# 11 July 2026 ## Year 4, month 7, patch 2 ## Patch goals - Continue technical improvements for the Throneroom stage! - Further improve audiovisuals - [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes! # Core changes ## Bugfixes - **Stability:** - Resolved all remaining floating point use cases, eliminating known causes of several desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD) - *Not all desyncs have been eliminated, but you should see a significant reduction, especially in games not featuring Askosi!* - *Many working systems may have been made buggy by this huge change. We need testing for that! Please help report crashes or buggy behavior.* - *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!* - Prospectively fixed rare AI crash related to retreating some units (r. iliektoeatgrass, c. DarkenedFantasies) - **Known issue:** Lakizilisk return spines behave improperly. - **Gameplay:** - **Magister** Stellar Enforcement timer now refreshes on attack (r. Kenoli) - **Cikralisk**s can now attack from garrisons (r. Kenoli) ## Audiovisuals - Adjusted sprite for: - Gauntlet - New almost-built frame for: - Gauntlet