# 5 August 2023 -- prospective patch notes ## Designer's Notes TBD ## Latest content TBD ## UI - Added a new config option for always showing condensed selections (c. DF) - When holding shift (or when config - always_show_extended_tooltips is set to true), weapon tooltips now display approximate ranges with a circle - This is **not** 100% consistent with weapon ranges; we will improve this feature in time! ## Audiovisuals: - New sprite for: - Liiralisk (c. Solstice) - Updated icon for: - Diadem ## Bugfixes - Stability: - Fixed another nullsprite crash (r. Alexhandr) - Gameplay: - Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7) - Attacks with the "go to max range" behavior now calculate max ranges more accurately (c. Veeq7) - Hippogriffs no longer miss their target while at max range (c. Veeq7) - Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target - Fixed Sevenstep projectile movement being slower than intended - Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat) - Audiovisuals: - Magenta and Patriotic Freedom are no longer rollable as player colors - Transport UI now colorizes as green for own units (c. Veeq7) - Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding) - Fixed Gosvileths not getting the correct shadow offset when cancelling or interrupting constructions (r. Mystery Meat) - Fixed error printout related to Sevenstep's passive ## Terran - [Cyclops](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cyclops): - Mineral cost now 100, from 75 - HP now 85, from 80 - Weapon damage now 10, from 6 - Armor penetration now 0, from 1 - Weapon cooldown now 1.25, from 0.75 - Fragmentary Shells removed - **New: Recursion Rounds:** - Each Cyclops attack leaves behind a latent shell that detonates after 2 seconds, dealing 10 damage to all enemies within 2 range - [Quarry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/quarry): - Collision size adjusted to make right-side resource returns more elegant - [Treasury](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/treasury): - Collision size now identical to Ministry (slightly wider, slightly shorter) ## Protoss - [Hierophant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/hierophant): - Attack windup now 3 frames long, from 6, increasing responsivity ## Zerg - [Quazilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazilisk): - Weapon damage now 2x6, from 1x5 - Now moves ~20% faster - [Izirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/izirokor): - Attack windup now 2 frames long, from 4, increasing responsivity - [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor): - Armor now 1, from 2