# 17 December 2023 ## Designer's Notes Patch goals include: - Making inroads on PVPGN (oldschool battle.net) server support - Deploying more audiovisual improvements - Continuing AI performance and customization improvements, commissioned by 3crow - Making adjustments and revisions to a select few units ## Latest content - [Ascension #7 - A Final Ascent](https://www.youtube.com/playlist?list=PLACFHAM2MlxN8pAhSHiAcq34rUfLiUpXz) - [Pr0totype #33 - Throwing Down the Gauntlet](https://youtu.be/sAtBPzaKwwQ) - [Pr0totype #34 - The Heights of Competition](https://youtu.be/iqCUmPU4Vg4) ## Patch summary Forthcoming. ## Game Modes - NEW: Massacre - Earn 3 vespene gas from any units created or killed - Vespene nodes are destroyed on map start - Commissioned by Btyb! - Omnipresence: - Omnivale: - Can now spawn Larva (c. Veeq7) - Can no longer train Droleths conventionally - Faction Wars: - Faction selection is now synchronized for replays and multiplayer ## UI - Starting resources now display instantly, instead of counting up from zero or from previous match total (c. DF) - Added a minimum delay for custom advisor lines - Implemented custom advisor handling for the following events: - Protoss structure completion ## Bugfixes - Stability: - Protected against a rare client-side nullsprite crash (r. Veeq7) - Gameplay: - Fixed mnemonic hotkey conflict between Analogue and Architect (r. DF) - Audiovisual: - "Addon complete" notifications now correctly play for Lodestones when players have no custom advisor set - Player colors now correctly randomize in replays on ice tileset maps (c. Veeq7) - Lanifect remains now correctly inherit player color - Corrected tooltip for Talos Fusion Sealers - AI: - Prospectively fixed AI Droleths getting stuck inside structures - Improved consistency for repairing damaged structures (still needs work) - Improved ratio of Terran production-to-unit requests - Improved timing of static defense requests, attacks, and more in the early stages of the game - Fixed preferences for Pazuzu, Zealot, and Dracadin (r. Baelethal) - Fixed Zerg attack requests not always taking into account the correct tech structure - Tileset: - Fixed height flags on sandy sunken pit tiles, ramps, and doodads (r. TheBeaver99) ## AI - The following build orders have received tune-ups: - Terran: - Armor 1 - Tank Push (formerly Phalanx Timing) - Raider 3 - Uprising - Orbital 1 - Rapid Starpads (formerly 2Port Wraith) - Protoss: - General 5 - The Swordsmiths - Templar 4 - Initiates - Skylord 4 - Exalted - Zerg: - Swarming 3 - Instant Quazeth - Sunblot 3 - Skittering Duo ## Audiovisuals - Updated weapon SFX for: - Sentinel (weapon fire)