# 30 March 2026 ## Year 4, month 3, patch 2 ## Patch goals - Continue balancing for all races - Continue Askosi development - Further improve audiovisuals - Tweak balance for all factions - [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes! ### *Notes in italics are from Pr0nogo* # Editor improvements ## Custom resource areas: (c. DF) - You can now override default resource areas via this tech from DF! Instructions are below. - Draw locations around resources. - Name the locations `RESAREA_#`, where `#` is a number between `1` and `249`. - You can use multiple locations with the same name for the same resarea id. - When using multiple locations, append `+` at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center. ## Triggers - Custom triggers which accept `unit_id` bitsets now accept a new `military` keyword that filters out workers and non-military units (e.g. traps, missiles, Stewards, etc) - **unit_count** now accepts an additional parameter **completed** (defaults to false) for exclusively tracking completed units - Functionality has been restored to **player_type** (r. Kenoli) - **NEW:** `tyrannize`: - Applies the effects of the Protoss Tyranny of the Sun cornerstone to designated units - **NEW:** `highlight_unit`: - Causes selection circle flickers akin to unit transmissions for designated units. # Core changes ## Detection - The following status effects now reveal hidden units: - **Apollyoid Adhesive** - **Signify** and **Hallucination** - **Corrosive Touch** - **Booming Blast** and **Ash Heap** ## Game Modes - **Brotherhood:** - Ground unit split time now 50% of training time - Air unit split time now 100% of training time - Shielded units now begin splitting on any damage taken ## Bugfixes - **Gameplay:** - Resolved many actions that should have cancelled passive cloak, but didn't (r. shopkeeper dog) - Fixed **Zonguard** not applying Booming Blast with Preylock (r. shopkeeper dog) - Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime) - Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7) - **Audiovisuals** - Fixed missing progress bars for **Conduit**, **Bestiary** (r. shopkeeper dog) - Added missing **Aphorist** wireframes - Corrected **Thaumalogue** corpse graphic ## Audiovisuals - New model for: - Vicar - New SFX for: - Zerg and Askosi cloaking / decloaking (c. lolrsk8s) - Modified SFX for: - Eidolon windup - New wireframe for: (c. jun3hong) - **Autocrat** # Balance changes ## Terran - [Anvil](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anvil): - Resource costs 200/200 » 150/150 - [Starpad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad): - Vision range 10 » 9 ## Zerg - [Almaksalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/almaksalisk): - Resource costs 150/125 » 150/100 - **Piercing Spines:** - Armor penetration 3 » 4 - Cooldown 0.83 » 0.75 - [Alkag Iteth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkag-iteth): - Resource costs 300/150 » 250/150 - [Chokral Chazsal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/chokral-chazsal): - Resource costs 750/400 » 750/500 ## Askosi - **Rematerialize:** - *Used by: Eyelet (Proselyte), Vicar, Emissary* - Now pulls allies within 3 range of the target unit - [Proselyte](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/proselyte): - HP 65 » 80 - **Dispatch Pistols:** - Armor penetration 1 » 3 - [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal): - Resource costs 75/50 » 75/25 - [Mimic](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/mimic): - Resource costs 50/100 » 50/75 - [Thaumalogue](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/thaumalogue): - Resource costs 100/25 » 75/25 - [Doronin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/doronin): - Resource costs 250/0 » 225/0 - Transport weight 2 » 6 - [Object](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/object): - Resource costs 175/50 » 125/50 - [Scepter](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/scepter): - Resource costs 200/75 » 150/75 - [Agonist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/agonist): - HP 95 » 125 - [Petract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract): - Resource costs 200/0 » 150/0 - [Tirade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tirade): - Resource costs 150/100 » 150/75 - [Crematorium](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/crematorium): - HP 200 » 300 - [Landlock](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/landlock): - Resource costs 300/0 250/0 - HP 1400 » 1250 - [Chantry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry): - Build time 35 » 45 - [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty): - HP 1200 » 800 - Armor 4 » 3 - [Bestiary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bestiary): - Resource costs 500/250 » 350/250