local Basic = {} ---@param melee_ai MeleeAI ---@param town Town function Basic.build_expansion(melee_ai, town) town:build(1, UnitId.TerranMinistry, 120) town:wait_build(1, UnitId.TerranMinistry) town:build(town.max_workers, UnitId.TerranMason, 100) town:transfer_workers(8) town:wait_build(10, UnitId.TerranMason) end ---@param melee_ai MeleeAI ---@param town Town function Basic.build_anti_ground(melee_ai, town) for i = 1, 2 do town:build(i, UnitId.TerranAnchor, 70 - i * 5) wait(secs(25 + i * 5)) end end ---@param melee_ai MeleeAI ---@param town Town function Basic.build_anti_air(melee_ai, town) for i = 1, 4 do town:build(i, UnitId.TerranWatchdog, 80 - i * 5) wait(secs(25 + i * 5)) end end return Basic