# XX October 2023 ## Designer's Notes Patch goals include: - Revise or remove 2.5 and 3.5 tech for Terran - Continue to address overdetermined role overlaps - Complete tileset updates to jungle, to use extra height levels ## Latest content - [Ascension #5 - Imminent Growth](https://www.youtube.com/playlist?list=PLACFHAM2MlxP3_sacU_4VUoJ5iMeUU2a7) - [Pr0totype #26 - The Wild Worlds...](https://youtu.be/TgiH2EBvXBo) - [Ascension Format Explainer](https://youtu.be/kl0RlFWqvXU) ## General - Vision update timer has been sped up significantly (c. Veeq7 and DF) - Painting missile launches with Eidolons and Seraphs can now be queued (c. DF) ## Tilesets - The following tiles now provide a height difference: - Jungle: Swamp, sunken jungle - The following tiles were deprecated and are now removed: - Jungle: Sunken jungle cliffs for temple and dirt ## UI - Scrolling with middle-mouse button is now buttery-smooth, complete with a config option for inverting the direction (c. Veeq7) - This sometimes creates pixel artifacts, which will be addressed in time - Joining a lobby now plays a sound (with help from DF) ## Game modes: - Briefings are now skipped in Competitive, Debug, and Omnipresence modes - In Competitive, Debug, and Omnipresence modes, unit stats are no longer loaded from map info, making this exclusively a Scenario feature ## AI: - On competitive maps (class 1 and 2), AI can no longer roll greed builds - Improved pre-5 minute attack handling - Further increased priority of refinery structures - Boosted priority of tech tier structures - Made adjustments to how frequently Zerg request multiple tech nodes ## Bugfixes - Stability: - Fixed instability related to the Mortothrokor death animation (r. TheBeaver99) - Fixed a rare crash related to bouncing attackers (r. Enozlliks) - Gameplay: - Fixed Zerg regression failing if the attacker is killed or otherwise unavailable before their projectile deals fatal damage to the Zerg target (r. Mystery Meat & DF) - Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s) - Sentinel and Sevenstep no longer deal double damage in some cases (r. Mystery Meat) - Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler) - Alkajelisks can now be mutated from Ocsal Larvae by players (r. GreenEggs'NSpam) - Azazel Defensive Matrix: no longer cleanse debuffs (r. GreenEggs'NSpam) - Mind Tyrant Maelstrom: apply debuff to flingy units - Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99) - Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat) - Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat) - Removed Salvage, for real this time (r. lucifirius & GreenEggs'NSpam) - Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam) - Factories with queued units now cancel their queues when mind controlled (r. Mystery Meat) - Fixed a rare case where Aion Reclamation Fields could be permanent (r. GreenEggs'NSpam) - Mortothrokor: properly leave behind corpses (r. TheBeaver99) - Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99) - Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam) - Lodestones undergoing Emergency Detonation now kill their cargo (r. Mystery Meat) - Fixed random race rolling not working properly in your first singleplayer match (c. DF) - Caveat: Currently doesn't hide witness slots, but setting them to computer does nothing - Audiovisuals: - Standardize missile strike dot to always be sorted above air units (r. Mystery Meat, c. DF) - Correctly redraw unit names when selecting Anchors and Lodestones - Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam) - Removed the Attack button on garrisons, since it currently does nothing (r. neblime) - Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF) - Improved sync between Golem attack animation and actual damage (r. TheBeaver99) - Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99) - Siren weapon tooltip now displays the full potential damage of its attack - Corrected ability tooltips for Cuirass Stonewall Protocol (r. GreenEggs'NSpam), Mind Tyrant Maelstrom, and Akistrokor Blissful Embrace (r. GreenEggs'NSpam) - Cleaned up tooltips that referenced 'weapon range' without involving weapons - Talos: use the Shaman portrait, instead of Data Disc - Vagrant Shade: use the same portrait as the Vagrant (r. TheBeaver99) - Cleaned up some silent missing frame errors (r. beriso) ## Terran - [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren): - Mineral and gas costs now 100/75, from 175/50 - HP now 100, from 140 - Armor now 1, from 2 - Weapon cooldown now 1.17, from 0.83 - Weapon range now 9, from 4 - [Striga](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/striga): - Mineral cost now 125, from 150 - Armor now 3, from 4 - Now applies Apollyoid Adhesive - [Dilettante](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/dilettante): - Mineral and gas cost now 150/0, from 125/25 - [Sevenstep](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sevenstep): - Gas cost now 75, from 100 - [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath): - Time cost now 28, from 25 - [Blackjack](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack): - Time cost now 18, from 20 - Weapon range now 6, from 5 - [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador): - Time cost now 18, from 20 - Twinstrike Cannons weapon range now 5, from 4 - Cinder Servos now grants +2 armor, from +1 - [Ramesses](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/ramesses): - Time cost now 28, from 25 - Now moves ~10% slower - [Durendal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/durendal): - Gas and time costs now 75/35, from 50/30 - Armor now 3, from 4 - [Wraith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wraith): - Time cost now 28, from 25 - Weapon damage now 2x5, from 1x10 - [Sundog](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sundog): - Mineral and gas costs now 125/100, from 150/75 - [Salamander](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/salamander): - HP now 160, from 175 - [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel): - Gas cost now 150, from 100 - Sublime Shepherd: - No longer provides bonuses to enemy units - [Tinkerer's Tower](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/tinkerers-tower): - Gas cost now 100, from 50 - No longer requires Fountainhead - [Apothecary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apothecary): - Gas cost now 300, from 200 - [Scrapyard](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/scrapyard) - Time cost now 20, from 25 - [Mantle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/mantle): - Mineral cost now 250, from 150 - No longer requires Fountainhead - [Iron Foundry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/iron-foundry): - Mineral, gas, and time costs now 400/150/60, from 300/100/50 - [Future Station](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/future-station): - Mineral, gas, and time costs now 400/200/40, from 200/150/30 - No longer requires Atelier - [Biotic Bastion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/biotic-bastion): - Time cost now 45, from 30 - HP now 850, from 800 - No longer requires Atelier - [Starport](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starport): - Gas cost now 150, from 125 - [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary) and [Commandment](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/commandment): - No longer requires Fountainhead - [Nanite Assembly](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/nanite-assembly): - Mineral, gas, and time costs now 600/400/75, from 300/250/60 - HP now 1700, from 1500 - No longer requires Atelier - Fountainhead, Atelier: - Removed ## Protoss - [Amaranth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/amaranth): - Time cost now 22, from 25 - [Accantor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor): - Transport space now 6, from 4 - [Pylon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/pylon): - Mineral cost now 75, from 50 ## Zerg - [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor): - Mineral cost now 75, from 50