# 10 June 2023 - prospective patch notes ## Designer's Notes Much of this update is targeted at bringing AI back up to snuff, to complement the latest campaign mission developments. Bugfixes and stability improvements are also featured. ## Bugfixes - More nullsprite crashes have been protected against - Spamming orders on Paladins during their attack sequence is no longer unstable, nor does it spam the target lock sound effect - Units with Offset: Linear can no longer fail to update their line target - Units created by the custom "spawn" trigger command no longer move anywhere if %move_pos is not defined - Konvilisks and Akistrokors now correctly play order acknowledgement unit responses ## AI - Worker allocation has been better optimized for the new resource model (c. Veeq7) - AI should now harvest from more than 3 vespene nodes (c. Veeq7)