# 25 January 2024 ## Year 3, month 1, patch 2 This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements. Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zip) for easier setup and maintenance! Version 2.2 and up now includes an automatic download of CrownLink, a networking alternative for Cosmonarchy! We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server](https://discord.com/invite/s5SKBmY). ## Resources - **Vespene Geyser**s and **Vespene Ridge**s now have smaller collision profiles, slightly increasing the value of oversaturation ## AI - Updated aiscripts to properly use factional replacements in scenarios ## Editor - **NEW:** Units preplaced for 'user select' players are now created at map start (use responsibly...) - **NEW:** Units preplaced with the 'lifted' unit property are now only created for players if the unit's race matches the player's race - **NEW:** Volatile Egg unit (id 416) - when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units ## Bugfixes - **Stability:** - Attempt to fix a middle mouse button scroll crash (r. TopRamen & iliektoeatgrass; c. DF, Jesse, & Veeq7) - **Gameplay:** - Units will now only target Solarions over Stewards if the Solarion is within weapon range (a. Veeq7) - **Audiovisuals:** - Unit response randomization has been restored (c. DF) - Unit portraits now animate when playing unit responses in-game (c. DF) - **Hotshots** now use their shadows instead of the **Madcap**'s - Player names (and damage taken) now display on completed structures (a. DF) ## Audiovisuals - New sprites for: - Golem - Ocsal Cesiant - Updated sprite for: - Madcap (a. Solstice) - Zealot (Starbound) - Legionnaire - Cicatus ## Terran - [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath): - **Twin Autocannons**: - Weapon damage 1x4 » 1x5 - [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador): - HP 150 » 160 - [Stockade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/stockade): - Resource costs 150/0 » 125/0 - [Fulcrum](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fulcrum): - Resource costs 200/50 » 175/50 - [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary): - Resource costs 200/75 » 125/75 - Build time 35 » 25 - [Hadron](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/hadron): - Resource costs 250/500 » 250/350 ## Protoss - [Dracadin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/dracadin): - Resource costs 125/25 » 150/25 - [Atreus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/atreus): - HP 160 » 180 - [Barghest](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/barghest): - HP 50 » 80 - [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem): - Collision size slightly adjusted to fit new model - [Servitor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/servitor): - HP 100 » 120 - [Steward](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward): - Armor 3 » 2 ## Zerg - **Broodspawn**: - **Death Cycle**: - Ensnare timer 3 seconds » 1 second