# 19 September 2026 ## Year 4, month 9, patch 2 ## Patch goals - Continue technical improvements, bugfixes, and audiovisual additions ahead of the Gauntlet Stages! - [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes! - Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer](https://fluxer.gg/1rebBmBw)), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com ## Core - **User Interface:** - The HUD can now be toggled with F11! (c. Jesse, b. Londier) - *Send us your screenshots...* - **Triggers:** - New custom trigger actions: (c. Jesse) - `set_hud` - accepts racial names for racial HUDs - `set_hud_visibility` - accepts `Visible` (default), `Hidden` (as with F11), or `Cinematic` (must be turned off manually in triggers) - New custom trigger subcommand for **set_unit_stat** - **transport_capacity** (b. Lucifirius) -- enables transporting via any unit, modifies transport capacity on any transport - **User-defined resource areas:** (c. DF) - Our methodology for user-defined resource areas has changed from the previous system! - **The location-based system has been removed.** - To use the new system: - Select the resource nodes you wish to assign to a specific resarea - Tick **burrowed** (bottom-left-most status flag) in the unit property panel - Set the **HP** field to the intended resarea id (a number between 1 and 255) ## Bugfixes - **Gameplay:** - Fixed **Arquebus** attempting to attack air units (r. Londier) - **Audiovisual:** - Resolved error printout when loading recently-repowered **Engram**s (r. Concealed Organic) - Corrected **Maverick (Golden)** weaponfire SFX (r. lolrsk8s) - **Triggers:** - Allowed **set_player_color** to apply to player 12 (r. 3crow, c. Veeq7) ## Audiovisuals - Modified shaders for the following unit sprites: - Eidolon, Hippogriff, Watchdog, Treasury, Quarry, Starpad, Rotary (c. Solstice) - Modified weapon VFX for Okrimnilisk - Updated wireframes for Savant, Tarasque, Rotary, Witness, Simulacrum, Vestige (c. jun3hong) - Added placeholder portrait for Vespene nodes (c. jun3hong) ## Terran factions - **NEW:** [Cyprian (Hecaton)](https://cosmonarchy.com/terran/cyprian-hecaton): - Factional Cyprian variant for Hecaton Coalition; Has Kelvin Munitions