# 15 April 2023 - prospective patch notes ## Designer's Notes We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying. We have increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues. A stat adjustment has occurred with the aim of creating a game state with higher time-to-kill than what has hitherto been seen within Cosmonarchy Brood War. We believe this shift will create a less-volatile game at all stages of all matchups, and allow for individual mistakes to be less about losing the game and more about ceding advantages to your opponent - which will, of course, eventually lose you the game! Just like every other large-scale change we have attempted recently, this will be tinkered with and evaluated over time, but we are excited to achieve a game state that allows for more measured play and less coin-flip interactions. Stay tuned! ## Gameplay - The melee weapons of the following units have had their ranges mildly adjusted, with the aim of improving responsivity: - Zealot, Cabalist, Pariah, Golem, Zethrokor, Vorvrokor, Nathrokor, Gorgrokor, Rilirokor, Ultrokor - During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies) ## Bugfixes - Many wandering corner cases have been found and fixed (c. Veeq7) - Range changes now correctly apply to attacks which go to max range, and many max range corner cases have been found and fixed (c. Veeq7) - Ground workers now use ground distance when returning resources (c. Veeq7) - While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7) - Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies) - Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies) - Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map - Treasuries can now claim orphaned addons (c. DarkenedFantasies) - Zoryusthaleth corpse is now interactable ## Audiovisuals - New sprite for: - Epigraph (main sprite adjustments, new thruster) ## UI - When allies are under attack, placeholder alerts are now played (c. Veeq7) - All "under attack" notifications are prefixed with a new racial audio cue (code c. Veeq7, audio c. Pr0nogo) - Terran lifted buildings now play the "base is under attack" notification - Replays are now auto-saved (c. Veeq7) - Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7) - A new emoji has been added to the font (c. DarkenedFantasies) ## Terran - Mason: - Time cost now 15, from 12 - Maverick: - Armor penetration now 0, from 1 - Weapon cooldown now 0.666, from 0.583 - Harakan: - HP now 80, from 60 - Armor now 1, from 3 - Weapon damage now 2x6, from 2x8 - Weapon cooldown now 0.833, from 0.916 - Cyprian: - Armor now 0, from 1 - Armor penetration now 2, from 3 - Weapon cooldown now 0.833, from 0.75 - Cleric: - Armor now 1, from 2 - Shaman: - Mineral cost now 125, from 100 - HP now 100, from 90 - Armor now 2, from 3 - Vulture: - HP now 90, from 85 - Armor now 0, from 1 - Armor penetration now 0, from 1 - Weapon cooldown now 1.5, from 1.25 - Weapon range now 5, from 6 - Cyclops: - Weapon damage now 6, from 5 - Armor penetration now 1, from 2 - Fragmentary Shells damage now 4, from 5 - Goliath: - HP now 200, from 180 - Armor now 2, from 3 - Twin Autocannons: - Weapon damage now 10, from 12 - Armor penetration now 2, from 4 - Contender Missiles: - Armor penetration now 0, from 6 - Blackjack: - Armor now 0, from 1 - Weapon damage now 8, from 10 - Matador: - HP now 120, from 100 - Armor now 2, from 3 - Weapon rework: - Now uses a flamethrower attack which applies Apollyoid Adhesive - Automedicus removed - Wraith: - Mineral cost now 75, from 100 - HP now 100, from 90 - Armor now 0, from 1 - Armor penetration now 0, from 2 - Weapon cooldown now 0.833, from 0.916 - Weapon range now 4, from 5 - Ancile: - Mineral cost now 75, from 100 - Trojan: - HP now 125, from 150 ## Protoss - Scribe: - Time cost now 15, from 12 - Witness: - Movement speed now ~22% faster - Zealot: - Shields now 60, from 50 - Armor now 1, from 0 - Dracadin: - HP now 120, from 100 - Shields now 40, from 50 - Armor now 2, from 3 - Armor penetraiton now 0, from 2 - Weapon cooldown now 1.083, from 1 - Ecclesiast: - Mineral cost now 75, from 100 - HP now 70, from 60 - Armor now 0, from 1 - Armor penetration now 1, from 3 - Legionnaire: - Shields now 60, from 40 - Armor now 0, from 2 - Armor penetration now 1, from 2 - Hierophant: - HP now 120, from 100 - Shields now 70, from 80 - Armor now 1, from 2 - Weapon damage now 8, from 10 - Simulacrum: - No longer 2 per requisition - Mineral and time costs now 75/15, from 125/22 - HP now 70, from 60 - Shields now 15, from 10 - Armor now 0, from 1 - Armor penetration now 0, from 1 - Weapon cooldown now 0.75, from 0.666 - Manifold: - HP now 80, from 60 - Armor now 0, from 1 - Weapon damage now 9, from 12 - Armor penetration now 1, from 3 - Weapon cooldown now 0.916, from 0.833 - Vassal: - No longer 2 per requisition - Mineral and time costs now 50/10, from 75/18 - Shields now 35, from 20 - Weapon cooldown now 0.75, from 0.791 - Golem: - HP now 120, from 150 - Shields now 80, from 60 - Weapon damage now 2x6, from 2x10 - Armor penetration now 0, from 3 - Weapon cooldown now 1, from 1.125 - Weapon now splashes in 0.25/0.5/0.75 range radii - Deathless Procession removed - Idol: - HP now 100, from 60 - Armor now 1, from 2 - Armor penetration now 2, from 1 - Weapon cooldown now 1, from 0.916 - Architect: - Weapon range now 10, from 8 - Aurora: - Shields now 50, from 30 - Armor now 0, from 1 - Armor penetration now 0, from 2 - Weapon cooldown now 0.833, from 1 - Lanifect: - Armor now 1, from 2 - Armor penetration now 1, from 2 - Weapon no longer splashes units up to 3 range away from the target - Panoptus: - HP now 150, from 120 - Shields now 60, from 80 - Weapon damage now 2x12, from 2x14 - Armor penetration now 0, from 4 - Weapon cooldown now 1.166, from 1 ## Zerg - Droleth: - Time cost now 12, from 10 - Zethrokor: - Weapon damage now 4, from 5 - Weapon cooldown now 0.25, from 0.333 - Adrenal Glands removed - Quazilisk: - Mineral and time costs now 50/18, from 75/15 - HP now 50, from 60 - Now moves ~16% slower - Weapon damage now 5, from 6 - Armor penetration now 0, from 1 - Weapon cooldown now 0.583, from 0.5 - Nathrokor: - Armor now 0, from 1 - Armor penetration now 1, from 2 - Weapon cooldown now 0.583, from 0.5 - Hydralisk: - HP now 85, from 80 - Armor now 1, from 2 - Armor penetration now 2, from 4 - Weapon cooldown now 0.708, from 0.625 - Izirokor: - Armor now 1, from 2 - Armor penetration now 1, from 3 - Weapon cooldown now 1, from 0.833 - Skithrokor: - HP now 120, from 100 - Weapon cooldown now 0.75, from 0.54 - Weapon range now 2, from 3 - Zoryusthaleth: - HP now 240, from 200 - Armor now 2, from 4 - Armor penetration now 0, from 3 - Lakizilisk: - Mineral and gas costs now 125/75, from 100/100 - HP now 140, from 150 - Armor now 1, from 2 - Armor penetration now 0, from 4 - Gorgrokor: - Armor now 2, from 3 - Armor penetration now 1, from 4 - Weapon cooldown now 0.416, from 0.375