# 6 August 2023 -- prospective patch notes ## Designer's Notes More rebalancings, more new sprites, more bugfixes, and a more useful patch description when I'm not sleepy! ## Latest content - [Pr0totype #17 - Wiggle No Longer](https://youtu.be/vzT1jlksd4o) - [Daily castovers continue...](https://www.youtube.com/playlist?list=PLACFHAM2MlxPpMqYiRo1XyklxcrWWUhnl) - [Alexhandr vs benno](https://youtu.be/tLUDuxJJvZs) - [The Shambler vs benno](https://youtu.be/F2pvUWRELfE) - [Solstice vs The Shambler](https://youtu.be/0r-8BohFFhs) - [neblime vs Alexhandr](https://youtu.be/_UNjFIOP0AU) - [DF vs neblime](https://youtu.be/EFKu20RjFTM) - Btyb88 vs Alexhandr, [part 1](https://youtu.be/_tstnApmDb0) and [part 2](https://youtu.be/fg18cMzKVIs) - [Fraudarchy 5 August 2023](https://youtube.com/live/e0Eim1Vve_Q) ## UI - Added a new config option for always showing condensed selections (c. DF) - When holding shift (or when config - always_show_extended_tooltips is set to true), weapon tooltips now display approximate ranges with a circle - This is **not** 100% consistent with weapon ranges; we will improve this feature in time! - It is now possible to train Scribes when selecting Nexuses and Embassies together ## Audiovisuals: - New sprite: - Nathrokor, Liiralisk (c. Solstice) - Updated sprite: - Quazilisk (c. Solstice) - Updated icon: - Diadem - New weaponfire SFX: - Silvertongue ## Bugfixes - Stability: - Fixed another nullsprite crash (r. Alexhandr) - Fixed a few crashes related to removing units via triggers (r. StratosTygo) - Gameplay: - Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7) - Attacks with the "go to max range" behavior now calculate max ranges more accurately (c. Veeq7) - Hippogriffs no longer miss their target while at max range (c. Veeq7) - Landing structures can no longer teleport to map bounds in rare cases (r. StratosTygo & fagguto) - Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target - Anthelions can no longer damage undetected hidden enemies (r. IskatuMesk) - Ensnaring Brood attacks now apply Ensnare to noncombatants, towers, and liftable structures (r. fagguto) - Phalanxes entering siege mode while decolliding with structures now queue a tank mode order instead of self-destructing - Fixed Sevenstep projectile movement being slower than intended - Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat) - Caphrolosk and Gathtelosk shortcut conflicts have been resolved (r. neblime) - Audiovisuals: - Magenta, Rainbow New, and Patriotic Freedom are no longer rollable as player colors - Delay between ally under attack notices has increased - Transport UI now colorizes as green for own units (c. Veeq7) - Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding) - Fixed Gosvileths not getting the correct shadow offset when cancelling or interrupting constructions (r. Mystery Meat) - Fixed error printout related to Sevenstep's passive - Standardized Nathrokor and Ovileth morph button positions - Corrected Silvertongue portrait and unit responses ## Terran - [Mason](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/mason) and [Talos](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/talos): - Repair HP amount now 75% of the previous amount per second - [Cleric](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cleric): - Healing rate now 9 HP per second, from 12 - [Cyclops](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cyclops): - Mineral cost now 100, from 75 - HP now 85, from 80 - Weapon damage now 10, from 6 - Armor penetration now 0, from 1 - Weapon cooldown now 1.25, from 0.75 - Fragmentary Shells removed - **New: Recursion Rounds:** - Each Cyclops attack leaves behind a latent shell that detonates after 2 seconds, dealing 10 damage to all enemies within 2 range - [Phalanx](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/phalanx): - Arclite Cannon: - Armor penetration now 0, from 3 - Weapon cooldown now 1.33, from 1.54 - Deployment speed now ~25% faster - [Valkyrie](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/valkyrie): - HP now 160, from 180 - Armor now 3, from 2 - Weapon damage now 6x5, from 2x8 - Armor penetration now 0, from 5 - Weapon cooldown now 1.5, from 1 - Splash radii now 24/32/48, from 20/30/40 (pixels) - Attack now staggers its missiles, and fires them in a fixed cone pattern - No longer has Prolonged Arms - [Sundog](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sundog): - Gas cost now 75, from 50 - Weapon damage now 2x12, from 4x5 - Armor penetration now 5, from 2 - Weapon cooldown now 1, from 0.83 - Weapon no longer splashes - [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel): - Sublime Shepherd: - Now stacks with Minotaur Fore Castle - [Hippogriff](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/hippogriff): - Weapon cooldown now 2.5, from 2.25 - Weapon range now 13, from 15 - Turn rate now 6, from 12 (matches Minotaur) - [Quarry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/quarry): - Collision size adjusted to make right-side resource returns more elegant - [Treasury](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/treasury): - Collision size now identical to Ministry (slightly wider, slightly shorter) ## Protoss - [Hierophant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/hierophant): - Initial attack windup now 3 frames long, from 6, increasing responsivity - [Architect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/architect): - HP now 200, from 180 - Weapon damage now 30, from 40 - Weapon cooldown now 1.33, from 1.5 - Now moves ~11% faster - Collision now ~8% smaller - [Crucible](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/crucible): - Gas cost now 150, from 125 - Shields now 200, from 300 - Armor now 4, from 3 - [Matrix](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/matrix): - Mineral cost now 200, from 150 - HP now 150, from 120 - Weapon cooldown now 0.83, from 0.92 - [Engram](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/engram): - Mineral cost now 300, from 250 - HP now 250, from 220 ## Zerg - [Quazilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazilisk): - Weapon damage now 2x6, from 1x5 - Now moves ~20% faster - [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor): - HP now 75, from 70 - Plasmid Breath weapon removed - New weapon: Vestigial Strike - 1x8 damage, 2 armor pen, melee range, targets ground - New weapon: Nathrok Claws - 2x4 damage, 0 armor pen, melee range, targets air - [Vorvrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/vorvrokor): - Captivating Claws: - No longer stacks per unique Vorvrokor - Now applies Ensnare (which stacks with Matraleth Ensnaring Brood) - [Izirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/izirokor): - Attack windup now 2 frames long, from 4, increasing responsivity - [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor): - Armor now 1, from 2 - [Vithrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/vithrilisk): - HP now 180, from 200 - Weapon cooldown now 2, from 1.875 - [Gorgrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gorgrokor): - Armor penetration now 0, from 1 - Weapon cooldown now 0.5, from 0.42 - Weapon splash radii now 20/30/40, from 30/37/45 (pixels) - Now moves ~15% slower - [Alkajelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkajelisk): - Turn rate now 8, from 12 - [Zorkiz Shroud](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zorkiz-shroud): - Time cost now 50, from 45 - [Alkaj Chasm](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkaj-chasm): - Mineral and gas costs now 500/700, from 400/800