local Basic = {} ---@type BuildOrder function Basic.build_anti_ground(melee_ai, town) melee_ai:build_sequence(town, 1, 3, UnitId.ZergSurkithCesiant, 80, 5, secs(25), secs(5)) melee_ai:wait_can_make(UnitId.ZergSkortrithCesiant) melee_ai:build_sequence(town, 1, 3, UnitId.ZergSkortrithCesiant, 80, 5, secs(25), secs(5)) end ---@type BuildOrder function Basic.build_anti_air(melee_ai, town) melee_ai:build_sequence(town, 1, 3, UnitId.ZergSpraithCesiant, 80, 5, secs(25), secs(5)) melee_ai:wait_can_make(UnitId.ZergSpirtithCesiant) melee_ai:build_sequence(town, 1, 3, UnitId.ZergSpirtithCesiant, 80, 5, secs(25), secs(5)) end return Basic