# XX February 2024 Prospective patch notes ## Designer's Notes Patch goals include: - Adjusting mid-game options for more distinct combat roles - Deploying more audiovisual improvements - Continuing AI performance and customization improvements, commissioned by 3crow ## Latest content - Crow's Nests: - [010 - Planning for 2024!](https://youtu.be/BWvkcPTc38I) - [011 - The Fourth Race](https://youtu.be/uabpstn8QBk) - Pr0totypes: - [#39 - Feathering This Nest](https://youtu.be/0CWT_Qhtmhs) - [#40 - Mapcrap: The Revenge](https://youtu.be/yD-VC45-4r0) - [#41 - Factitious](https://youtu.be/7p2BUJU8Vck) - [#42 - Finding a Voice...](https://youtu.be/v7ecZs_SkdE) ## Patch summary - TBD ## General - **Name changes:** - Vornath Pond (formerly Nathrok Lake) - Kalkiir Lake (formerly Kalkiir Pond) - Skibact Scab (formerly Skithrok Scab) - Tethvith Swamp (formerly Bactith Swamp) - **Internals:** - Updated hotloading to fix some cases where file updates didn't prompt mpq regeneration (c. Veeq7) - Tilde and ESC are now always used as shortcuts for closing the console - Custom trigger recolor accuracy has been improved (c. Veeq7) - Reinstated unit responses for various heroes and neutrals - **Config:** - Added a new grid-exclusive option for enabling extended control groups on R, F, V, T, G, and B (c. Veeq7) - **Caveat:** Certain key inputs (ESC, numpad) are not captured while console is open - Added an option to move console toggle to F12, freeing up tilde for another control group (c. Veeq7) - Added error handling to prevent option mismatches (c. Veeq7) - **[Custom triggers](https://www.fraudsclub.com/cosmonarchy-bw/sites/scenario-setup/#trigger-comments):** - **New conditions:** - "unit_color" - "exit_if", "exit_preserve_if", "wait_if", "wait_until" (control flow actions; c. Veeq7) - "wait" (c. Veeq7) - "print" (c. Veeq7) - **New gameplay actions:** - "kill" - "move_unit" - **New game state actions:** - "set_mineral_yields" (c. Veeq7) - "set_gas_yields" (c. Veeq7) - "set_unit_stat" - "set_unit_behavior" - **New UI actions:** - "set_player_team_ui" - **Advisors:** - Added support for army, base, and ally under attack events - Added HADRAL custom advisor ## Game modes - **Faction Wars:** - Protoss and Zerg faction selection has been made available - **NEW:** Protoss faction: [Order of the Sacred Saber](https://www.fraudsclub.com/cosmonarchy-bw/protoss.php?faction=order-of-the-sacred-saber#fix-scroll) - **NEW:** Zerg faction: [Zorthos Tendril](https://www.fraudsclub.com/cosmonarchy-bw/zerg.php?faction=zorthos-tendril#fix-scroll) ## Maps - [Mapcrap Returns #1](https://mega.nz/folder/7t4THKwK#2vawVyYrst5-tcQUJmgFWg) submissions are now available - HYDRA refurbished -> vz02 is now available ## Bugfixes - **Stability:** - Patched a rare nullsprite crash (r. lolrsk8s) - **Gameplay:** - Prospectively fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99) - Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF) - Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold - Improved decollision behaviors for iscript units (c. DF) - Fixed Dilettante corpses not being consumable (r. GreenEggs'NSpam) - Lardfix: the fading of music no longer slows down navigation between certain menus (c. DF) - Prospectively resolved errant unit interactions when restarting maps (r. lolrsk8s, c. DF & Veeq7) - **AI:** - Fixed request handling for Vornath Pond and Skibact Scab - **Audiovisuals:** - Added missing Adrenal Frenzy (Nathrokor) armor tooltip - Fixed Wyvern overlays appearing beneath the unit (r. Neblime) - Lobotomy Mine tooltip no longer displays the Spider Mines tooltip (r. 3crow) - Corrected Star Sovereign Intervention tooltip (r. TheBeaver99) - Corrected production icons for Hotshot, Nathrok Lake, Skithrok Scab, Mortothrokor - Fixed colors on Pariah walk cycle (c. lolrsk8s) - Fixed Anchor shadow alignment (c. DF) - Fixed "set_player_unit_name" custom trigger action (c. DF) - Filled in missing unit responses for Protathalor (r. jakulangski) - Corrected Shaman Visionary Mode death SFX - Corrected Luminary Aural Assault tooltip (r. GreenEggs'NSpam) - Fixed an order limit error string (r. Pokill99) ## Audiovisuals - **New sprites:** - Quarry, Rotary (c. Solstice) - **Visual adjustments:** - Improved Mortothrokor selection circle, death animation timing - Improved Legionnaire shadow, walk and attack animations - Marginally increased Goliath scale; adjusted a few minor details - **Auditory adjustments:** - Changed sound flags for Zealot death SFX to allow it to overlap - Improved under attack responses for Scribe, Cabalist, Mind Tyrant, Archon, Panoptus - Improved Goliath death SFX - Removed extra Eidolon revive SFX (r. GreenEggs'NSpam) - **New weapon SFX:** (some c. lolrsk8s & IskatuMesk) - Weaponfire: Matador (Cinder), Scribe, Artisan, Analogue - Weaponhit: Penumbra, Dracadin - **New unit responses for:** - Hadron, Prostration Stage, Ardent Authority, Argosy, Izirokor (c. IskatuMesk) - Hotshot, Dracadin, Optecton - Golem (c. lolrsk8s) - **New** *(placeholder)* **portraits for:** (many c. jun3hong) - Savant, Madcap, Olympian, Dilettante, Sevenstep, Hypnagogue, Cyclops, Madrigal, Cataphract, Claymore, Gorgon, Wyvern, Salamander, Sundog, Phobos, Hippogriff - Legionnaire, Hierophant, Amaranth, Herald, Atreus, Vagrant, Pariah, Potentate, Sycophant, Optecton, Patriarch, Servitor, Positron, Empress, Aurora, Gladius, Exemplar, Epigraph, Empyrean, Star Sovereign, Anthelion - Cikralisk, Protathalor, Mortothrokor, Izirokor/Tethzorokor, Skithrokor, Kagralisk, Evigrilisk, Keskathalor, Zoryusthaleth, Rililisk ## AI - **Zerg:** - Increased Hachirosk request count within most Zerg build orders ## Terran - [Trojan](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/trojan): - Increased turn rate to improve responsivity of load/unload commands ## Protoss - [Envoy](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/envoy): - Increased turn rate to improve responsivity of load/unload commands - [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire): - Weapon damage now 1x10, from 2x6 - Weapon cooldown now 0.79, from 0.83 - [Herald](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald): - Significantly sped up attack animation ## Zerg - [Iroleth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/iroleth): - Increased turn rate to improve responsivity of load/unload commands - [Liiralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/liiralisk): - Now moves ~20% faster ## Factions - [Qilin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/qilin): - Hecaton (replaces Trojan at Starpad) - Nimble transport. Heals loaded units. - [Auriel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/auriel): - Hecaton (replaces Apostle at Captaincy) - Mid-range infantry with a powerful damage over time effect. Incinerates corpses to create Apollyoid fields. - [Adherent](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/adherent): - Sacred (replaces Legionnaire at Gateway) - Durable melee brawler with increased movement speed - [Nathrelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrelisk): - Zorthos (replaces Nathrokor) - Sustaining fighter strain that releases a short-lived healing field on attack