# XX October 2023 ## Designer's Notes Patch goals include: - Revise or remove 2.5 and 3.5 tech for Terran - Continue to address overdetermined role overlaps - Shuffle costs of tier 2 and 3 units to properly incentivize gas capping - Complete tileset updates to use extra height levels and improve available varieties ## Latest content - [Ascension #5 - Imminent Growth](https://www.youtube.com/playlist?list=PLACFHAM2MlxP3_sacU_4VUoJ5iMeUU2a7) - [Pr0totype #26 - The Wild Worlds...](https://youtu.be/TgiH2EBvXBo) - [Ascension Format Explainer](https://youtu.be/kl0RlFWqvXU) - [Pr0totype #27 - For the Faithful](https://youtu.be/n6jupKt7wQg) - [Pr0totype #28 - How Far We've Come](https://youtu.be/cimvhnWc1U4) - [Pr0totype #29 - The Mapman Cometh](https://youtu.be/PcLMfM9c3jw) ## General - Vision update timer has been sped up significantly (c. Veeq7 and DF) - Painting missile launches with Eidolons and Seraphs can now be queued (c. DF) - Terran cloaked units now use the new **Proximity Cloaking**, and are only decloaked if hostiles are within 3 range - Burrowed units are now revealed slightly more generously by nearby ground units - Worker wandering searches for better mineral nodes within 5 range, from 8, reducing unintentional inefficiences ## Tilesets - The following tiles now provide a height difference: - Jungle: Swamp, sunken jungle - The following tiles were added: - Ashworld: - Magma cliff to crushed rock, jungle (level 1) - Cooled magma cliff (level 1) - Magma cliff to jungle (level 1) - Active lava to jungle (level 1) - Mud to jungle (level 1) - Desert: - Cooled lava to dirt (all levels) - Compound to cooled lava (level 1) - The following tiles were deprecated and are now removed: - Jungle: - Sunken jungle cliffs for temple and dirt ## UI - Scrolling with middle-mouse button is now buttery-smooth, complete with a config option for inverting the direction (c. Veeq7) - This sometimes creates pixel artifacts, which will be addressed in time - Joining a lobby now plays a sound (with help from DF) ## Game modes: - Briefings are now skipped in Competitive, Debug, and Omnipresence modes - In Competitive, Debug, and Omnipresence modes, unit stats are no longer loaded from map info, making this exclusively a Scenario feature ## AI: - On competitive maps (class 1 and 2), AI can no longer roll greed builds - Improved worker resource assignment when at low worker counts - Improved pre-5 minute attack handling - Further increased priority of refinery structures - Boosted priority of tech tier structures - Made adjustments to how frequently Zerg request multiple tech nodes - Removed worker transfer calls to improve early-game worker efficiency ## Audiovisuals: - Provided a new sound read for Terran proximity cloak, to contrast with Protoss passive cloak (c. lolrsk8s) - Upgraded Hippogriff sprite with new materials, animations, and thrusters (with lots of help from Solstice) - Upgraded Wyvern sprite with new materials - Diadems now leave behind large rubble, instead of small rubble ## Bugfixes - Stability: - Fixed a common crash with Nydus Cesiants (r. Boris) - Fixed instability related to the Mortothrokor death animation (r. TheBeaver99) - Fixed a rare crash related to bouncing attackers (r. Enozlliks) - Fixed a rare crash related to Solarions and Stewards (r. GreenEggs'NSpam, c. DF) - Fixed an AI-only nullsprite crash (r. Myrian) and a selection-related nullsprite crash (r. 3crow) - Fixed a rare image function crash (r. GreenEggs'NSpam, c. DF) - Fixed a rare missile launch crash (r. GreenEggs'NSpam) - Gameplay: - Fixed Zerg regression failing if the attacker is killed or otherwise unavailable before their projectile deals fatal damage to the Zerg target (r. Mystery Meat & DF) - Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s) - Sentinel and Sevenstep no longer deal double damage in some cases (r. Mystery Meat) - Queueing Lay Mine orders can no longer provide infinite mines (r. TheBeaver99) - Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler) - Prevented advanced workers from displacing each other during harvesting or construction (r. The Shambler, c. DF) - Fixed Optecton target acquisition misbehaving when both ground and air targets were within range (r. The Shambler, c. DF) - Alkajelisks can now be mutated from Ocsal Larvae by players (r. GreenEggs'NSpam) - Azazel Defensive Matrix: no longer cleanse debuffs (r. GreenEggs'NSpam) - Lobotomy Mine Dazing Detonation: clear slow for flingy units - Mind Tyrant Maelstrom: apply debuff to flingy units - Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99) - Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat) - Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat) - Removed Salvage, for real this time (r. lucifirius & GreenEggs'NSpam) - Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam) - Standardized behaviors for landing on deployed Terran units, and fixed an issue where unsieging Phalanxes became unresponsive when landed on (r. Mystery Meat) - Factories with queued units now cancel their queues when mind controlled (r. Mystery Meat) - Fixed a rare case where Aion Reclamation Fields could be permanent (r. GreenEggs'NSpam) - Kalkalisks no longer deal double damage to their primary target - Mortothrokor: properly leave behind corpses (r. TheBeaver99) - Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99) - Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam) - Lodestones undergoing Emergency Detonation now kill their cargo (r. Mystery Meat) - Stopped Optectons from attacking transports when right-clicking to enter them - Fixed cancelling Morningstars refunding without interrupting the train order (r. GreenEggs'NSpam) - Fixed random race rolling not working properly in your first singleplayer match (c. DF) - Caveat: Currently doesn't hide witness slots, but setting them to computer does nothing - Sevenstep no longer has energy (r. GreenEggs'NSpam) - Audiovisuals: - Standardize missile strike dot to always be sorted above air units (r. Mystery Meat, c. DF) - Correctly redraw unit names when selecting Anchors and Lodestones - Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam) - Removed the Attack button on garrisons, since it currently does nothing (r. neblime) - Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF) - Stop counting Morningstars as military units in unit counter - Correctly show cast range for Eidolon Missile Strike (r. GreenEggs'NSpam) - Improved sync between Golem attack animation and actual damage (r. TheBeaver99) - Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99) - Siren weapon tooltip now displays the full potential damage of its attack - Fixed Mind Tyrant Tyranny cast range preview (r. GreenEggs'NSpam) - Corrected ability tooltips for Cuirass Stonewall Protocol (r. GreenEggs'NSpam), Mind Tyrant Maelstrom, and Akistrokor Blissful Embrace (r. GreenEggs'NSpam) - Fixed tooltip handling for Savant Breathing Battery (r. GreenEggs'NSpam) and Lanifect Disruption Field - Clear rally point display when canceling Hachirosks (r. Mystery Meat) - Fixed Cohort command card (r. 3crow) - Cleaned up tooltips that referenced 'weapon range' without involving weapons - Talos: use the Shaman portrait, instead of Data Disc - Vagrant Shade: use the same portrait as the Vagrant (r. TheBeaver99) - Cleaned up some silent missing frame errors (r. beriso) ## Terran - [Eidolon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/eidolon): - Weapon range now 8, from 9 - Sight range now 8, from 10 - Now moves ~8% slower - **Pacifist Cloaking replaced with Proximity Cloaking** - [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren): - Mineral and gas costs now 100/75, from 175/50 - HP now 100, from 140 - Armor now 1, from 2 - Weapon cooldown now 1.17, from 0.83 - Weapon range now 9, from 4 - [Striga](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/striga): - Mineral cost now 125, from 150 - Armor now 3, from 4 - Now applies Apollyoid Adhesive - [Dilettante](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/dilettante): - Mineral and gas cost now 150/0, from 125/25 - Armor now 2, from 1 - Weapon damage now 3, from 2 - [Sevenstep](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sevenstep): - Gas cost now 75, from 100 - [Lobotomy Mine](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/lobotomy-mine): - Dazing Detonation: - Stun time now 3 seconds, from 2 - Slow time now 3 seconds, from 4 - If destroyed, now procs the slow effect - [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath): - Time cost now 28, from 25 - [Blackjack](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack): - Time cost now 18, from 20 - Weapon range now 6, from 5 - [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador): - Time cost now 18, from 20 - Twinstrike Cannons weapon range now 5, from 4 - Cinder Servos now grants +2 armor, from +1 - [Ramesses](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/ramesses): - Time cost now 28, from 25 - Now moves ~10% slower - [Durendal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/durendal): - Gas and time costs now 75/35, from 50/30 - Armor now 3, from 4 - [Penumbra](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/penumbra): - Weapon armor penetration now 4, from 0 - Now collides with Cataphracts, Paladins, and Architects - *Standardizing the Penumbra to use the same Kinetic Penetration rules as everyone else.