar](https://cosmonarchy.com/terran/morningstar): - Resource costs 100/100 » 50/100 - Build time 30 » 25 - [Treasury](https://cosmonarchy.com/terran/treasury): - Build time 35 » 40 - Can now train **Mason**s while a **Quarry** is constructed. - [Stockade](https://cosmonarchy.com/terran/stockade): - Build time 50 » 45 - [Fulcrum](https://cosmonarchy.com/terran/fulcrum): - Resource costs 200/50 » 200/75 ## Terran factions - [Hotshot](https://cosmonarchy.com/terran/hotshot): - HP 65 » 70 - Armor 0 » 1 - [Maverick (Futurist)](https://cosmonarchy.com/terran/maverick-futurist): - HP 70 » 75 - [Maverick (Upstart](https://cosmonarchy.com/terran/maverick-upstart): - HP 50 » 60 - [Harakan (Golden)](https://cosmonarchy.com/terran/harakan-golden): - Build time 16 » 15 - [Vulture (Upstart](https://cosmonarchy.com/terran/vulture-upstart): - Resource costs 100/0 » 75/0 - HP 120 » 80 - **NEW:** [Maverick (Golden)](https://cosmonarchy.com/terran/maverick-golden): - Maverick variant for Golden Republic. Has shields and a fast-firing phase rifle; no Stim Pack. - **NEW:** [Shaman (Upstart](https://cosmonarchy.com/terran/shaman-upstart): - Shaman variant for Upstart Terrans. Stims allies when deployed. - **NEW:** [Morrigan](https://cosmonarchy.com/terran/morrigan): - Eidolon replacement for Upstart Terrans. Has attack cloaking and an area-damage ground-only grenade launcher. ## Protoss - [Gateway](https://cosmonarchy.com/protoss/gateway): - Resource costs 175/0 » 150/0 - [Atreus](https://cosmonarchy.com/protoss/atreus): - Sight range 9 » 8 - Transport weight 4 » 5 - **Dauntless Disruption Cannon:** - Weapon damage 12 » 10 - Weapon range 5 » 4 - [Unar](https://cosmonarchy.com/protoss/unar): - Resource costs 300/125 » 200/200 - Build time 50 » 45 - [Architect](https://cosmonarchy.com/protoss/architect): - Resource costs 250/200 » 300/250 - Build time 45 » 50 - HP 200 » 240 - Shields 50 » 40 - **Reactive Payload:** - Weapon cooldown 1.33 » 1.25 - [Optecton](https://cosmonarchy.com/protoss/optecton/): - Resource costs 500/200 » 500/300 - HP 400 » 500 - [Unitary Union](https://cosmonarchy.com/protoss/unitary-union): - Resource costs 500/250 » 500/300 ## Protoss factions - **NEW:** [Gladius (Order)](https://cosmonarchy.com/protoss/gladius-order): - Order of the Sacred Saber Gladius variant. Has Triumphant Rise (a la Herald / Archon). ## Zerg - **Reconstitution:** - *Used by Agrileth (new), Vilgorokor* - Carapace Swarm HP 200 » 400 - **Miasma:** - No longer spreads on death; **Plague** remains unchanged - *This will be revisited later.* - [Agrileth](https://cosmonarchy.com/zerg/agrileth): - Resource costs 150/50 » 150/75 - HP 200 » 140 - Armor 2 » 1 - **NEW: Reconstitution** - Releases a Carapace Swarm upon taking damage. - [Zethrokor](https://cosmonarchy.com/zerg/zethrokor): - Resource cost 25/0 » 50/0 - HP 50 » 60 - Movement speed 7.5 » 8.4 - **Zethrok Claws:** - Weapon damage 4 » 5 - [Vorvrokor](https://cosmonarchy.com/zerg/vorvrokor): - Resource cost 50/0 » 75/0 - HP 80 » 90 - Armor 1 » 2 - Movement speed 9.1 » 9.8 - Collision size increased by ~23% - [Liiralisk](https://cosmonarchy.com/zerg/liiralisk): - **Homing Spore:** - Weapon range 7 » 8 - [Protathalor](https://cosmonarchy.com/zerg/protathalor): - Resource costs 125/75 » 100/100 - [Izirokor](https://cosmonarchy.com/zerg/izirokor): - Build time 26 » 22 - [Bactalisk](https://cosmonarchy.com/zerg/bactalisk): - **Corrosive Acid:** - No longer targets air units - [Zoryusthaleth](https://cosmonarchy.com/zerg/zoryusthaleth): - Resource costs 175/0 » 200/0 - Build time 28 » 25 - HP 200 » 220 - [Lakizilisk](https://cosmonarchy.com/zerg/lakizilisk): - Resource costs 75/75 » 100/75 - Build time 30 » 28 - HP 140 » 150 - **Subterranean Spines:** - Weapon damage 12 » 15 - Weapon cooldown 1.63 » 1.75 - [Vilgorokor](https://cosmonarchy.com/zerg/vilgorokor): - Resource costs 200/75 » 200/50 - HP 280 » 200 ## Askosi - **Shared Designs:** - Team building from **Pilgrim**s and **Constituent**s now increases build rate by 25% per worker, from 20% - **Ash Heap:** - Now consumes corpses - **Power Overload:** - *Used by Grandstand, Rove (new), Intendent* - No longer deals damage over time to armored targets - Now steals armor, to a cap of 4 - [Cardinal](https://cosmonarchy.com/askosi/cardinal): - Resource costs 75/25 » 100/25 - [Rove](https://cosmonarchy.com/askosi/rove): - **Elre Scaleshot:** - Weapon damage 8 » 4 - Armor penetration 2 » 0 - Weapon range 5 » 3 - Weapon factor 1 » 3 - Now fires in a shotgun pattern (e.g. **Hotshot**, **Siren**) - **Impact Dissipation** removed - **NEW: Power Overload** - [Tortare](https://cosmonarchy.com/askosi/tortare): - **Deathrattle Assembly:** - Now grants 2 armor when deployed - [Radix](https://cosmonarchy.com/askosi/radix): - Resource costs 100/0 » 125/0 - [Function](https://cosmonarchy.com/askosi/function): - Resource costs 125/25 » 150/25 ## Askosi factions - **NEW: Sons of Ash** - Conqueror clergy, set to burn the dead wood. - **NEW:** [Scralia](https://cosmonarchy.com/askosi/scralia) - Intendent replacement for Sons of Ash. Short-range assault craft with Booming Blast and Ash Heap.