* - [Anticthon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon): - Significantly boosted turn radius to prevent pathing issues - [Wraith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wraith): - Time cost now 28, from 25 - Sight range now 6, from 7 - Now moves ~10% slower - Weapon damage now 2x5, from 1x10 - **Pacifist Cloaking replaced with Proximity Cloaking** - *Since Wraiths can now attack from max range without decloaking, reigning in their offensive power vs armor and their general mobility seemed appropriate.* - [Wyvern](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wyvern): - HP now 180, from 200 - Jackson Cannon: - No longer deals splash damage - Now benefits from Kinetic Penetration - *Wyverns emerged as an extremely low-skill method of wiping ground armies. Kinetic Penetration requires more control to accomplish what standard splash did previously.* - [Sundog](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sundog): - Mineral and gas costs now 125/100, from 150/75 - Sight range now 7, from 8 - Now moves ~3% slower - **Pacifist Cloaking replaced with Proximity Cloaking** - [Salamander](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/salamander): - HP now 160, from 175 - [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel): - Gas cost now 150, from 100 - Sublime Shepherd: - No longer provides bonuses to enemy units - [Tinkerer's Tower](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/tinkerers-tower): - Gas cost now 100, from 50 - No longer requires Fountainhead - [Apothecary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apothecary): - Gas cost now 300, from 200 - [Scrapyard](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/scrapyard) - Time cost now 20, from 25 - [Mantle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/mantle): - Mineral cost now 250, from 150 - No longer requires Fountainhead - [Iron Foundry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/iron-foundry): - Mineral, gas, and time costs now 400/150/60, from 300/100/50 - [Future Station](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/future-station): - Mineral, gas, and time costs now 400/200/40, from 200/150/30 - No longer requires Atelier - [Biotic Bastion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/biotic-bastion): - Time cost now 45, from 30 - HP now 850, from 800 - No longer requires Atelier - [Starpad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad): - Mineral and gas costs now 100/100, from 125/75 - [Starport](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starport): - Gas cost now 150, from 125 - [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary) and [Commandment](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/commandment): - No longer requires Fountainhead - [Nanite Assembly](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/nanite-assembly): - Mineral, gas, and time costs now 600/400/75, from 300/250/60 - HP now 1700, from 1500 - No longer requires Atelier - Fountainhead, Atelier: - Removed - [Wellbore](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wellbore): - Time cost now 50, from 60 ## Protoss - [Envoy](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/envoy): - Now moves ~5% slower - [Amaranth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/amaranth): - Time cost now 22, from 25 - [Atreus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/atreus): - Shields now 70, from 80 - Weapon now homes in on target - *Improving the Atreus's consistency should provide Protoss with a more "core" response to throngs of hostiles.* - [Herald](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald): - Mineral and gas costs now 100/100, from 150/50 - [Cantavis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cantavis): - Gas cost now 150, from 125 - HP now 50, from 40 - Shields now 50, from 40 - [Vassal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vassal): - HP now 40, from 35 - Shields now 30, from 35 - Now moves 5% slower - [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem): - Time cost now 28, from 25 - Shields now 60, from 80 - Armor now 3, from 2 - **New passive: Tranquility Array** - Upon taking shield damage, restore 2 shields for all allies within 3 range. - *Helping the Golem live up to its intended combat role.* - [Positron](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/positron): - Armor now 2, from 3 - Transport size now 4, from 2 - No longer has Interception - *Providing missile interception to the Positron was an experiment that wound up failing. Reverting that change and dropping its armor will keep the unit reliant on a proper backline and good target selection.* - [Accantor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor): - Mineral cost now 250, from 200 - Shields now 60, from 70 - Transport space now 6, from 4 - *Requiring more of an investment to make more than one Accantor drop seems appropriate in a world without the "Shuttle Speed" upgrade.* - [Aurora](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/aurora): - Last Orders damage now 25, from 20 - [Lanifect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/lanifect): - HP now 100, from 90 - Now moves ~10% slower - *This gives Disruption Field more time to be active in skirmishes, while making repositioning a bit more feasible. The Lanifect should also be a bit more reliable in sorties.* - [Pylon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/pylon): - Mineral cost now 75, from 50 - *Protoss players should think a bit more about when and where to add Pylons. This also reduces manner Pylon frequency, without removing it entirely.* ## Zerg - [Ovileth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ovileth): - Sight range now 10, from 9 - *Cautious change to allow Zerg to combat Eidolons from a range, in the wake of Proximity Cloak.* - [Quazilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazilisk): - Now moves ~16% slower - Weapon armor penetration now 1, from 0 - *In an attempt to diversify the Quazeth Pool, the Quazilisk should fall off later in the game now, while not being able to react to enemy movement as swiftly as its counterparts.* - [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor): - Mineral cost now 75, from 50 - Now moves ~5% slower - [Kalkalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kalkalisk): - Weapon damage now 5, from 4 - *After fixing a bug where the Kalkalisk was dealing double damage to its primary target, this change keeps their damage relatively similar.* - [Mutalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/mutalisk): - Gas cost now 75, from 50 - Armor penetration now 0, from 2 - Now moves ~5% slower - *Keeping an eye on mass Muta...* - [Tosgrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/tosgrilisk): - Mineral, gas, and time costs now 100/150/28, from 150/100/25 - Weapon cooldown now 1, from 1.25 - *...and providing them better scaling once tier 3 is achieved.* - [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor): - Skittering Spores: - Damage now 4, from 8 - Cooldown now 0.791, from 0.708 - New passive: **Ablative Whiplash** - Projectiles deal damage to all targets, reducing by 1 for every target pierced, and return to the attacker after reaching their target - *Riffing on the passives of the Kalkalisk and the Lakizilisk, this change lets the Skithrokor compete with stacked air units - without erasing worker lines in the process, we hope!* - [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk): - Weapon range now 7, from 8 - *Reducing the Bactalisk's weapon range should encourage other options if you need to siege someone at tier 2.* - [Evigrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/evigrilisk): - Mineral and gas costs now 200/100, from 250/50 - [Keskathalor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/keskathalor): - Mineral and gas costs now 300/250, from 400/150 - [Geszithalor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/geszithalor): - Mineral and gas costs now 250/175, from 300/125 - [Alkajelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkajelisk): - Gas cost now 250, from 200 - [Gorgrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gorgrokor): - Serrated Cleavers (vs. ground) weapon cooldown now 0.583, from 0.5 - [Ultrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ultrokor): - Mineral and gas costs now 250/150, from 325/75 - [Zarcavrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zarcavrokor): - Mineral and gas costs now 175/150, from 225/100 - [Spraith Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/spraith-cesiant): - Weapon range now 9, from 8 - *Part of the recent push to increase security against early air.* - [Quazeth Pool](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazeth-pool): - Time cost now 45, from 40 - [Ezigrisant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ezigrisant): - Time cost now 45, from 50